A New Build is OUT - Patch 1.0.17 - Codename: Bombus Magnificus
we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one. We would hereby like to express our appreciation and gratitude to the awesome people who have been active on our social media platforms, sharing articles and links, voting on Vagrus in award shows, giving advice to people on our discord and other platforms, or helping us by reporting a lot of large and small things that could be tweaked or fixed in Vagrus. It would be difficult to list you. But you know who you are. :) Now let's jump into the patch details: Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server. --------------------------------------------------
------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord
[ 2021-12-22 12:40:08 CET ] [ Original post ]
Hey everyone,
we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one. We would hereby like to express our appreciation and gratitude to the awesome people who have been active on our social media platforms, sharing articles and links, voting on Vagrus in award shows, giving advice to people on our discord and other platforms, or helping us by reporting a lot of large and small things that could be tweaked or fixed in Vagrus. It would be difficult to list you. But you know who you are. :) Now let's jump into the patch details: Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server. --------------------------------------------------
Patch 1.0.17 - Codename: Bombus Magnificus
Content Tweaks
- House Venari faction rewards have been reworked
- Various faction reward tweaks (Only reclaimables, not Enduring Effects. The new rewards are claimable in addition and will not replace the old ones. We are uncharacteristically generous in this regard... but the Holidays are coming up, so enjoy!)
- Some Equipment and Gear stats were tweaked
- Explorer starter item changed to be more in line with other Callings
- You can get a second Heat Shielding Crystal in case you accidentally sell the first one (it might not be easy, however)
- Hollow Eyes are now silent in combat, as they should be
- Killing tax collectors will have more severe consequences: Bounty hunter attacks start on a slightly lower Imperial Criminality rate (as a warning) while on higher criminality, the legionaries try to apprehend you
- Small economy tweaks so that the rumors do not contradict actual market prices
User Interface Improvements :pencil:
- Loyalty tooltip has been updated to indicate the order of Loyalty levels
- Authority and Resourcefulness tooltips have been updated to be more precise and informative
- Companion background texts and Faction descriptions were tweaked (fixed length and polished texts)
- Blessing of Unbinding description now refers to a more generic source of the effect
Event Fixes :shiny:
- Several journal inconsistencies were fixed
- Choices leading to the wrong step in several Events were fixed
- A lot of Event text has been polished across the board
- Garrik is no longer recruitable twice (sorry) SPOILERS AHEAD
- [spoiler]The final showdown in Garrik's questline was tweaked not to spoil a surprise ahead of time by applying a certain buff too soon[/spoiler]
- [spoiler]Eylani's loyalty adjustments in events have been revamped and some gift-related choices are now visible in her banter[/spoiler]
- [spoiler]You can no longer ask about ingredients from Thadraz during Gor'Goro's questline when you've already delivered them[/spoiler]
- [spoiler]Skornar's stealthy prison break now does not refer to fighting patrols if it was successful[/spoiler]
- [spoiler]Eylani's personal quest progression related to Tectum Carvos was rewritten a bit not to refer to the town's current state so much (seeing that it could be vastly different depending on the time of doing her quest)[/spoiler]
- [spoiler]Finndurarth-related story inconsistencies have been fixed in Salum[/spoiler]
- [spoiler]Agoram now blesses the party with Unbinding in Finndurarth's last quest step (if you called him to the Conclave)[/spoiler]
- [spoiler]The Source of Discord quest was tweaked so that you can complete the (optional) dream-catching step even if all the required sub-objectives are already completed (this makes it so that patient players are unlikely to miss this optional objective)[/spoiler]
- [spoiler]The description of the forum of Tectum Carvos - as well as its initial description - now reflects the town's state better in relation to the major questline there[/spoiler]
- [spoiler]The shamans are always back at Kotrar when you return the trial contingent[/spoiler]
- [spoiler]A Terathion's Fall event softlock when there were no choices is now fixed[/spoiler]
- [spoiler]There are now no rumors about Wyrms after their final defeat[/spoiler]
Bug Fixes :bug:
- Camp UI soft-lock related to the throw-out UI resolved
- AOE attack Skills now hit all intended targets
- Fixed the bug where Companions could occupy the same position
- Various Acrobatics-related positioning bugs have been fixed
- Jhakra Alpha's Roar accuracy has been nerfed further
- Morgarthan's strange glow should be gone now
- Victory screen texts were improved where they were a bit wonky
- Combat performance
- Various Escort tasks related anomalies
Coming Up Next (in early 2022)
- Faction leaders for the two criminal syndicates (with a faction quest each)
- A new companion as a Free-DLC
- Criminal system tweaking
- Continued bug fixes and tweaks
- UI improvements
------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord
Vagrus - The Riven Realms
Lost Pilgrims Studio
Lost Pilgrims Studio
2020-07-22
Strategy RPG Singleplayer
Game News Posts 157
🎹🖱️Keyboard + Mouse
Very Positive
(1184 reviews)
https://vagrus.com
https://store.steampowered.com/app/909660 
Vagrus - The Riven Realms Linux [1.29 G]
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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