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Devlog#63 | Glossary and Back-end Improvements

Hey everyone,


Revamping campaign map movement and scouting into a sleeker system finally allowed us to move on to other things our players have expressed the need for. First off, many of you wanted more information and clarity on gameplay mechanics to be able to better understand its complexity rightly so. That is why we are publishing a Beta version of the new Glossary. The Glossary This feature doesnt contain story or lore content, but is aimed at clarifying game mechanisms and UI segments. It is accessible in the game by pressing G or clicking on the eye icon in the top-right corner of the screen.
The Glossary is structured into seven main categories representing the main facets of Vagruss gameplay mechanics. These categories are Story, Combat, Comitatus, Factions, Trading, Settlements, and Campaign Map. All of these have subcategories, which in turn have their own subcategories, making the Glossary appear in a three-tier structure. Thus, when you browse the Glossary, you can read more about a certain topic by navigating to subcategories, after which you can easily get back to higher levels. [previewyoutube=-Y63F3bY_8o;full]<>[/previewyoutube] Furthermore, entries contain references to other entries of relevance. You can just click on a highlighted word or expression to navigate to its entry. There is also a search function that comes in handy when you know what you are looking for, but youre not sure where to find it. As stated above, the Glossary is still very much in Beta; by no means do we consider it final. Therefore, we would appreciate your feedback so that we can improve its usefulness to players (the easiest way to provide feedback is always our discord server or via the bug-reporting in-game tool). Unity Addressables There is something else we have been spending a lot of time on, and probably most of our players wont even realize its outcome. It is about the Unity Addressables function. Essentially, it assigns keys to assets (most prominently art), acting as a reference ID, enabling us to move art assets out of the so-called Resources folder in Unity. The primary purpose of using Addressables is for game assets not to take up memory when they are not being used, only when they are.
This is because the way it used to be was sub-optimal and hindered the porting of the game to Android and iOS. Doing things this new way will allow the game will run more smoothly on more low-end PCs and eventually, on smaller devices, such as tablets. In practice, this means that location arts in settlements and events or combat backgrounds along with all character assets including animations, icons, and portrays are now treated as addressables, which required a lot of restructuring. We have been working on this for almost two months along with other tasks and we dare say we are more than content with the outcome. This way, we managed to reduce the initial loading time, the games memory usage, and the installed game itself is now 3.4 GBs instead of the 4.6 GBs it used to be. We are definitely planning to pursue further optimization not only in this direction but also to achieve a more enjoyable gameplay experience on smaller displays. Furthermore, we are going to explore the possibility to add controller support benefiting devices such as Steam Deck or eventually other consoles as well. With all that said, we are gearing up for the next (free!) content DLC, Seekers of Knowledge. More on that very soon. Until then, stay tuned and conquer the wasteland! Thats all for today, so for now stay tuned, stay safe, and conquer the wasteland! The Lost Pilgrims Team
https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Wanna help to make the game's launch successful so we can keep expanding and improving it? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord


[ 2022-09-15 13:00:06 CET ] [ Original post ]



Vagrus - The Riven Realms
Lost Pilgrims Studio
  • Developer

  • Lost Pilgrims Studio
  • Publisher

  • 2020-07-22
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 157  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1184 reviews)


  • Review Score

  • https://vagrus.com
  • Website

  • https://store.steampowered.com/app/909660 
  • Steam Store



  • Vagrus - The Riven Realms Linux [1.29 G]

  • Public Linux depots

  • Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.



    A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.






    A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.






    Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.






    Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.






    The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

    Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus

    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
    • Storage: 6 GB available space
    GAMEBILLET

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    GAMERSGATE

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    0.08$ (92%)
    5.0$ (75%)
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    14.0$ (65%)
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    0.3$ (92%)
    5.06$ (66%)
    1.58$ (77%)
    8.99$ (10%)
    6.74$ (55%)
    19.8$ (67%)
    4.5$ (62%)
    15.74$ (37%)
    9.37$ (63%)
    2.0$ (80%)
    3.75$ (75%)
    17.49$ (30%)
    1.13$ (92%)
    1.1$ (89%)
    2.5$ (50%)
    1.31$ (81%)
    1.31$ (81%)
    5.06$ (66%)
    1.35$ (77%)
    0.56$ (81%)
    0.38$ (92%)

    FANATICAL BUNDLES

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