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Expansion Build and Hotfix I-II OUT - Patch 1.1.50 - Codename: Realms Beyond
Hot on the heels of our expansions release, we were ready to deploy our first hotfixes. These hotfixes address a swathe of bugs weve become aware of since the content first went out a few days ago. Among the matters addressed are those that appeared in yesterdays known issues and several others that we are still working to fix. Please bear with us while we do our best to clear any problems and bugs as they become known. Checking the "Send Crash Reports" box on the Disclaimer screen helps a lot in becoming aware of things early, so thanks to everyone who did that. It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times. Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
Hotfix I
[ 2023-11-10 10:36:22 CET ] [ Original post ]
Why are we reposting this?: Apparently, Steam does not allow a build to be linked to a DLC release announcement type post, so the game was shown to be last updated in August. Hence, we are reposting our patch notes along with the Hotfix I-II notes to be able to provide the algorithm a post about a new build. #indiedevlifehacks
Hey everyone,
Hot on the heels of our expansions release, we were ready to deploy our first hotfixes. These hotfixes address a swathe of bugs weve become aware of since the content first went out a few days ago. Among the matters addressed are those that appeared in yesterdays known issues and several others that we are still working to fix. Please bear with us while we do our best to clear any problems and bugs as they become known. Checking the "Send Crash Reports" box on the Disclaimer screen helps a lot in becoming aware of things early, so thanks to everyone who did that. It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times. Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
Hotfix I-II. v1.1501109Z - Live as of Nov 9, 4 AM for all OSes
Hotfix I
- Deputy tutorial crash fixed- it is extremely awkward that we put this bug in with a performance improvement "fix" the day before release, sorry about that...
- Camp UI calculation glitch solved
- Several behind the scene crashes solved
- Ambition texts still referring to the in-game 10-year limit were removed (Explanation here)
- Allies can now be properly recruited in the later stages of the Nemesis questlines
- A rare controller bug during the tutorial right before leveling up Morwen was fixed
- A rare Steam Deck specific navigation issue in the Outer Realms was fixed
- The occasional Movement Point weirdness in the Outer Realms was fixed
- [spoiler]Fixed a Nemesis questline Companion Combat "boss" animation[/spoiler]
- Some NPCs received additional talk options sensitive of the state of the Nemesis questlines
- The Forsaken Colony Codex entry can be attained by new means now
- Some quest markers were updated
- A number of smaller spelling and text issues were ironed out
- A bit more informative "What's new?" pop-ups were added to point out where to start the Expansion
- Outpost capacity miscalculations from extremely old saves solved and some tweaks applied to the calculations, too
- Outer Realms movement glitch with controller was fixed and some polish was applied
- Settlement art enlargement related UI issues were fixed
- Various smaller Event fixes, including some background image updates in old quests
Patch 1.501106U - Codename: New Realms
New Content (Sunfire and Moonshadow) :sun: :moon:
- Sunfire and Moonshadow Expansion is released at the same time as this update.
- Content and quests that come close to half the vanilla campaign in size.
- The gigantic, seething Bronze Desert and the twilit Lands of Shadow are accessible
- New settlements and points of interest in the added regions, including oil fields, oases, and frontier outposts.
- New faction: the Handjari work for them to earn their friendship and rewards.
- Nemesis factions: The Chimera Legion and the Ahari are embroiled in a cruel fight for survival. Choose a side and fight for their victory!
- Brand new music to accompany the Expansion, soon to be added to available OST.
- Breathtaking artwork featuring the new regions and locations of the Expansion.
- A great many new NPCs with their own stories and personalities.
- An abundance of new Gear and Equipment.
- Well over a dozen new enemy types, both in Companion and Crew Combat encounters.
- New banners for your vagrus to display proudly.
New Content (General) :gift:
- New content related to the Outer Realms was added for everyone (No DLC required). It involves a quest and a new unique location with its own Outpost.
- Some new art assets were added to previous Events in the main campaign.
New and Updated Game Design (Sunfire and Moonshadow)
- The Twilight mechanic was introduced with a new Lamps Equipment slot and all sorts of lamps to counter the negative effects of darkness.
New and Updated Game Design (General) :shiny:
- The main campaigns in-world time limit was removed entirely for various reasons. You can read about it here.
- Day of the week type of dependencies were added, so you might come across choices that only appear on a certain day of the in-game week.
- Camp defense Fighter requirements were reduced for all voluntary crew members.
- Outposts were reworked in a major way (see below).
Outpost-related Changes :sun: :moon:
- A brand new Outpost User Interface was added
- Warehouse: you can store your Goods and Equipment at your Outpost
- Statio: your own mansio at your Outpost where you can store your Mounts and Beast, as well as switch between beast types
- The Outpost license fee was reduced by 2000 Bross (upon loading a save where you already paid for it, you get that money back as a reimbursement automatically)
- The Outpost upgrades resource requirements were somewhat reduced
- The Outpost production was tuned down to be in line with the cheaper setup
- Mounts are no longer used for salt production
- Certain pieces of Equipment stored in your Warehouse provide bonuses for Outpost activities (e.g. Mining Equipment enhances resource yields)
User Interface Improvements :pencil:
- The Camp UI now uses a single lock feature that locks all in your current settings for rations, guards, and so on.
- The Price History tab has been improved, offering new sorting options and making it easier to navigate between settlements for easy comparison.
- The Scouting UI has been enhanced to make the available options clearer.
- The Custom Notes UI has been improved, making it easier and more enjoyable to jot down your thoughts.
- Chart legend improvements have been made for clarity, including the introduction of multiple-category Chart entities.
- Giving away Equipment in Events has been improved. Now, you can choose to give away or keep your currently equipped pieces of Equipment and you are warned if you are about to part with your only piece of a type of Equipment.
Bug Fixes :bug:
- Breaking camp conditions are now synchronized with the tooltips, providing a clearer understanding of the requirements.
- The process of moving Gear between Companions has been improved. Unequipped Gear of the same type will be equipped first if available. Furthermore, in Events and Tasks, you will offer unequipped Gear to meet conditions first.
- The Insight tooltip is now clearer about the purpose and use of Insight.
- Various elements on the Camp UI have been fixed.
- Passengers are now more willing to indicate their desired destination: before you take them, you can click on the Destination icon to see where they are going on the Chart, and you can also click the new button at the front of each Passenger entry now to see their destination on the Chart.
- Some node background anomalies have been fixed, primarily those related to the day and night cycle in settlements.
- The delay and graphical glitch when the Codex is opening has been fixed.
- Fixed an issue that caused the travel time between settlements in some cases to appear out of place.
- Resourcefulness can no longer overflow.
- Discovered settlement and POI nodes are now consistently displayed on the Chart, whether or not the player has clicked on them or merely moved through them.
- The Loader's Guild storage unit lottery now provides rewards as indicated on the UI. The Guild has been kindly asked not to deceive players any longer.
- If an Event is active, you can no longer use hotkeys to interact with inactive windows.
- Events sometimes caused you to exit settlements when it was not intended, and at other times, you remained within the settlement despite the narrative suggesting otherwise. The entire system has been adjusted to ensure consistency.
- Anomalies in Beast type swapping have been resolved, especially in cases where the settlement did not possess the type of Beast that matched that of your comitatus.
- The text overlapping on Crew Combat buttons has been fixed.
- Fixed an issue that caused unresponsive Camp UI buttons after engaging in Companion Banter.
- At times, it was possible that theme-specific music was not playing in certain regions. The orchestra has been instructed to be more attentive to the surroundings and play the appropriate tunes for each location.
- There is a rare controller-related bug during the tutorial right before leveling up Morwen
- Allies are not recruitable for the nemesis show-down quests (fix coming very soon)
- A rare Steam Deck-specific navigation issue in the Outer Realms
Coming Up Next
- Bug Fixes and Balancing Tweaks for Sunfire and Moonshadow
- Additional Content for Sunfire and Moonshadow
- Outpost UI and balance tweaks
- Machine translations for the Expansion
[ 2023-11-10 10:36:22 CET ] [ Original post ]
Vagrus - The Riven Realms
Lost Pilgrims Studio
Developer
Lost Pilgrims Studio
Publisher
2020-07-22
Release
Game News Posts:
159
🎹🖱️Keyboard + Mouse
Very Positive
(1205 reviews)
Public Linux Depots:
- Vagrus - The Riven Realms Linux [1.29 G]
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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