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A New Build is OUT - Patch 1.151 - Codename: Primo
Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January some of them critical that we decided to release the update earlier. So here we are. Well follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We cant thank you enough for helping us improve Vagrus, but well try with additional content in the future. Now let's jump into the patch details! Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server. --------------------------------------------------
[ 2024-01-29 15:14:17 CET ] [ Original post ]
Hey everyone,
Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January some of them critical that we decided to release the update earlier. So here we are. Well follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We cant thank you enough for helping us improve Vagrus, but well try with additional content in the future. Now let's jump into the patch details! Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server. --------------------------------------------------
Patch 1.1.151 - Codename: Primo
Updated Content :gift:
- We took steps to alleviate the narrative dissonance caused by the setup of Certain Crew Combat encounters versus their defeat texts in Events. Setups were significantly altered (e.g. in the Criftaa tower fight at the end of her questline or the Sand Wyrm fights at the entrance of Tectum Carvos) so that enemies in them do not disengage so easily (or at all), causing a defeat for the player when, in fact, they won.
- Interactions with the Darkstone Garrison of Hakhtarast after finishing the Ahari quest there have been improved to better depict the state of the settlement.
- Lady Zahrajas comment on the state of the north will be more context-sensitive depending on dates and/or having interacted with Sunfire and Moonshadow content.
- Added a new way to acquire the Sand Wyrm codex entry if you missed it during the questline concerning Tectum Carvos.
- Faruds comments on Tamarra are now more context-sensitive to the state of her questline.
User Interface Improvements :pencil:
- Tooltip sizing was rebuilt from scratch: the new system is more robust with various fixes. For instance, tooltips can never float out of the screen.
- Event choice dependency tooltips in Kadaath or your Outpost now correctly display owned Equipment, Gear, Items, and Goods even if they are in the warehouse.
- Tasks will no longer disappear from your Journals Active pane while standing on the target Node before actually turning them in. They will be shown as Ready while standing on the target Node but revert to Active when moving away from it.
- Maximum Resourcefulness upgrade tooltips on the Leader UI have been clarified further to make a distinction between your current maximum and the absolute maximum of 12 Resourcefulness. Now they always display how much Insight it costs to raise the stat and mention only the absolute maximum until it is reached.
- The display of potential Faction rewards were changed to show all contextual/conditional requirements for certain rewards (e.g. a specific Beast Type to gain a bonus) and you can also see which of these requirements you currently satisfy.
- Updated how Trade Tasks display the Goods you have to deliver to the destination to be more streamlined.
Updated Features :shiny:
- The yields of Critical Successes in Hunting were tweaked to give more Supplies but less random Goods.
- Hidden Compartments and Smuggers Compartments Equipment received the minimum 100 Cargo capacity requirement, thus preventing vagri from hiding everything they own if it was a small enough haul.
Bug Fixes :bug:
- Numerous fixes to wording and style in Events, correcting typos, and improving texts otherwise.
- Bandul and Ahari no longer take slaves in Crew Combat Appease interactions.
- The Esc button can now be used to navigate back from the Savegame menu tab.
- The tooltips of effects that belong to the comitatus (like Crew Properties) will now add up bonuses for the same stat from different sources.
- Fixed the way Tasks can be arranged alphabetically and chronologically. This was working in a very confusing manner previously. Chronological ordering takes the date of gaining Tasks as a basis for the arrangement (Tasks that were taken later are toward the top of the list) with Active Tasks and the date of turning in (those turned in more recently are toward the top of the list) for Completed Tasks.
- A very rare DLC requirement inconsistency preventing certain players from loading their manual saves was resolved.
- Camp Events can no longer trigger during nights spent in settlements.
- Characters can no longer Evade twice in the same Turn of Companion Combat (for example, when Evading from an attack and into an overwatched position), and thus will no longer cause a softlock by doing so.
- Gifting Beasts of Burden to the locals of Shahsgabat will now work as intended (removing a Beast properly).
- Non-hovering Characters who were floating over positions in Companion Combat no longer do so.
- The Suncallers tiny shadow was fixed. They might revel in sunlight but they do cast shadows like everyone else.
- All characters that were offset in their Companion Combat position were fixed.
- Multiple instances of the Resistance stat from the same source (e.g. the same Gear) are now calculated and displayed correctly on Companions (i.e. added together).
- The infinite swarming of certain enemies in Defend Tasks was fixed.
- Fixed the location artwork issue at the Umbra River Bridge location.
- Fixed an issue that caused Abolitionist faction location unlocks (via cyphers) to not work if you have reached the maximum unlocked locations in the base game. Cyphers are counted separately between the Expansion and the base game now as intended.
- A lot of named enemies had their (modified) stats erroneously displayed or (in some cases) their stat modifications did not work at all. These were fixed, causing some boss fight encounters to be significantly more difficult, as intended.
- Activating Auto-Scouting no longer causes issues with the calculation and display of Movement Points and March Movement Points.
- Pieces of Equipment can not be placed into locked slots directly from the Market panes list.
- Fixed an issue that caused Faction reputation rewards for delivering certain Passengers to be displayed differently in the Journal and in the popup window upon their arrival, preventing the right amount of reputation to be added to your standing (often this meant no reputation at all).
- All legionnaire and elite legionnaire enemies that belong to the Chimera Legion now use their proper, unique artwork instead of the common Imperial variants.
- Fixed an issue that allowed an exploit to use infinite Insight when generating a new player character.
- Hunting and Foraging will now actually grant yields when successful even if the comitatus is camped via an Event.
- Fixed an issue that allowed the skipping of compulsory camping during Event sequences.
- Tooltip flickering on high refresh rates was fixed.
- Machine Localization: Certain characters from Chinese and Japanese fonts that caused display issues specifically on the character creation screens and ending slides should now appear properly.
Coming Up Next
- The Dreamwalker questline Part I.
- Bug fixes and balancing continue at full speed
[ 2024-01-29 15:14:17 CET ] [ Original post ]
Vagrus - The Riven Realms
Lost Pilgrims Studio
Developer
Lost Pilgrims Studio
Publisher
2020-07-22
Release
Game News Posts:
159
🎹🖱️Keyboard + Mouse
Very Positive
(1205 reviews)
Public Linux Depots:
- Vagrus - The Riven Realms Linux [1.29 G]
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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