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A Review of 2024 and Happy 2025
With 2024 behind us, we're closing the book on those adventures and looking forward to what 2025 brings. For this occasion, we thought wed look back on the past year and list some of the things that happened around Vagrus.
We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game weve worked hard to improve. Also, it seems that theres no such thing as smaller bits of content when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just wont cut it. Still, this effort gave us Clandestine, so it was not in vain.
Of course, we havent forgotten about Clandestine, which started out as a multi-part, free questline that we wanted to add part by part. Unfortunately, we fell in love with it, so it became intricate and too big in scope. We have every intention to keep adding the other parts but with the shift of the industry towards the middle of the year, we realized that we cant spare the capacity for more free stuff for a while and instead have to concentrate on things that generate revenue. Its not an ideal position but watching so many companies and studios close down around us made us face harsh realities. Were super satisfied with Part 1, though it has a unique atmosphere, artistic identity, and creepy storyline that wed love to revisit one day.
In the first quarter of 2024, after finally squashing most issues with Sunfire and Moonshadow, we also got around to adding its awesome soundtrack to the OST. With that, we also immersed ourselves again in the great, forlorn ambiance of Vagruss music.
This year will no doubt go down in gaming history as a painful one for many and weve had our fair share of hardships. Despite these, we managed to keep the team mostly intact. Bence and Zoli, both consummate professionals in their own fields (graphic design and quality assurance/coding), have been integral parts of our team since last year even though we officially welcomed them early this year. Viktor also returned to Lost Pilgrims after spending some time honing his coding skills, which allowed us to expand into new territories. Were happy to report that the Pilgrims also like spending time together outside work, be it fighting Great Old Ones on the tabletop or gathering for a few drinks and chatting.
Another big milestone was the introduction of the games Praetor Edition, our largest collected offering to date. It includes everything we offer for Vagrus, including the OST, the Patronage Pack, and the Season Pass, too, at what we believe is a great price.
It has become somewhat of a tradition now for us to get involved in the organization of this festival on Steam. Once again, we teamed up with Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seers Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging). We cant recommend these games enough.
One of the important marks throughout 2024 for the team was our almost single-minded dedication to improving the games UI, mechanics, tutorials, and controls by adding quality-of-life (QoL) features or expanding already existing ones. There were several rounds of updates revolving around these, as well as improvements for the outpost (a seemingly well-received part of gameplay) and a complete rework of keyboard controls.
June brought with it (apart from crippling heat) Vagruss second DLC that is part of the Season Pass, Old Acquaintances. It reintroduced two Companions from Pilgrims of the Wasteland and expanded their stories in the main campaign. On top of that, it added four hirelings you could make use of in your playthroughs. It took longer to develop than we had anticipated but it delivered a depth in storytelling and characterization that were really proud of. The DLCs reception was great, too, and we were really excited to see players enjoying the intricately built Companion storylines as they returned to old playthroughs or began new ones.
While patching was being done on Old Acquaintances, we already started working on the next big release but we also had to return to some old stuff and rework it. Our demo and Pilgrims of the Wasteland deserved a long-awaited new coat of paint, so we went in and made a lot of improvements. Then Steam changed things around and we had to separate our store page for the demo, just in time for us to capitalize on the work we had put into it.
And so, here we are, at the announcement of the next big DLC the last one of the Season Pass: At the Heart of Ruin. Revealed just recently, it promises to be a unique excursion, with a densely packed, multi-layered region full of overarching stories and a lot of things to do or fight. Check out the reveal trailer weve lovingly created here: [previewyoutube=TkUKrDakcGY;full][/previewyoutube]
We are fully committed to releasing At the Heart of Ruin as soon as it is done, which is in the first half of the upcoming year. It is no secret that its taking longer to finish but thats because as usual, we keep adding awesome things to it. We hope youll appreciate all the love and cool stuff that go into producing it. Its difficult to say further than that for now especially times being what they are but rest assured that we have plans and will reveal them in the upcoming months. There are some things wed love to discuss already but we cant just yet. That concludes 2024's year review, and boy, what a year it was! We've had the chance to recharge our batteries and get ready to work harder than ever on a cool DLC (or hot, you might say!) for this year. We hope you had the chance to wind down (or party like Tartaris if that's your preference) at the end of the year and have much planned for the year ahead. Stay safe and conquer the wasteland! - The Lost Pilgrims Team
[ 2025-01-13 12:41:07 CET ] [ Original post ]
Fellow vagri,
With 2024 behind us, we're closing the book on those adventures and looking forward to what 2025 brings. For this occasion, we thought wed look back on the past year and list some of the things that happened around Vagrus.
How It Started
We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game weve worked hard to improve. Also, it seems that theres no such thing as smaller bits of content when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just wont cut it. Still, this effort gave us Clandestine, so it was not in vain.
Clandestine Part 1
Of course, we havent forgotten about Clandestine, which started out as a multi-part, free questline that we wanted to add part by part. Unfortunately, we fell in love with it, so it became intricate and too big in scope. We have every intention to keep adding the other parts but with the shift of the industry towards the middle of the year, we realized that we cant spare the capacity for more free stuff for a while and instead have to concentrate on things that generate revenue. Its not an ideal position but watching so many companies and studios close down around us made us face harsh realities. Were super satisfied with Part 1, though it has a unique atmosphere, artistic identity, and creepy storyline that wed love to revisit one day.
Soundtrack
In the first quarter of 2024, after finally squashing most issues with Sunfire and Moonshadow, we also got around to adding its awesome soundtrack to the OST. With that, we also immersed ourselves again in the great, forlorn ambiance of Vagruss music.
A Team of Pilgrims
This year will no doubt go down in gaming history as a painful one for many and weve had our fair share of hardships. Despite these, we managed to keep the team mostly intact. Bence and Zoli, both consummate professionals in their own fields (graphic design and quality assurance/coding), have been integral parts of our team since last year even though we officially welcomed them early this year. Viktor also returned to Lost Pilgrims after spending some time honing his coding skills, which allowed us to expand into new territories. Were happy to report that the Pilgrims also like spending time together outside work, be it fighting Great Old Ones on the tabletop or gathering for a few drinks and chatting.
Praetor Edition
Another big milestone was the introduction of the games Praetor Edition, our largest collected offering to date. It includes everything we offer for Vagrus, including the OST, the Patronage Pack, and the Season Pass, too, at what we believe is a great price.
Turn-based Thursday
It has become somewhat of a tradition now for us to get involved in the organization of this festival on Steam. Once again, we teamed up with Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seers Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging). We cant recommend these games enough.
QoL Quest
One of the important marks throughout 2024 for the team was our almost single-minded dedication to improving the games UI, mechanics, tutorials, and controls by adding quality-of-life (QoL) features or expanding already existing ones. There were several rounds of updates revolving around these, as well as improvements for the outpost (a seemingly well-received part of gameplay) and a complete rework of keyboard controls.
Old Acquaintances
June brought with it (apart from crippling heat) Vagruss second DLC that is part of the Season Pass, Old Acquaintances. It reintroduced two Companions from Pilgrims of the Wasteland and expanded their stories in the main campaign. On top of that, it added four hirelings you could make use of in your playthroughs. It took longer to develop than we had anticipated but it delivered a depth in storytelling and characterization that were really proud of. The DLCs reception was great, too, and we were really excited to see players enjoying the intricately built Companion storylines as they returned to old playthroughs or began new ones.
Store Page and Demo changes
While patching was being done on Old Acquaintances, we already started working on the next big release but we also had to return to some old stuff and rework it. Our demo and Pilgrims of the Wasteland deserved a long-awaited new coat of paint, so we went in and made a lot of improvements. Then Steam changed things around and we had to separate our store page for the demo, just in time for us to capitalize on the work we had put into it.
At the Heart of Ruin Announcement
And so, here we are, at the announcement of the next big DLC the last one of the Season Pass: At the Heart of Ruin. Revealed just recently, it promises to be a unique excursion, with a densely packed, multi-layered region full of overarching stories and a lot of things to do or fight. Check out the reveal trailer weve lovingly created here: [previewyoutube=TkUKrDakcGY;full][/previewyoutube]
What to expect in 2025
We are fully committed to releasing At the Heart of Ruin as soon as it is done, which is in the first half of the upcoming year. It is no secret that its taking longer to finish but thats because as usual, we keep adding awesome things to it. We hope youll appreciate all the love and cool stuff that go into producing it. Its difficult to say further than that for now especially times being what they are but rest assured that we have plans and will reveal them in the upcoming months. There are some things wed love to discuss already but we cant just yet. That concludes 2024's year review, and boy, what a year it was! We've had the chance to recharge our batteries and get ready to work harder than ever on a cool DLC (or hot, you might say!) for this year. We hope you had the chance to wind down (or party like Tartaris if that's your preference) at the end of the year and have much planned for the year ahead. Stay safe and conquer the wasteland! - The Lost Pilgrims Team
[ 2025-01-13 12:41:07 CET ] [ Original post ]
Vagrus - The Riven Realms
Lost Pilgrims Studio
Developer
Lost Pilgrims Studio
Publisher
2020-07-22
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
Very Positive
(1235 reviews)
Public Linux Depots:
- Vagrus - The Riven Realms Linux [1.29 G]
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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