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Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.



A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.



Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.



Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.



The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus

Vagrus - The Riven Realms
Lost Pilgrims StudioDeveloper
Lost Pilgrims StudioPublisher
2020-07-22Release
🎹🖱️ Keyboard + Mouse
Very Positive (1445 reviews)
Public Linux Depots:
  • Vagrus - The Riven Realms Linux [1.29 G]
Expansion Devlog - Content and FAQ

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33291211/209852dd41a74ebcaa35a3fe43c7c4fe90ee2046.jpg\"][/img]

In this weeks Devlog we would like to discuss how the content was developed for our upcoming expansion, answer some frequently asked questions, share some patch notes and show you a fun interview with Indie Game Picks that is combined with a giveaway.\n

Expansion Content\n

In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), weve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought its also time to touch upon the narrative and graphic art side of things.

As for the narrative, working on it was very exciting, because it returns to the first area we realized in a video game format Scrapheap and its surroundings. In that way, it was a return to where we began as a studio and as writers for Vagrus, but we also went into a direction that involved a lot of new ground to cover. We really wanted to create a branching narrative structure this time where player choice is emphasized and followed through with the many branching, intertwining storylines. We believe that this approach not only aids immersion, but also adds a lot of replayability to those who want to see everything or experiment with how their choices are reflected in the region.

On the graphical art front, we also raised the bar by creating more location and combat backgrounds than ever before, which helps convey the diversity within the volcanic biomes, and also aids the narrative significantly. A good example of this is the Wounds digital painting its a horrifying place beautifully realized by our talented artists, one that adds a lot to the story when you get there.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33291211/d8511b589ddfdcf411a2c2206290468580e0289d.jpg\"][/img]

We were also able to realize more enemy and allied characters than in previous DLCs, and we had a lot of fun coming up with powerful skills for them that will certainly make things difficult for intrepid vagri.

As a matter of fact, weve had so much fun creating At the Heart of Ruin, that we decided to significantly expand one of the major questlines in the expansion. However, we did not and could not want to delay the release any further, so we decided to go about it via free episodic updates. We really believe in this additional content, as its not just Events, but also completely new enemies, locations, map segments, character development, as well as twists and turns that will eventually lead to an epic finale.

Well be working on these content updates parallel to our usual fixes and tweaks, and we dont quite know how many of them will be added or when mostly because squashing bugs in already released material trumps other things. The intensive part of this fixing process usually takes a couple of weeks with each big release like this expansion, but well continue to improve Vagrus and all its elements long after that, of course. In any case, well return with a plan about the post-release content updates later.\n

Expansion FAQ

We have also prepared an FAQ to provide useful information to those of you who would like to learn more or who are looking for information about a specific aspect of the expansion.

Q: In what part of the main campaign should I start At the Heart of Ruin? Is the expansion more geared toward a mid-game comitatus or do I have to finish most of the main game to be able to get the most out of it?

A: Similar to the previous expansion, the opportunity to unlock the expansions area can happen after acquiring a stable comitatus. That means 400 Bross, 3 Companions, and 3 Renown. However, going to the new areas when you just hit that mark, you will find that only several challenges there are doable with relative ease, and the farther you progress, the more tough it becomes. That is to say that specifically the mountaineering parts are not for fledgling comitati, and you are better off with a well-prepared group, powerful Companions, and sufficient resources.

Q: What part of the map will this expansion cover?

A: A fair bit of the Mountains of Fire in the west and the surroundings of Scrapheap. The former can only be traversed via mountaineering (without beasts and mounts, but with new ways to upgrade movement), while the latter works like a regular area.\n

Q: Will the path from Avernum to the Bronze Desert ever be open? I would still like to return to Scrapheap for metal as quick money in the late game.

A: You will find that if you are tenacious enough, certain paths will open up. Naturally, to access the Bronze Desert, you still have to own Sunfire and Moonshadow.

Q: Is the new expansion compatible with old save files?

A: Absolutely, as all of our DLCs and updates.

Q: Will there be a way for returning vagri to \"jump start\" a campaign?

A: Not as such, but you can use older savegames just fine, or if you lost them, for instance reaching the required 400 Bross, 3 Companions, and 3 Renown does not usually take long for experienced players. Note, however, that the latter parts of the DLC are meant to be a challenge even for veteran comitati.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33291211/2d4ad592a9d420346702ae10337725b62e529abb.jpg\"][/img]

Q: Will there be any new Companions added in the new expansion?

A: We are not planning to add more Companions to Vagrus, so the last two introduced in the Old Acquaintances DLC are the final two. However, in At the Heart of Ruin, players will frequently have a chance to deploy various NPCs from stories during long questlines, making them sort of semi-Companions. They even have their own loyalty system.

Q: Are the Exploration Encounters available in the base game as well as the expansion or are they exclusive to At the Heart of Ruin?

A: This iteration of Exploration Encounters was tailor-made to support the narrative and gameplay of the expansion, so for now, you will only see them there. And it might be the end of them, too, because although weve always wanted to add them more widely, its not yet clear to us how the community will feel about them. We think that theres a lot of potential in them, but adding them in a meaningful way to the main campaign would also be a colossal development investment were not sure we can afford. If interest toward the expansion and the Ruinous Supporter Pack turns out to be sufficient as well as the playerbase embraces Exploration Encounters and resoundingly wants more, well do our best to expand them and implement them more widely.\n

Q: What is the planned price for the expansion?

A: At the Heart of Ruin will be priced at $19.99, while the Ruinous Supporter Pack that releases at the same time will be priced at $9.99. Note that regional pricing might apply to these prices on certain platforms.\n

Q: Will the new expansion be released on all the platforms at the same time?

A: It will be released on the 22nd of October on all platforms except for Nintendo. Due to a more complex approval process there, we need more time for that particular release.\n

Q: Will there be localization upon release?

A: In short, no, but machine translation will cover the expansion after a while, just like they do with the rest of the game. In more detail: Vagrus will never have official localization due to it not being financially viable, but we have put in a lot of effort to integrate machine-translations that can be switched on in the game. Please note that even though kind volunteers have been improving the machine-translated texts (especially the UI elements and some other areas), the general quality of these is nowhere near the original English version.\n

Q: What will the post-launch support be like? What\'s the development plan for after the DLC?

A: As usual for our releases, we will be fully supporting the expansion with fixes as required, but we will also be adding substantial extra content in the form of free updates. These will continue one of the major storylines in At the Heart of Ruin to bring it to an epic conclusion beyond what weve initially dreamed up for it. Exploration Encounters will also be expanded to diversify them further and build on the base feature (we have lots of ideas, but are also interested in what our players will suggest).\n

Q: What was your favourite part about creating this DLC?

A: The many amazing locations especially their art, the stories that reveal more about this forgotten part of Xeryn than ever before, and Exploration Encounters, because they provide a new avenue of gameplay to diversify the things you spend time with in-game. We really hope that you will enjoy these, as well as the density of content and the previously unprecedented level of meaningful and branching choices.

Patch Notes

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33291211/62ddc605dec256c71989865a3dea16275cd9544e.png\"][/img]

We have been hard at work not only to bring you the new DLCs, but to improve the gaming experience for those who have been with us for a while now, so here are a few things that changed:\n

  • A new cargo throw-out system was implemented: read more about it in our [u]Throw-out Revamp for Cargo article[/u]

    [/*]
  • Every cargo-related stat was upscaled to allow for differentiation; e.g., Fighters and Scouts now carry a bit of cargo as well

    [/*]
  • A new, separate Equipment slot for Protective Gear

    [/*]
  • Regeneration & Conduit (Perks) are now stackable; each stack on a Companion has a 25% chance to trigger the Perks effect (up to 5 stacks)

    [/*]
  • Nemesis faction losses are set to where originally intended (they were never supposed to be levelable at the same time)

    [/*]
  • Some missing DLC entitlements fixed

    [/*]
  • The button tooltips we accidentally broke are now back in action

    [/*]

Interview with Indie Game Picks

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33291211/adff75436b65eca04db9a529bad4e2172e1a6e2b.jpg\"][/img]

This week, Indie Game Picks interviewed us, where we had the opportunity to talk about Vagrus in general, the new expansion, as well as about some future plans. You can read the interview on the [u]Indie Game Picks website[/u] and join the Giveaway on [u]X[/u] , [u]Bsky[/u] and [u]Facebook[/u] to win keys for the At the Heart or Ruin expansion and the Ruinous Supporter Pack. Good luck!

Thats all for now! We hope you are just as excited about our DLC release next week as we are. Stay tuned for more information about the game as well as discounts, and join us on our social media platforms to spread the news about the release it\'s always appreciated!

The Lost Pilgrims Team

[ 2025-10-15 17:56:58 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
  • Storage: 6 GB available space
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