

A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.



A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.



Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.



Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.



The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus

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Hey everyone,
This update not only brings another round of fixes and tweaks, but also adds a long quest called The Gangs of Varnurud, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.
Shoutout to Trese Brothers on Cyber Knights: Flashpoint
Before getting into 1.260, wed look to mention our good friends at Trese Brothers, whove just hit a big milestone for their tactical RPG, [u]https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/?utm_source=vagrus&utm_campaign=cross-promo-nov2025\"" style="color:#bb86fc;text-decoration:none;">Cyber Knights: Flashpoint, [/u] released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, its a challenging, complex game. Its not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this ones worth a look!
\n[dynamiclink href=\"https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/?utm_source=vagrus&utm_campaign=cross-promo-nov2025\"][/dynamiclink]
The Gangs of Varnurud
This lengthy quest ties up loose ends regarding the hostile scavenger gangs in Varnurud after certain decisive decisions. It is by no means a simple undertaking, and youll need to face some of the toughest warriors and lunatics the scavenger gangs can deploy repeatedly! SPOILER ALERT! Completing it makes the region a bit safer (though it still remains one of the most perilous areas in game). You can access it after completing the quest All the Way Down.
Some locations in Varnurud also changed a bit. Chief of these is the appearance of the Ancients Causeway in the northern section, which is now a Point of Interest you can visit, with repeatable Exploration Encounters in tow. Thats not all, however, as the ancient monoliths might end up being the site for a certain new quest stage.
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Fog of War
Smoke and ash have always been part of the environment of the volcanic plateaus and valleys of Varnurud (and the rest of the Mountains of Fire). To represent this, we are now adding a proper Fog of War feature to the mountainous area. It is perfect to represent the different scope of the mountains and the lack of visibility a stark contrast to the mostly open wastelands of the vanilla game. This has been in the works for a while, and we hope you appreciate the added immersion.
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And now, its time to get to our Patch Notes for 1.260!
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone\'s life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server .
Patch 1.260 The Gangs of Varnurud
New Content
The Gangs of Varnurud questline was added. It is a difficult set of challenges you can attain after the Ember Mines are conquered and conclude the fate of the lunatics that prowl Varnurud.
[/*]Ancients Causeway has changed to a Point of Interest with its own Story Pane and Exploration Encounter
[/*]Scavenger gangs received a few new improvement texts (choices that react to certain quest or world states)
[/*]
New and Improved Features gift
Fog of War was added to Varnurud
[/*]Ancestor Spirits (summoned by Orc Spirit Shamans or encountered in the wild) now deal magical damage as intended
[/*]Various smaller Exploration Encounter tweaks
[/*]Re-formatted several Gear effect properties for better tooltip texts
[/*]Comitati can now only equip one set of backpacks at a time
[/*]Comitati can now only equip one dowsing item at a time
[/*]Hauling Litters can no longer be assigned to the Tools Equipment slot, but can now be slotted into the Cargo Equipment slot (alongside Miscellaneous, as before)
[/*]Applied various improvements to Crew tooltips (for example, added Cargo capacity to Fighters and Scouts, and removed tooltips from Beasts when they are not available)
[/*]
Bug Fixes bug
Fixed an issue that caused a crash to desktop related to certain Journal actions
[/*]Missing images in the Glossary are fixed (again!)
[/*]Fixed the issue that caused Passenger-triggered messages to get stuck during the descent to Scrapheap (from Varnurud)
[/*]A rare soft-lock on the camp screen was fixed
[/*]Fixed the issue with retaliate-type combat Skills that prevented their triggering due to a lack of POW
[/*]Removed summoned Obstacles that (hilariously?) got stuck as stowaways in certain comitati
[/*]Fixed various Event soft-locks and text issues
[/*]
As ever, more is coming, so stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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