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Early Access Update #4 - Build 0.72b

Welcome back for another update of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in! Opt-in beta adopters: This build fixes a number of issues found during the beta-testing period of 0.72b, thanks for helping us!

New World: 80s Funland


We've unlocked 12 new levels with some challenging puzzles. Many of these levels aren't traditional bridges, but we feel a large portion of the fun of Poly Bridge is about having few limitations and supporting unique challenges. We have more levels in development, expect new worlds soon! Also, the decorations are currently all the same between levels, we're going to be adding a few more layouts before we push the build public.

Sandbox/Workshop


Many sandbox bugs have been fixed as detailed below. One important thing to note; if you'd like to update your current Workshop Level you will have to submit it again and delete the old one to remove your solution from the thumbnail and ensure the budget, materials, and event orders are saved properly. We are looking to integrate the Steam Workshop in-game browser in the near future to make this process smoother.

New Features


  • Campaign: Online Stats! Histograms! See how well you fared against the crowd.
  • Name (and rename) your save files!
  • Pause the simulation by dragging the speed slider or with the 'P' key.
  • Five new Sandbox vehicles: Taxi, Police Car, Tuk-Tuk, Sports Car, Little Bug
  • Guide: Plenty of useful tips and tricks. Hosted here and viewable in-game with the Steam Overlay.
  • New Option Toggle: 'Colour Blind Mode': Stress Colours appear as White-Grey-Black instead of Green-Yellow-Red.

Bug Fixes


  • Replays: Changed aspect ratio to 16:9 and fixed Mac replays coming up as grey.
  • Hydraulics: Hydraulics no longer move out of order.
  • You can no longer both fail and succeed a map simultaneously.
  • Migrated progress to Steam Cloud; this should now carry over between computers with the same SteamID.
  • Sandbox: Removed solution thumbnail from new Workshop submissions. Now displays level without solution as expected.
  • Sandbox: Fixed save bug caused by deleting objects and a related bug where the win screen wouldn't always appear.
  • Sandbox: Workshop maps will now load material/budget limits and the order of events correctly.
  • Sandbox: Lots of small things, more to come!

Improvements


  • Upgraded game engine to Unity 5
  • Added option to reset controls to default and erase all Campaign progress
  • Camera remembers last positions now!
  • Removed Sandbox and World locks. Play how you want.
  • Suspensions: Improved stability overall and added functions to change parameters on suspension cord's shape.
  • Increased strength of Suspension by 50%.
  • Raised the budget of 'Ancient Ruins - 24m Low Budget Overpass' slightly.
  • Increased transparency of water.
  • Increased speed of boats.
  • Swapped '14m Double Jump' and '40m Double Monster Jump' levels. See Next Update section below for more info.
  • Tweaked hydraulic % display, hopefully for the last time!
  • Increased the weight of the Ice Cream Truck by almost 15%.

Known Issues


There is currently a known issue with Unity 5 that causes the UI to disappear if you adjust your resolution in game. After setting your resolution, make sure to press 'Enter' on your keyboard to confirm the new resolution. You can then exit the game manually with Alt+F4 (or Command+Q on Mac). Load Poly Bridge again and your resolution should be updated. If you need to manually adjust your resolution instructions can be found here.

Next Update


As you can see above we swapped two level's positions on the World Map. We did this because we received a great deal of feedback about the difficulty curve suddenly increasing on '14m Double Jump'. Next update we're looking to do a complete re-organization of the existing levels as well as implementing at least twelve new levels. These changes should not impact your save files or each levels Completed/Under Budget status. We are aiming to make the difficulty curve more gradual and less jagged. We also look to include the clipboard you've all been waiting for. Yes that's right: copy, paste, and flip! Build massive structures with ease. Ongoing work will be done in the Sandbox/Workshop area, adding more content, implementing player requested features, and overall improving the experience of sharing levels across the Steam Workshop. And, as always, more bug fixes coming with each patch.

Suggestions


Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, or by email.

Every bridge needs support, thank you for supporting us during Early Access!



[ 2015-09-27 03:31:08 CET ] [ Original post ]



Poly Bridge
Dry Cactus
  • Developer

  • Dry Cactus
  • Publisher

  • 2016-07-12
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 46  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (15414 reviews)


  • Review Score

  • http://www.drycactus.com/
  • Website

  • https://store.steampowered.com/app/367450 
  • Steam Store

  • The Game includes VR Support



    Poly Bridge Linux [231.9 M]

  • Public Linux depots

  • Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
    Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
    Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.

    Check out the User Submissions Gallery at http://gallery.drycactus.com !

    And here's our Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap





    We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.



    Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
    Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.



    What would an awesome bridge-builder game be without an equally awesome Sandbox?
    Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!



    Download hundreds of extra levels from the Workshop!
    We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.



    One of our favorite features of the game!
    Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
    Check out the User Submissions Gallery at http://gallery.drycactus.com !
    MINIMAL SETUP
    • OS: Ubuntu 10.3
    • Processor: 1GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 512Mb
    • Storage: 150 MB available space
    GAMEBILLET

    [ 5951 ]

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