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Dear bridge-builders, below you can find information on what changes we made recently with a number of small build updates and hot-fixes, as well as a long-term plan for improving the health of our much beloved Leaderboards.
Today's Deal: Save 80% on Poly Bridge!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Today's Deal: Save 75% on Poly Bridge and its Deluxe Edition!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
Today's Deal: Save 70% on Poly Bridge!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Today's Deal: Save 70% on Poly Bridge!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
Today's Deal: Save 50% on Poly Bridge!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Today's Deal: Save 40% on Poly Bridge!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Dear fellow engineers, after a brief period from updates we're back with another patch! This patch focuses on fixing a few pesky bugs, some of which could be exploited to submit invalid scores to the leaderboards. We'll be focusing our attention over the next couple of weeks on leaderboards to make sure they stay clean and valid for everyone to enjoy. Do keep in mind we have an automatic banning system that checks submissions every 24 hours, any submissions that have been tampered with will result in the player being banned from the leaderboards.
Dear fellow engineers, after a brief period without updates we're back with another patch! This patch focuses on fixing a few pesky bugs, some of which could be exploited to submit invalid scores to the leaderboards. We'll be focusing our attention over the next couple of weeks on leaderboards to make sure they stay clean and valid for everyone to enjoy. Do keep in mind we have an automatic banning system that checks submissions every 24 hours, any submissions that have been tampered with will result in the player being banned from the leaderboards.
Today's Deal: Save 35% on Poly Bridge!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
A new kind of collaborative bridge-building experience is now possible with our Twitch Integration!
A new kind of collaborative bridge-building experience is now possible with our Twitch Integration!
Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions.
Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions.
Another patch today, bringing you a couple of player-requested features and a few bug fixes.
Another small patch today, primarily to address some crashing that users were experiencing on specific AMD CPUs, and also adding a feature that a few players requested: automatically load 'Autosave' when loading a level. Changes
After a very busy and successful final release day, here's the first patch to address a few issues that some of our players were experiencing.
After a wildly successful year of community-driven development during our Early Access period, Poly Bridge launches today in its final version, bigger and better than ever, with more levels, new artwork, improved game modes, leaderboards, a greater variety of bridge-building functions, and even a revolutionary take on Twitch-streaming integration.
We would like to extend a huge warm thank you to the players that have supported us along the journey, giving us feedback, suggestions, and bug reports to allow us to make the game into what it is today, so much more than the little bridge-building game it was when it released into Early Access a year ago.
If you’ve been with us for a while, below you can find a list of the changes and additions that are part of final release.
Poly Bridge is Now Available on Steam and is 25% off!
Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles!
Hello again fellow engineers! A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment.
Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.
We have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features!
It's time for a new update Engineers!
Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week. Below you'll find a list of the contents for these updates. Thank you for your patience and support in providing bug reports!
Welcome Engineers to another edition of Poly Bridge!
Welcome back Engineers!
The beta branch has been updated! For instructions on how to enable the beta branch please read this post. We’ve revamped the tutorial, added an arc tool, and brought in some new assets to the Sandbox. We’ve also updated the UI with some new icons and tooltips. Your reports help improve the beta and we do appreciate them. Please leave any bug reports or feedback for the beta branch you have by replying to this thread. Thanks for supporting Poly Bridge, we couldn’t stand without you!
It's that time again, a new update for your favorite bridge-building game, Poly Bridge! We have:
Welcome back for another update of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in!
Opt-in beta adopters: This build fixes a number of issues found during the beta-testing period of 0.72b, thanks for helping us!
* For details on enabling the beta, please visit this page.
Welcome back for another beta patch of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in!
PAX Prime 2015 is happening in just a few days in Seattle, WA. We'll be exhibiting the game as part of the Indie MEGABOOTH, showing Poly Bridge in the Minibooth on Friday and Saturday only! (August 28-29)
We've just pushed out another update. The following is a list of fixes and improvements in this build:
We've just rolled out an update on the opt-in beta branch. If you would like to help us improve the game and gain access to the latest version, please consider enabling the beta branch by doing the following:
We had a few bug reports come in, in particular a critical bug that meant one of the levels in Ancient Ruins could not be solved (20m Cross Jump). That's been fixed, along with a few other UI related issues.
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