Name | Poly Bridge | ||
Developer | Dry Cactus | ||
Publisher | Dry Cactus | ||
Tags | |||
Release | 2016-07-12 | ||
Steam | 8,19€ 7,19£ 9,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  93  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  15 Hours  | ||
Main Story + Extras |  42 Hours  | ||
Completionist |  49 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  500,000 .. 1,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 300 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 236 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Poly Bridge Linux [231.9 M] |
[h3]We are very excited to share with you that Poly Bridge 3 is coming soon![/h3] |
Our new game! |
The wait is over! |
Coming to Steam on May 28th! |
Dear bridge-builders,
[h3]Long-term planned changes to Leaderboards[/h3] We recognize that over time we have had to deal with plenty of cheats and hacked scores, we do have a shadow-ban system in place that takes care of most, but not all, situations. To improve the health of our Leaderboards going forward, we will be implementing the following changes over the next few weeks:
We realize a leaderboard purge isn't ideal, which is why we're limting it to just the top 1%. This will require top players to re-submit their scores to get their footing back on the boards, but we hope it will be useful in providing a more level playing field for everyone. Any thoughts or comments please let us know, and thanks for playing. |
Wishlist Now! |
Today's Deal: Save 80% on Poly Bridge!* |
Today's Deal: Save 75% on Poly Bridge and its Deluxe Edition!* |
Today's Deal: Save 70% on Poly Bridge!* |
Today's Deal: Save 70% on Poly Bridge!* |
Today's Deal: Save 50% on Poly Bridge!* |
Exciting news today! |
Exciting news today! |
Today's Deal: Save 40% on Poly Bridge!* |
Dear fellow engineers,
If you find more bugs, suspicious scores on the leaderboards or have any requests please let us know, we're always happy to receive input from players. Thanks! The goat is watching... |
Dear fellow engineers,
If you find more bugs, suspicious scores on the leaderboards or have any suggestions please let us know, we're always happy to receive input from players. Thanks! The goat is watching... |
Today's Deal: Save 35% on Poly Bridge!* |
A new kind of collaborative bridge-building experience is now possible with our Twitch Integration! |
A new kind of collaborative bridge-building experience is now possible with our Twitch Integration! |
Another day, another patch!
Grid changes As requested by a few players, disabling grid-snapping will no longer entirely hide the grid, but rather make it more transparent, allowing you to still maintain the visual guides for symmetry but not forcing you to build on-grid. The game will now also correctly remember your grid settings between play-sessions. Leaderboard cheating We've implemented more client-side checks to minimize submissions from hackers, and are almost finished with our automated tool to monitor leaderboards 24/7 and ban offending players. A reminder that we use a server-side shadow-banning system, more info at https://en.wikipedia.org/wiki/Stealth_banning Bug fixes
In keeping with the tradition here's a cool picture from our artist Javier And as always a big thank you to all our players for providing feedback, bug reports and great ideas to improve the game! |
Another day, another patch!
Grid changes As requested by a few players, disabling grid-snapping will no longer entirely hide the grid, but rather make it more transparent, allowing you to still maintain the visual guides for symmetry but not forcing you to build on-grid. The game will now also correctly remember your grid settings between play-sessions. Leaderboard cheating We've implemented more client-side checks to minimize submissions from hackers, and are almost finished with our automated tool to monitor leaderboards 24/7 and ban offending players. A reminder that we use a server-side shadow-banning system, more info at https://en.wikipedia.org/wiki/Stealth_banning Bug fixes
In keeping with the tradition here's a cool picture from our artist Javier And as always a big thank you to all our players for providing feedback, bug reports and great ideas to improve the game! |
Another patch today, bringing you a couple of player-requested features and a few bug fixes.
As always, a big thank you to our dedicated players who take the time to let us know about bugs and provide input into improving the game and suggesting useful features. Here's some fun sheep having lots of fun in Funland! |
Another small patch today, primarily to address some crashing that users were experiencing on specific AMD CPUs, and also adding a feature that a few players requested: automatically load 'Autosave' when loading a level.
And another making-of image, finding the style for Zen Gardens |
After a very busy and successful final release day, here's the first patch to address a few issues that some of our players were experiencing.
And here's a cool picture showing the process behind making some of the game's vehicles, by our talented artist Javier Villalba. We're always here to listen to your feedback, suggestions and bug-reports, please don't hesitate to get in touch through the discussion boards. Thanks! |
After a wildly successful year of community-driven development during our Early Access period, Poly Bridge launches today in its final version, bigger and better than ever, with more levels, new artwork, improved game modes, leaderboards, a greater variety of bridge-building functions, and even a revolutionary take on Twitch-streaming integration.
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Poly Bridge is Now Available on Steam and is 25% off! |
Hello again fellow engineers!
As always if you find any bugs or have any suggestions please let us know! Thanks! |
New Road Changes
Bug Fixes
Improvements
Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so here on the forums, on our subreddit, or by email. Every bridge needs support, thank you for supporting us during Early Access! |
Hello again Engineers, |
We have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features!
Bug Fixes
Improvements
Next Update The new manual and campaign world Tropical Paradise are coming along nicely but won’t be ready until next patch as scheduled. Look forward to those! Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, on our subreddit, or by email. Every bridge needs support, thank you for supporting us during Early Access! |
It's time for a new update Engineers!
Bug Fixes
Improvements
Next Update Next update we’ll be adding the final World to the campaign, Tropical Paradise. With new expert levels it’s sure to live up to its name. We’ll also be including finalized translations for Brazilian-Portuguese, French, German, Italian, Japanese, Korean, Russian, Simplified-Chinese, and Spanish. Partial translations for some of these languages are available now, they are incomplete though. Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the Steam Forums, on our subreddit, or by email. Every bridge needs support, thank you for supporting us during Early Access! |
Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week.
0.75b-p2
0.75b-p1
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Welcome Engineers to another edition of Poly Bridge!
Bug Fixes
Hotfix 0.75b-p1
Next Update Our lead Artist, Javier, is currently busy doing a big overhaul of the art style and colour palettes, as well as creating further themes for the level designers to make levels in, who are also keeping busy these days creating new levels for everyone to enjoy. Adrian Talens, the musician, has been improving the sound effects and engine sounds to be used for each vehicle, so you should be hearing improvements in that area too. As always we will keep fixing bugs and implementing new features that our players request. Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, on our subreddit, or by email. Every bridge needs support, thank you for supporting us during Early Access! |
Welcome back Engineers!
Bug Fixes
Improvements
Next Update We’re hard at work on a complete rewrite of the Sandbox: with checkpoint flags, events branching, and a whole new interface. Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, on our subreddit, or by email. Every bridge needs support, thank you for supporting us during Early Access! |
The beta branch has been updated! |
Hello our Dearest Engineers!
Improvements
Bug Fixes
Next Update Next update we plan to include a New World even more difficult than Zen Gardens, look forward to that! We also plan to revamp and slightly expand the tutorial to include the newest features. Finally we’re going to implement Checkpoint Flags, increasing the flexibility of the level possibilities! Of course there will be plenty more new features and bug fixes, as always. Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, here on the Steam Forums, on our subreddit, or by email. We support triangles! Thank you for supporting us during Early Access! |
It's that time again, a new update for your favorite bridge-building game, Poly Bridge!
Head over here to read all the patch notes for this opt-in beta. We'll keep this update on the opt-in branch for a few days before we roll out to default, so if you find any issues please let us know! Thanks, Dry Cactus |
Welcome back for another update of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in!
Bug Fixes
Improvements
Known Issues There is currently a known issue with Unity 5 that causes the UI to disappear if you adjust your resolution in game. After setting your resolution, make sure to press 'Enter' on your keyboard to confirm the new resolution. You can then exit the game manually with Alt+F4 (or Command+Q on Mac). Load Poly Bridge again and your resolution should be updated. If you need to manually adjust your resolution instructions can be found here. Next Update As you can see above we swapped two level's positions on the World Map. We did this because we received a great deal of feedback about the difficulty curve suddenly increasing on '14m Double Jump'. Next update we're looking to do a complete re-organization of the existing levels as well as implementing at least twelve new levels. These changes should not impact your save files or each levels Completed/Under Budget status. We are aiming to make the difficulty curve more gradual and less jagged. We also look to include the clipboard you've all been waiting for. Yes that's right: copy, paste, and flip! Build massive structures with ease. Ongoing work will be done in the Sandbox/Workshop area, adding more content, implementing player requested features, and overall improving the experience of sharing levels across the Steam Workshop. And, as always, more bug fixes coming with each patch. Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, or by email. Every bridge needs support, thank you for supporting us during Early Access! |
* For details on enabling the beta, please visit this page.
Bug Fixes
Improvements
Known Issues There is currently a known issue with Unity 5 that causes the UI to disappear if you adjust your resolution in game. After setting your resolution, make sure to press 'Enter' on your keyboard to confirm the new resolution. You can then exit the game manually with Alt+F4 (or Command+Q on Mac). Load Poly Bridge again and your resolution should be updated. If you need to manually adjust your resolution instructions can be found here. Next Update As you can see above we swapped two level's positions on the World Map. We did this because we received a great deal of feedback about the difficulty curve suddenly increasing on '14m Double Jump'. Next update we're looking to do a complete re-organization of the existing levels as well as implementing at least twelve new levels. These changes should not impact your save files or each levels Completed/Under Budget status. We are aiming to make the difficulty curve more gradual and less jagged. We also look to include the clipboard you've all been waiting for. Yes that's right: copy, paste, and flip! Build massive structures with ease. Ongoing work will be done in the Sandbox/Workshop area, adding more content, implementing player requested features, and overall improving the experience of sharing levels across the Steam Workshop. And, as always, more bug fixes coming with each patch. Suggestions Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, or by email. Every bridge needs support, thank you for supporting us during Early Access! |
PAX Prime 2015 is happening in just a few days in Seattle, WA. |
Greetings Engineers!
Coming Soon
PAX Prime We're on our way to PAX Prime in Seattle Aug 28-31 where we'll be running a competition to win a very special one-off hand painted Poly Bridge miniature. There will also be t-shirts, and of course you'll get to meet some of the members of the team. More details to follow soon. Thank you Thanks so much to our great fans who have been very by helpful reporting bugs and giving us ideas and feedback. Please keep them coming on the Steam forum or on reddit at r/Polybridge. May your bridges be sturdy, The Dry Cactus Team |
Time for another update!
Bug Fixes
Improvements
Online Gallery We've also done more work on our new Online Gallery website, which you can view at http://gallery.drycactus.com/ Any new submissions will go to the new gallery, as the old one is being phased out. You can now log-in with you Steam account to view your own submitted replays, and to comment and vote on yours and others submissions. The Online Gallery now also stores the stats of the replay, such a level, max stress, budget, etc. We'll be doing more work on the Online Gallery to implement player requested features, such as Official Competitions, and storage of the actual save-files so that you can "import" a bridge design into the game from a user submission and mess around with it. Next Update Just so you know what the plans are for the next update, which you can expect before the end of August, we're now hard at work on drastically improving the Sandbox, as well as knee deep into level design, so expect to be challenged by some more crazy levels soon! Suggestions? As always, please help us improve the game by reporting bugs and giving us your feedback and suggestions. You can do so from within the game's "Feedback" menu, or here on the Steam forums, or even by email if you prefer. Thank you very much for your support during our Early Access period! |
Time for another update!
Bug Fixes
Improvements
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We've just pushed out another update.
As always, we hope you're enjoying the game and we thank you for all the awesome and useful feedback you've been providing. Please keep comments, bug reports and feedback coming our way so that we may make this the best bridge-building game ever! Much love from New Zealand, Dry Cactus |
We've just rolled out an update on the opt-in beta branch.
Sometimes exiting Steam is required to enable a beta branch. To make sure you're running the correct version, you should see "Early Access Build 0.70b" in the bottom-left on the main menu. The following is a list of fixes and changes currently in Build 0.70b
We would enormously appreciate bug reports about Build 0.70b, either as a comment here or on the discussion boards. Thanks for all the support so far, we love you. Sincerely, Dry Cactus |
We had a few bug reports come in, in particular a critical bug that meant one of the levels in Ancient Ruins could not be solved (20m Cross Jump). |