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Biggest update ever! Build 0.73b (Early Access Update #5)

Hello our Dearest Engineers!


We're very excited to bring you another update to your favorite bridge-building game, and this is a large one so make sure to read all the juicy details! You can also view a video where we talk about the major features and improvements of this update https://www.youtube.com/watch?v=IX9r5zoX_b4

Cut, Copy, and Paste!


Cut, Copy, and Paste commands are now available! Finally you can build that mega-structure you've been dreaming about! Use right-click (or Ctrl+left-click) to select or drag-select the desired bridge pieces, which you can then Delete, Cut or Copy. Once you have items in the clipboard, you can flip them horizontally or vertically and stamp them onto your bridge multiple times.

New Worlds: Snow Drift and Zen Gardens


[img=http://i.imgur.com/B0n1KWz.png] There are two new worlds with 25 new Campaign levels! We've added some more traditional levels and a few unorthodox ones, all brought to you by our wonderful community level design team. We also snuck a new level into Ancient Ruins, more on that below.

Level Reorganization


We did a complete rework of the order of the current campaign levels. This was to smooth out the difficulty curve, especially on the first two worlds. Alongside that we removed one duplicate level and replaced it with ‘Nice Landing’ in Ancient Ruins.

Sandbox/Workshop


We've streamlined the Steam Workshop submission process from the Sandbox, making it much more intuitive and easier to submit new levels and update your previous ones. We’ve also added an in-game Workshop Browser, so you never need to leave the game to find more levels to play.

New Features


  • Improved Split Joints, you can now choose sides! Zoom in to access
  • Copy, Paste, and Flip Clipboard
  • Selection and Delete have been revamped to work with Copy/Paste
  • 7 new tracks added to the in-game Soundtrack
  • Unlimited Budget Mode; unlocked by completing a world
  • Unlimited Materials Mode; unlocked by completing a world under budget
  • Delete Campaign Progress button, with ‘Are you sure?’ dialogue, included in Options
  • Level Progression Indicator; displays how many levels you have completed and completed under budget on the World Map
  • New vehicle: Wrecking Ball. Swinging ball of destruction paired with the heaviest vehicle yet! Weighing in at a staggering 16 Polygrams it’s sure to add a challenge to even the simplest bridges

Improvements


  • Correctly save your bridge designs when playing Workshop levels
  • Sandbox files are now paired with bridge design save-files in the Sandbox/Build modes
  • Boat outlines now display more accurately where a boat will be traveling
  • Upgraded game engine to Unity 5.2.2, this hopefully will resolve the known issue with switching windows as detailed in the previous patch notes
  • Sandbox UI brought in-line with other UI elements
  • Increased size of Hydraulic arrows making them easier to click on
  • Grid toggle unlocked once tutorial complete
  • Removed drawing restrictions on non-road materials; draw from far away for easy straight lines
  • Platforms have been adjusted to always be on grid; this makes them easier to align with red static joints. Existing platforms in Sandbox need to be resized or remade to snap to grid
  • Order of events displayed in ‘Level Info’ for each campaign level
  • Vehicles on the same phase will now display as A1, A2, etc...
  • Added a tooltip explaining Colourblind Mode
  • Removed warning about needing split joints
  • Budget on ‘Collision Course’ set to $200,000
  • Level numbers now displayed
  • Many typos fixed

Bug Fixes


  • You can now delete phases in Sandbox
  • Fixed a seemingly random break occurring on some hydraulic levels
  • Level transitions should now happen cleanly
  • Adjusted the default simulation angle on ‘Downward Tube’
  • Fixed Mac Retina Display resolution issues
  • Many small fixes, too many to mention

Next Update


Next update we plan to include a New World even more difficult than Zen Gardens, look forward to that! We also plan to revamp and slightly expand the tutorial to include the newest features. Finally we’re going to implement Checkpoint Flags, increasing the flexibility of the level possibilities! Of course there will be plenty more new features and bug fixes, as always.

Suggestions


Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, here on the Steam Forums, on our subreddit, or by email. We support triangles! Thank you for supporting us during Early Access!


[ 2015-11-18 07:17:01 CET ] [ Original post ]



Poly Bridge
Dry Cactus
  • Developer

  • Dry Cactus
  • Publisher

  • 2016-07-12
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 46  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (15414 reviews)


  • Review Score

  • http://www.drycactus.com/
  • Website

  • https://store.steampowered.com/app/367450 
  • Steam Store

  • The Game includes VR Support



    Poly Bridge Linux [231.9 M]

  • Public Linux depots

  • Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
    Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
    Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.

    Check out the User Submissions Gallery at http://gallery.drycactus.com !

    And here's our Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap





    We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.



    Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
    Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.



    What would an awesome bridge-builder game be without an equally awesome Sandbox?
    Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!



    Download hundreds of extra levels from the Workshop!
    We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.



    One of our favorite features of the game!
    Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
    Check out the User Submissions Gallery at http://gallery.drycactus.com !
    MINIMAL SETUP
    • OS: Ubuntu 10.3
    • Processor: 1GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 512Mb
    • Storage: 150 MB available space
    GAMEBILLET

    [ 5951 ]

    25.18$ (16%)
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    9.19$ (8%)
    16.39$ (18%)
    2.22$ (78%)
    16.99$ (15%)
    GAMERSGATE

    [ 1903 ]

    2.25$ (77%)
    0.68$ (92%)
    2.5$ (50%)
    6.0$ (70%)
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    0.56$ (81%)
    7.49$ (63%)
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    0.53$ (92%)
    3.0$ (85%)
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    0.94$ (81%)
    2.7$ (85%)
    0.68$ (89%)
    9.74$ (25%)
    8.5$ (79%)
    1.13$ (89%)
    13.99$ (30%)
    0.56$ (81%)
    0.23$ (77%)
    1.84$ (74%)
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    1.05$ (85%)
    2.63$ (62%)
    1.25$ (75%)
    1.31$ (81%)
    5.99$ (40%)
    0.68$ (83%)
    1.13$ (89%)

    FANATICAL BUNDLES

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