Early Access Update #8 - Build 0.76b
The artwork has had a major update and features a brand new fresh look, with unified colour palettes and levels of detail, which includes all the Worlds and also all the Vehicles. We’ve also included a great looking Ambient Occlusion pass which really brings out the detail and depth of the environment. The lighting and background colours have also been adjusted to better suit the colour palette of each World. [img=https://i.redd.it/86l3x3ipq11x.png] The Sandbox theme has been updated too, replacing the old theme for both new and old Sandbox/Steam Workshop levels. [img=http://i.imgur.com/av33skL.png]
We've added 23 new levels to the Campaign with a few levels replaced in Alpine Meadows and Desert Winds. At least three new levels were added to each World, bringing the total per World up to 15. These Campaign levels make use of the new hydraulic controller and checkpoints that were introduced in the previous update to Sandbox. When loading these new levels for the first time a pop-up will display, explaining how these features work.
The much loved Tool Wheel, which was removed with the UI overhaul a few months ago, has now found its way back into the game as the Quick Access Wheel to the joy of many! Use Middle Click (or keyboard ‘A’) to bring it up and select your building material without going all the way over to the bottom bar. [img=http://imgur.com/SMEXZBY.png]
The Replay editor has been updated to include more options to share your ingenious solutions and spectacular failures to your social media accounts, and of course the Poly Bridge Gallery. Authorize your Facebook, Tumblr, Reddit, and Twitter accounts and share replays to the platforms of your choice easily! A new tab has been added to Settings letting you authorize, change, or deauthorize your accounts. Note: Reddit posts will be made to r/polybridge. [img=http://imgur.com/VFFrqU2.png]
Next update we’ll be adding the final World to the campaign, Tropical Paradise. With new expert levels it’s sure to live up to its name. We’ll also be including finalized translations for Brazilian-Portuguese, French, German, Italian, Japanese, Korean, Russian, Simplified-Chinese, and Spanish. Partial translations for some of these languages are available now, they are incomplete though.
Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the Steam Forums, on our subreddit, or by email.
[ 2016-06-07 05:23:59 CET ] [ Original post ]
It's time for a new update Engineers!
Art Overhaul
The artwork has had a major update and features a brand new fresh look, with unified colour palettes and levels of detail, which includes all the Worlds and also all the Vehicles. We’ve also included a great looking Ambient Occlusion pass which really brings out the detail and depth of the environment. The lighting and background colours have also been adjusted to better suit the colour palette of each World. [img=https://i.redd.it/86l3x3ipq11x.png] The Sandbox theme has been updated too, replacing the old theme for both new and old Sandbox/Steam Workshop levels. [img=http://i.imgur.com/av33skL.png]
New Levels
We've added 23 new levels to the Campaign with a few levels replaced in Alpine Meadows and Desert Winds. At least three new levels were added to each World, bringing the total per World up to 15. These Campaign levels make use of the new hydraulic controller and checkpoints that were introduced in the previous update to Sandbox. When loading these new levels for the first time a pop-up will display, explaining how these features work.
Quick Access Wheel
The much loved Tool Wheel, which was removed with the UI overhaul a few months ago, has now found its way back into the game as the Quick Access Wheel to the joy of many! Use Middle Click (or keyboard ‘A’) to bring it up and select your building material without going all the way over to the bottom bar. [img=http://imgur.com/SMEXZBY.png]
Social Media
The Replay editor has been updated to include more options to share your ingenious solutions and spectacular failures to your social media accounts, and of course the Poly Bridge Gallery. Authorize your Facebook, Tumblr, Reddit, and Twitter accounts and share replays to the platforms of your choice easily! A new tab has been added to Settings letting you authorize, change, or deauthorize your accounts. Note: Reddit posts will be made to r/polybridge. [img=http://imgur.com/VFFrqU2.png]
New Features
- New levels added throughout the Campaign (now 90 levels in total)
- Social Media integration (Facebook, Tumblr, Reddit, Twitter, Gallery)
- Ambient Occlusion Visual Setting: Darkens areas of the environment, giving more visual depth
- New Sandbox Vehicles: Chopper, Penny Farthing, and SUV
Bug Fixes
- Implemented a new text renderer which should resolve the blocky unreadable text some players experienced
- Level Info and Event Labels (vehicles and boats) now match each other as expected
- Various typo fixes
- Various minor bug fixes
Improvements
- New object icons in Sandbox (Static Joints, Ramps, Custom Shapes, etc…)
- Option to restore hidden hints in Settings
- Added secondary method to move joints by clicking-and-holding on the joint until the cursor changes to the move icon
- May search by tag with in-game Workshop Browser
- The 'I' key now opens/closes Level Info
- Tool Wheel reintroduced as the Quick Access Wheel (Middle Click or ‘A’ key to bring up)
Next Update
Next update we’ll be adding the final World to the campaign, Tropical Paradise. With new expert levels it’s sure to live up to its name. We’ll also be including finalized translations for Brazilian-Portuguese, French, German, Italian, Japanese, Korean, Russian, Simplified-Chinese, and Spanish. Partial translations for some of these languages are available now, they are incomplete though.
Suggestions
Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the Steam Forums, on our subreddit, or by email.
Every bridge needs support, thank you for supporting us during Early Access!
Poly Bridge
Dry Cactus
Dry Cactus
2016-07-12
Simulation Singleplayer
Game News Posts 46
🎹🖱️Keyboard + Mouse
Very Positive
(15414 reviews)
http://www.drycactus.com/
https://store.steampowered.com/app/367450 
The Game includes VR Support
Poly Bridge Linux [231.9 M]
Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.
We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.
Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.
What would an awesome bridge-builder game be without an equally awesome Sandbox?
Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!
Download hundreds of extra levels from the Workshop!
We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.
One of our favorite features of the game!
Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
Check out the User Submissions Gallery at http://gallery.drycactus.com !
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.
Check out the User Submissions Gallery at http://gallery.drycactus.com !
And here's our Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap
We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.
Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.
What would an awesome bridge-builder game be without an equally awesome Sandbox?
Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!
Download hundreds of extra levels from the Workshop!
We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.
One of our favorite features of the game!
Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
Check out the User Submissions Gallery at http://gallery.drycactus.com !
MINIMAL SETUP
- OS: Ubuntu 10.3
- Processor: 1GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512Mb
- Storage: 150 MB available space
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