1.0.4 Patch
Two new launch parameters have been added:
As requested by a few players, disabling grid-snapping will no longer entirely hide the grid, but rather make it more transparent, allowing you to still maintain the visual guides for symmetry but not forcing you to build on-grid. The game will now also correctly remember your grid settings between play-sessions.
We've implemented more client-side checks to minimize submissions from hackers, and are almost finished with our automated tool to monitor leaderboards 24/7 and ban offending players. A reminder that we use a server-side shadow-banning system, more info at https://en.wikipedia.org/wiki/Stealth_banning
And as always a big thank you to all our players for providing feedback, bug reports and great ideas to improve the game!
[ 2016-07-26 21:41:41 CET ] [ Original post ]
Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions.
New launch parameters
Two new launch parameters have been added:
- -noscaling : prevents the UI from automatically scaling since it can cause issues on some Linux multi-monitor setups
- -nobackground : prevents the game from running in the background since it can cause GPU over-use on some setups
Grid changes
As requested by a few players, disabling grid-snapping will no longer entirely hide the grid, but rather make it more transparent, allowing you to still maintain the visual guides for symmetry but not forcing you to build on-grid. The game will now also correctly remember your grid settings between play-sessions.
Leaderboard cheating
We've implemented more client-side checks to minimize submissions from hackers, and are almost finished with our automated tool to monitor leaderboards 24/7 and ban offending players. A reminder that we use a server-side shadow-banning system, more info at https://en.wikipedia.org/wiki/Stealth_banning
Bug fixes
- Fixed exploit on Wrecking Ball vehicle which allowed 'cheated' solutions to 100m level
- Line tracer would occasionally crash when filling with segments of 1.0m length
- Some minor bugs with the Twitch integration
And as always a big thank you to all our players for providing feedback, bug reports and great ideas to improve the game!
1.0.4 Patch
Two new launch parameters have been added:
As requested by a few players, disabling grid-snapping will no longer entirely hide the grid, but rather make it more transparent, allowing you to still maintain the visual guides for symmetry but not forcing you to build on-grid. The game will now also correctly remember your grid settings between play-sessions.
We've implemented more client-side checks to minimize submissions from hackers, and are almost finished with our automated tool to monitor leaderboards 24/7 and ban offending players. A reminder that we use a server-side shadow-banning system, more info at https://en.wikipedia.org/wiki/Stealth_banning
And as always a big thank you to all our players for providing feedback, bug reports and great ideas to improve the game!
[ 2016-07-26 21:41:41 CET ] [ Original post ]
Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions.
New launch parameters
Two new launch parameters have been added:
- -noscaling : prevents the UI from automatically scaling since it can cause issues on some Linux multi-monitor setups
- -nobackground : prevents the game from running in the background since it can cause GPU over-use on some setups
Grid changes
As requested by a few players, disabling grid-snapping will no longer entirely hide the grid, but rather make it more transparent, allowing you to still maintain the visual guides for symmetry but not forcing you to build on-grid. The game will now also correctly remember your grid settings between play-sessions.
Leaderboard cheating
We've implemented more client-side checks to minimize submissions from hackers, and are almost finished with our automated tool to monitor leaderboards 24/7 and ban offending players. A reminder that we use a server-side shadow-banning system, more info at https://en.wikipedia.org/wiki/Stealth_banning
Bug fixes
- Fixed exploit on Wrecking Ball vehicle which allowed 'cheated' solutions to 100m level
- Line tracer would occasionally crash when filling with segments of 1.0m length
- Some minor bugs with the Twitch integration
And as always a big thank you to all our players for providing feedback, bug reports and great ideas to improve the game!
Poly Bridge
Dry Cactus
Dry Cactus
2016-07-12
Simulation Singleplayer
Game News Posts 46
🎹🖱️Keyboard + Mouse
Very Positive
(15414 reviews)
http://www.drycactus.com/
https://store.steampowered.com/app/367450 
The Game includes VR Support
Poly Bridge Linux [231.9 M]
Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.
We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.
Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.
What would an awesome bridge-builder game be without an equally awesome Sandbox?
Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!
Download hundreds of extra levels from the Workshop!
We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.
One of our favorite features of the game!
Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
Check out the User Submissions Gallery at http://gallery.drycactus.com !
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.
Check out the User Submissions Gallery at http://gallery.drycactus.com !
And here's our Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap
We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.
Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.
What would an awesome bridge-builder game be without an equally awesome Sandbox?
Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!
Download hundreds of extra levels from the Workshop!
We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.
One of our favorite features of the game!
Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
Check out the User Submissions Gallery at http://gallery.drycactus.com !
MINIMAL SETUP
- OS: Ubuntu 10.3
- Processor: 1GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512Mb
- Storage: 150 MB available space
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