SOLDAT 2 UPDATE 0.7.22
Massive fixes. This is the longest changelog since release. Hopefully many famous bugs are fixed ;).
First of all I tried to fix all flag issues + add flag throwing. You can now pass the flag to your team mates (hold and release [Z])
Second, the player has slightly higher gravity to mitigate that floaty feel many have complained about.
Bink and self-bink have been added. Which means the weapon gets inaccurate if you get shot (bink) or if you shoot continously (self-bink). The weapons affected are Dragunov, Barret (bink) and AK, Rheinmetall (self-bink). Movementspray has been nulled and the rifles are a bit more accurate if fired with single shots. This change should provide more balance and strategy opportunities.
Bullet hit registering should now be "perfect". Just as nades and knife. So if you hit someone, you should be sure the server registers that as a hit. It still might look weird when somebody with high ping shoots you (but that's the nature of playing with high pings, which can't be really fixed).
New CTF maps created for us by darDar in the S2 level maker!
ctf_rotten You know might know this one (original by Biggles)
ctf_stahlwerk by darDar
Let me know what you think of this update and...
See you in the game!
MM
Changelog:
0.7.22
[Gameplay]
+ gostek gravityscale 1->1.25 (increased jump and jets forces to accomodate)
+ removed stomp
+ smoother superman reverse
+ added bink (Dragunov, Barrett) and selfbink (Ak, Rheinmetall)
+ movementspray removed for all weapons
+ fixed flag not falling thru rails
[Flag]
+ added drop flag button [Z]
+ fixed spawning on free flags returns it
+ fixed carried flag (and weapons) destroyed when player disconnects
+ fixed flag (and weapons) not inherting dead body velocity
+ fixed throwing flag into ceiling and getting it stuck
+ fixed flag sync when returned or dropped
+ fixed double flags issue
+ fixed issues causing flag desync, non-capturable and double flags
[Improvements]
+ improved bullet hits sync
+ weapon reload doesn't reset on nade
+ faster knife pickup after throw
+ added throw animation
+ increased limb dismembers tolerance
+ jets disabled if jets 0 in standard modifier
+ gostek inputs disabled if using Alt
+ weapon menu shows up next time after cancelled with B
+ spectator cam stays in place
+ can emote a while after death
+ camera slower when zooming
+ longer staying jets stream effect
+ player damage/gore less dark
+ removed too long floor in basecamp
+ much higher weapon throw velocity
+ detached weapon throw from dropvelocity variable
[Bugs]
+ fixed weapon/animation stuck if nade exploded in hands while reloading
+ fixed chainsaw not working when holding fire and changing weapon
+ fixed ctrl+v switching to free cam
+ fixed url join
+ fixed weapon menu hiding issue
+ fixed throw weapon angle
+ fixed player indicator and chat rotated when spawned on slope
+ fixed cursor moving to middle on weapon menu
+ fixed chainsaw not glowing
+ fixed cant shoot when mouse hover over kill log
+ fixed help not showing
+ fixed weapon menu exiting by mistake
+ fixed weapon menu can't click immediately
+ fixed nojets modifier not working
[UI]
+ added gather button in menu
+ fixed login window appearing on url join
+ increased head chat limit to 42 characters
+ limited player names to 30 characters
+ fixed movementspray always affecting cursor
+ fixed long player names not fitting in killlog
+ added secondary key (Enter) for chat
[Maps]
+ added ctf_rotten, ctf_stahlwerk made by darDar
+ improved ctf_strike
+ fixed laos collision - moved middle buddha backwards
+ optimized laos particles
+ optimized bg textures on laos and nevada
[Server]
+ added rcon command "say" rcon"
+ improved error handling when loading jsons
+ added player joined/left with account id
+ fixed crash on loadmap that doesnt exist
+ loadmap can use rules acronyms eg. ctf
+ removed RR frm default cycle
+ added log msgs for cap/rem flags
+ fixed issue causing custom configs to be erased
[Experimental]
+ added TrenchWars gamemode (experimental)
+ added MoreGravity modifier
Soldat 2
Transhuman Design
Transhuman Design
2020-09-22
Indie Singleplayer Multiplayer
Game News Posts 101
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(372 reviews)
https://www.soldat2.com
https://store.steampowered.com/app/474220 
Soldat 2 Linux [620.58 M]
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
[ 5951 ]
[ 3154 ]