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Future of Soldat 2

First of all sorry for my absence on the forums and Discord but as you know I've been making a different game called Maniac for the last 2 years. This is my job and how I make money. But now, that the game is out I had to consider if and how to return to Soldat 2 development. I wholeheartedly want to thank for your support, gratitude and participation in S2's community. The game was made and shaped because of you. I'm very proud of it and my deepest wish is that millions of players would enjoy S2 because I believe it is one of the most satisfying experiences you can get when you are in total flow immersed in Soldat's movement and shooting mechanics. Unfortunately, the reality is modern audiences will probably never grasp it. This is because of two things: Marketing and Demand. I've learnt a lot during the last two years about how the game market works and thanks to that I've successfully launched Maniac. So now I know a lot about how to release a popular game. So in terms of marketing... I can say honestly that I can't do much for S2. The thing that I have to rely on is Steam's algorithm and how it promotes the game on the Steam store. No other method of marketing will ever provide and influx of players. And this is how Steam works: * Steam buries games that don't earn a lot of money - meaning it won't recommend it and it won't show it on the front page (S2 earns very little) * I've seen reliable stats that show games that didn't sell well in the FIRST month NEVER become popular (I think it happened with Among Us - but it's literally the only example I can think of) (S2 is 4 years old now) * Steam only promotes games that are hot, trending and make lots of money (this never happened for S2) We might argue that a 1.0 release would bring some traffic. Unfortunately, what that does in terms of visibility is a few hours on the Newly Released list on the Steam store page and an e-mail to those that wishlisted the game (which happens already on discounts). You could say that a 1.0 release would attract the S1 skeptics and the people that wishlisted the game. This is however maybe a few hundred or thousand people. This is NOT enough for Steam to start promoting the game. Even if S2 was released for free, this won't change the reality of Steam. It might even hurt the game because a free game is not promoted at all if it doesn't earn money. You could say F2P or some S2 spin-off like Climb mode. Or maybe even make Soldat 3 and try that? But there's a second problem... Demand. Looking at games in 2024 I just don't believe there is a player base for this kind of game we enjoy. I think at most it can have Soldat 1 numbers - which just isn't enough for the game to be sustainable and for Steam to consider it seriously (to promote it). Simply put, Soldat is a 2000's year game. We need kids to play it for there to be thousands of players. And they won't play Soldat because of numerous game mechanic/design issues (mainly it is too hard and requires skills:D). Also they are focused on other things like Palworld or whatever is at the forefront now. You can see this with dozens of multiplayer games released each month. Nearly all of them fail. Even million dollar budget AAA titles fail and have empty servers. Microsoft releases a game and it falls into the abyss. How can I compete with my small game? It's not 2002 anymore. So after considering all things, unfortunately, I decided to not focus on Soldat 2 in the future. Maniac didn't earn a lot of money for me so I need to continue working. I have a family I need to provide for and this is my job. I hope this is understandable. I'm currently focusing on a new game. With Soldat 2 things will remain as they are. I won't be developing it full time but if darDar or anyone else provides me with a list of updates (weapon mods, new maps, new scripts) I will gladly release this as a small update from time to time. I will keep supporting S2 like this for as long as there are people playing it. Other than that: * Soldat 2 is open for development. If anyone wants to take over the code please send me a DM. I will consider anyone that has the skills. * I edited the store page to mention that this game probably won't have a 1.0 release and doesn't have full servers (this is to mitigate some bad reviews) * I dropped the price a bit (I think it is still fair because it has bots and friend invites and ranked mode) So, the responsible thing for me to do is focus on a new game. All I can say about it is that I will announce it soon and I think you will like it. It has some major elements which made Soldat great. Thank you again for everyone that believed in the game, in me and in the community. I think we made something really good, despite the reality of a world focused on Fortnite and Palworld :) Have fun, MM


[ 2024-09-25 09:21:35 CET ] [ Original post ]


Update (0.8.71a)

Most notables changes: RPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy)
Makarov: is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button and to make it more competitive) RocketLauncher: +1 extra rocket doesn't start loaded (attackers had no chance against a spawning RL) Steyr AUG: Ammo: 25 -> 30 M79: now has a small fire delay * some small FOV/maxvelocity tweaks to tackle close combat weapon domination: slightly more FOV, slightly less max. velocity * remade most bullet forces * Map changes ctf_crossfire - hotfix (removed invisible colliding protoshape) replaced ctf_spark with ctf_spark2 (darDar) replaced ctf_ash with ctf_ash_r (haste)
Big thanks to darDar for compiling these changes and motivating me to make this update despite my busy schedule! Have fun, MM


[ 2024-07-18 13:49:13 CET ] [ Original post ]


Update 0.8.70a

fixed bug making player invisible when killed fixed nades sticking to the ceiling Thanks to vndl


[ 2023-06-20 11:45:39 CET ] [ Original post ]


Update 0.8.69a

0.8.69a weapon mod changes: https://www.diffchecker.com/bzuIEyZm increased respawn time by 0.5s deathdrops time out earlier (15s -> 10s) grenades have lower explosion force MP5 reduced ammo back to 25 M79 increased reload (3.0s -> 3.2s) reduced damage Minigun less weight; faster startup; more penetration (40% -> 80%); longer reload (4.8s -> 5.0s) RPG increased reload time (6.0s -> 7.5s)


[ 2023-05-18 07:05:49 CET ] [ Original post ]


Update 0.8.67

Game fixes by vndl Thanks to darDar for compiling the changes and everyone that contributed to the changes! changes 0.8.67a fixed common position desync issue fixed victims last shot being invisible wm changes: rocketLauncher has lower kickback ("self-push") rocketLauncher has lower bullet force (impact when hitting other players) increased minimum dropkick ("headbutt") velocity in attempt to fix low-velocity player collision/bumping Steyr & Kalashnikov have a bit more bullet force map changes: ctf_atlantis - reworked background theme, slight layout adjustments ctf_busta - fixed a texture glitch ctf_campsite - changed protoshapes type under the flag (from platform to item collide), slight layout adjustments ctf_crossfire - new low route, adjusted background, slight layout adjustments ctf_dogbite - removed lower gostek spawn point ctf_guardian - added items collide protoshape behind the flag in attempt to fix the flag getting stuck in the wall ctf_steel - fixed a visual glitch, improved medkit/grenadekit placement ctf_x - removed big boxes from the bridge ctf_wretch - changed shape on the spawn slightly for better movement flow, medkit/grenadekit placement changes ctf_rotten - added a deadly pit below the bridge (similar to S1)


[ 2023-03-29 12:05:13 CET ] [ Original post ]


0.8.65a

[24.02.2023] 0.8.65a hotfix fixed multiple recent UI issues


[ 2023-02-24 09:03:59 CET ] [ Original post ]


0.8.64a hotfix

0.8.64a hotfix fixed no map and other issues on second map online updated map cycles with new maps lobby shows only dm maps for dm fixed null error on ctf_jungle


[ 2023-02-23 09:47:47 CET ] [ Original post ]


15 new maps + fixes/improvements!

New maps


7 maps improved. 15 maps added. Some of the new ones:
ctf_brutalist by challz
ctf_busta by challz
ctf_basalt by proto
ctf_jungle by challz
dm_stratum by Jok
dm_zero by proto
dm_gear by proto
dm_solstice by challz

Ranked fixes


Some of the most annoying bugs in ranked play have been fixed: like spectator being stuck on dead player and side menu interfering with cursor (you can disable it entirely in settings now). Also due to the constant great work by Norbo and jrgp the ranked matches and servers are much more stable now.

Weapon modifier


Changes from last version can be compared here: https://www.diffchecker.com/6mF7J5Ic/ Feedback is welcome!

Scripting improvements


Fixes based on feedback + added file read/writing support. Check Scripts/Standard/Example01.cs and Scripts/Standard/Example02.cs

Changelog:


[expand type=details] [22.02.2023] 0.8.63a added dm_rift (Jok), dm_zero (proto), dm_solstice (challz), dm_lab (proto), dm_stratum (Jok), dm_gear (proto) added ctf_busta (challz), ctf_brutalist (challz), ctf_jungle (challz), ctf_basalt (proto) added ctf_anthill (proto), ctf_newbia (proto), ctf_spark (Vauat & Turko), ctf_huracan (darDar), ctf_hive (Jok) updated ctf_limbo by proto (better colors https://discord.com/channels/498800300199772162/844258244372856872/1069012038938013797) updated ctf_tyrus by darDar (layout changes https://discord.com/channels/498800300199772162/844258244372856872/1068543125670342806) updated ctf_lanubya (layout changes) updated ctf_x (removed big boxes from the bridge) updated ctf_ash (removed big boxes near the flag) updated ctf_dopamine by MM (better movement flow in mid route, improved spawn location, fixed flag spawn, some more details updated by darDar (small layout changes) fixed spectator blocked on dead player fixed Domination not working fixed Input, TryGetComponent and other minor scripting issues added script Example02.cs showing how to read/write files fixed join url region case sensitive [10.02.2023] 0.8.62t side menu hides and is not responsive faster after key released fixed player match history error added compiling scripts... popup script docs updated (https://soldat2.com/docs) [06.02.2023] 0.8.61t Barrett ready sound improved (like in S1) added Barrett fire ready sound after reload clip fixed bink still there after picking up or changing weapon removed player left chat message when spectator leaves fixed match start affected by spectators count fixed radio commands interfering with mouse control added GameSettings.ShowRadioCommands to disable the display of radio commands fixed client changes to _default.json affecting multiplayer games weapon modifier changes (https://www.diffchecker.com/6mF7J5Ic/) [/expand] More stuff coming, stay tuned on Discord! Have fun! MM


[ 2023-02-22 09:38:47 CET ] [ Original post ]


SURVIVAL UPDATE

SURVIVAL


Survival mode known from S1 and from games like Counter-Strike is finally here in S2! It's a modifier so you can try it with all the gamemodes (especially Domination!). Just select it from the modifiers in the Lobby menu and off you go!

NEW RANKED MODES


Together with Norbo we are bringing a massive new change to ranked game modes. We can now have a totally unique custom game mode for ranked with a dedicated leaderboard.
A "playlist" is a ranked setting, e.g. CTF 3v3 is one playlist, DM Knife Only size 5 is another playlist. Players have separate ranks on each playlist, It's not shared between CTF 2v2 and CTF 3v3 for example. Obviously, all previous ranks will be wiped (sorry, but we're off for a new grand start!). Also, numerous bug fixes and improvments have been done to make ranked games more stable (thanks to Norbo and jrgp).

NEW MAPS



ctf_dusk by darDar
ctf_atlantis by darDar
ctf_voland by MM/Proto
dm_soldat - new default lobby map by Proto And last but not least some improvements for better movement in: ctf_snakebite ctf_ash ctf_limbo

WEAPONS MOD IMPROVEMENTS


RocketLauncher damage should be more consistent. Most weapons use leg/torso/head modifiers. Fixed Barret triple penetration Lowered most weapon flag push forces Most weapons have penetration Detailed weapon mod changes (https://www.diffchecker.com/Twp3SjZv)

C# SCRIPTING


Scripting allows for modifying every aspect of the game logic. As well as making new game modes and new modifiers. It's still very new, so it's briefly documented and there's little examples. But if you are dedicated enough and know a bit of C# and Unity you'll find it good to go! Quick start from faq.txt: Place your custom scripts in Soldat2/Scripts/Custom Check console for errors (Alt + ~). Use RELOAD command to recompile scripts. Engine documentation https://soldat2.com/docs/ Unity documentation (most things in S2 engine are fundamentally Unity) https://docs.unity3d.com/2020.1/Documentation/Manual/index.html Check "Scripts/Standard/Climb.cs" for a very simple example. "Rules/Standard/Climb.json" for the gamemode implementation. Check "Scripts/Standard/Survival.cs" for a modifier script example. "Modifiers/Standard/Survival.json" for the modifier implementation.

CHANGELOG


0.8.46a - 0.8.60a (changes are displayed in inverse chronological order as they were released for testing) [expand type=details] [05.01.2023] 0.8.60a hotfix ranked: fixed end game screen ranked: fixed match history for DM ranked: fixed stats not updating when changing playlist fixed scoreboard ranks fixed scoreboard player profile click [03.01.2023] 0.8.60a Deathmatch, TeamDeathmatch timelimit 5min->4min Deathmatch minimum scorelimit 25->20 (but increases with more players) fixed scorelimit scale to keep minimum added ctf_dusk, ctf_atlantic, ctf_voland to CTF map pool replaced ctf_ash-bettermovement, ctf_snakebite2 as default added year/month/day timestamp to console logs fixed survival script issue in deathmatch [12.10.2022] 0.8.53t fixed TDM issues when score limit set to 0 ranked: added global playlist selector in Career ranked: fixed match history ranked: added playlist name to Home rank ranked: fixed ranks in scoreboard [06.10.2022] 0.8.52t added test maps (ctf_ash-bettermovement, ctf_dusk, ctf_atlantis, ctf_voland, ctf_snakebite2) added dm_soldat by proto as default lobby map fixed jets trail teleport issue fixed /listmaps inconsistent response fixed adding duplicate modifiers with /addmodifier [21.09.2022] 0.8.51t added link to players stats.soldat2.com profile when clicked in scoreboard added map cycle for domination ranked: added tdm survival ranked: added 2,4 player knife-only ranked: added 2,3,5 player deathmatch removed scoreboard ranks main menu rank is last leaderboard playlist rank server: fixed rcon addmodifier [20.09.2022] 0.8.50t ranked: fixed current games ranked: fixed discord integration ranked: fixed end game results fixed flag glow not appearing if flag dropped in base [14.09.2022] 0.8.49t ranked: matches are now based on specific playlists ranked: removed popup before ranked ranked: darker filter dropdown colors fixed carried flag desync issue fixed players team not changing during loading/connecting weapon mod changes (https://www.diffchecker.com/Twp3SjZv) most weapons use leg/torso/head modifiers fixed Barret triple penetration lowered most weapon flag push forces most weapons have penetration fixed json logs spam fixed RGD5 network object logs spam [6.09.2022] 0.8.48t added working Survival for Domination fixed ending screen in CTF showing 0:0 when tied round fixed one team cheering when round tied deadly polygon outline color changed to black [31.08.2022] 0.8.47t added Survival modifier fixed announcer saying won/lost when spectating fixed bot trying to shoot with overheated minigun fixed RocketLauncher rocket damage tied to velocity new ExperimentalWeapons modifier for testing fixed spectator next/prev to dead [/expand]

S2 WIKI


We have a Soldat 2 wiki! https://wiki.soldat2.com/index.php?title=Main_Page Check out the Important Links section for some cool pages like Active Players Dashboard

S2 MAPPING SHOWCASE


Thanks to jrgp we have a mapping showcase webcase like in S1. https://tms2.jrgp.org/

WHAT'S NEXT?


Stay tuned for Tournaments organized on Discord! https://discord.com/invite/Ar3QM7d Price drop! It's $8,99 now, so much lower than it was but still higher than what you got during the Winter Sale. I hope this brings in more players. Next update will be a bit later (few weeks, maybe months) unless there's a need for a hotfix or some weapon mod changes. As explained on Discord, I'm in big financial worries cause S2 isn't bringing that much money so I decided to quickly make another small single player game (https://store.steampowered.com/app/1482380/Maniac/). Release it and return back to S2. My long term plans for S2 are still to make it F2P. Can't wait, see you then. And have fun! MM


[ 2023-01-07 11:20:17 CET ] [ Original post ]


CTF tournament

Hi folks, ...whether you've been consistently grinding in the ranked queues, or play Soldat 2 occasionally to relax, it's time to put on your rocket boots and prepare yourself for some unforgettable moments! As activity and interest around the competitive ranked mode has increased in the past few months, we think it's about time to announce the first Soldat 2 CTF tournament! This is the first-of-its-kind, inaugural Soldat 2 tournament and you can expect an evening full of well-spirited competition, clutch flag caps, and a huge amount of fun. We're counting on our beloved community to sign-up and hoping for a very good turnout! Although this is a competitive event format, we're encouraging players of all skill levels to sign up. You do not need to be in a team to play. We're going with a format of maximum 21 players (7 teams of 3) that fight it out in a group stage, leading into the play-offs. Due to the insane interest and amount of sign-ups we may change the format depending on the total number of players signed-up, so sign-up as soon as possible. This tournament map pool is the current ranked map pool, as well as 3 new community maps chosen by the contestants. Every player who signs up to the tournament can put out a vote on their 3 favourite maps from the new community maps below. The three maps with the most votes will be added to the tournaments map pool.
To sign-up and for more details, quickly join Discord and check out the #tournament-announcements channel!


[ 2022-12-09 08:37:55 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Nov 24), see you then! Join Discord


[ 2022-11-17 22:00:18 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Nov 17), see you then! Join Discord


[ 2022-11-10 22:00:40 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Nov 10), see you then! Join Discord


[ 2022-11-03 22:00:23 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Nov 3), see you then! Join Discord


[ 2022-10-27 21:00:29 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Oct 27), see you then! Join Discord


[ 2022-10-21 14:28:08 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Oct 13), see you then! Join Discord


[ 2022-10-06 21:00:55 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Oct 6), see you then! Join Discord


[ 2022-10-05 21:07:33 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Sept 29), see you then! Join Discord


[ 2022-09-22 21:00:15 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Sept 22), see you then! Join Discord


[ 2022-09-15 21:00:30 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Sept 15), see you then! Join Discord


[ 2022-09-10 09:06:53 CET ] [ Original post ]


0.8.46 patch released

I'm back from a summer break and have started some good work as you can see in this patch. Most notable changes are:

Grenades visible on gostek belt



Useful for spotting if an enemy still has grenades left.

New maps


ctf_Division remade by Haste
dm_Emblem by Jok

Weapon modifier changes


The gist of changes are described here Other than that Minigun will overheat and some guns have penetration (with loss of velocity).

Modding additions


* Separate head/torso/legs damage modifiers * Separate bullet flag push force * Deadly polygon (this is the first of a series of additions to make climbing mode possible!)
(Haste has already started working on a map)

Changelog:


[expand type=details] [26.08.2022] 0.8.46a added hitmark when touched deadly polygon fixed gameplay settings not applied to reloaded modifiers minigun cools down when reloading fixed multiple hits sometimes when bullet penetrates [25.08.2022] 0.8.45a Barret bullet loses velocity after penetration Rheinmetall and Minigun bullets penetrate added Minigun overheating Minigun has more ammo and damage added Weapon hitbox damage modifiers added Weapon:BulletFlagForce separate from BulletForce added Weapon:Penetration value between 0 and 1 affecting bullet velocity after hit [24.08.2022] 0.8.44a added ctf_Division, dm_emblem added Deadly polygon type added carried grenade on gostek belt added HeadbuttsOnly modifer grenade self boost direction tied to mouse aim fixed RPG not killing in one shot weapon modifier changes (https://pastebin.com/dzMd4nGj) all modifiers reload when returning to game window F2 toggles different debug views ranked: sorting based on lowerSkillEstimate instead of mu [/expand] More stuff coming, Have fun! MM


[ 2022-08-26 13:01:57 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Sept 1), see you then! Join Discord


[ 2022-08-25 21:00:04 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Aug 25), see you then! Join Discord


[ 2022-08-18 21:00:47 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Aug 18), see you then! Join Discord


[ 2022-08-11 21:00:40 CET ] [ Original post ]


Ranked Thursday

Hi folks, This is your weekly event for Ranked Thursday (Aug 11), see you then! Join Discord


[ 2022-08-04 21:00:44 CET ] [ Original post ]


Ranked Thursday

Hi folks, We'd like to introduce "Ranked Thursdays" to you! Looking back at the recent Friday event, we'll be scheduling weekly events on Discord & Steam on Thursdays, inviting you to play ranked! Thursday is often a relatively active day for ranked, so if you're looking to play ranked, mark your interest in this event or the one on Discord to be notified automatically. As some may have already read on Discord, we're currently working on a free version to help the player-base, but keep in mind that during the summer holidays, development is a tad bit slower than usual anyway. In a while when development is back on track again, we do want utilise the occasional Friday to introduce new content or other events as we've done recently, but these will be promoted separately when such event is on the horizon! See you on Thursday (if not sooner!) and remember, HAVE FUN! Join Discord


[ 2022-07-30 11:11:16 CET ] [ Original post ]


0.8.43a patch released

fixed interface interfering with shooting removed mouse click for vote window removed ranked window expand button while playing added ranked window expand button only when in game menu (ESC) removed "joined spectators" chat message removed "joined server" chat messages for spectator fixed chat hiding when playing with lobby hidden lobby start button dissapears after pressing fixed caps/returns end game stats


[ 2022-07-08 07:28:32 CET ] [ Original post ]


Will you join us for some public server fun on Friday?

Hi folks, For tomorrow we'd like to organise some activity in the public servers. With one of the recent updates we've improved the Agar gamemode modifier further and would love for you to check it out! At the time specified in this event we welcome you to join the "Friday Night Fun" servers, we've provided two, on in Europe and one in North America. The servers are fully setup for Agar and include a new dm map made by SoldatSnail; a map uploaded to tms2 that we feel is perfect for Agar! After the Agar event we welcome everyone to continue playing on other public servers or we can get a few ranked queues going. Hope to see you then! Join Discord


[ 2022-06-30 20:32:07 CET ] [ Original post ]


0.8.42 patch released

A bunch of longstanding bug fixes and spectator mode fixes. [30.06.2022] 0.8.42a updated: ctf_Tyrus, ctf_Campsite fixed spectator kicked after a minute fixed new player joining Red when teams equal and Red is winning fixed missing AutoShutdownAfterMatches in autoconfig.ini fixed janky Start and Randomize button in Lobby fixed spectator can start vote fixed spectator messing up map votes fixed votemap window not hiding if F* keys used fixed votemap fails if player joins during vote fixed spectators messing up FillBotsCount flag pickup box has a bit more horizontal size reverted to old mouse cursor behaviour on OSX/Linux server greet window can be closed with jets key (RMB) or Esc


[ 2022-06-30 09:43:17 CET ] [ Original post ]


Competitive Ranked algorithm changes

Hi folks, We'd like to thank all the dedicated ranked players so far! At the time of writing, we're just a few matches off a 1000 full matches and 2500 rounds played. The in-game ranked matchmaking system is a first for Soldat and we're very happy with the reception it has got! Do you remember #soldat.gather on IRC? Obviously there are kinks and bugs to work out when such a system gets introduced. This is why besides the regular bug fixes, we've changed the ranking algorithm a bit to make your wins and losses have a bit more impact, and this works retroactively: all 1000 matches have been re-analysed and ranks have shifted already. So keep in mind next time you run the game your rank may have changed already, for better or for worse! A summary of the changes (by Norbo): [expand type=details] Summary of technical changes for those who are interested: - Previously, the "Tiers" (Bronze I to Champion III) used to be a simple mapping of TrueSkill's mu across all available tiers. Uncertainty was not taken into account when putting a player in a tier (only when choosing how to balance teams). - Now, the two numbers (mu=skill, sigma=uncertainty) are combined to give a lower bound on player skill (skill - 3 * uncertainty) and this is mapped over the Tiers instead. This allows Tiers to better reflect what TrueSkill believes a player's skill to be and how they affect the team balancer. - The system used to re-rate people at the end of every round, which meant that winning 2-0 resulted in more ranked points than winning 2-1. This was completely equivalent to a single-game format and thus defeated the point of a best-out-of-three format designed to encourage players to make comebacks. Now, winning a single round no longer guarantees any points until your team secures the whole game. The additional side-effect is that ratings now better reflect a player's W-T-L game record, rather than their round record. - In addition to this, the Tau parameter (which controls the magnitude of adjustments in a single re-rating) was increased 10x, to allow for faster progression (and offset the fact that we now re-rate 2x-3x less frequently). - The Beta parameter (which controls how far apart in rating teams must be to identify an 80% win probability) was halved, to reflect the fact that Soldat is a high-skilled game. The effect of this is that it will be harder to see a 50% win probability in a given game, thus amplifying the effects that imbalanced teams have on rating. Those who over-perform will be rewarded more, those who under-perform will be punished more. [/expand] We hope you continue enjoying ranked, and feel like your match outcomes are a little more impactful than before, as with these changes the emphasis lies on match results rather than round results, combined with faster rank "movement". Last but not least, another EU server has been added to minimize the waiting time between servers restarting. Have fun!


[ 2022-06-27 03:00:02 CET ] [ Original post ]


Soldat 2: Summer sale!

Soldat 2 is now available at 50% OFF! Join in on the fun: classic Soldat gameplay, modifiers ranging from realistic with fog of war to the arcade-y agar, and competitive ranked await you!
See you on the battlefield, and remember Have FUN!


[ 2022-06-23 17:07:23 CET ] [ Original post ]


0.8.40a PATCH RELEASED

Flag pickup/return radius is fixed.

fixed flag pickup bounds fixed bots not spawning if player not spawned fixed specator cam losing target after target death fixed ranked window popping up when in different part of main menu ranked: fixed maxplayers reached when joining as spectator ranked: disabled specator menu button ranked: more eu servers better readability in welcome screen


[ 2022-06-22 07:11:07 CET ] [ Original post ]


SPECTATOR UPDATE


A new patch with spectator mode, Agar teamup against giants, new flag kill log info and more quality of life improvements.

AGAR TEAMUP


An improvement upon the Agar mode which should make it even more fun. If a giant gets too big the match goes into "TeamUp mode" which means: everyone against the giant! So damage is only dealt to the giant and by the giant... until he's dead.

SPECTATOR MODE


The most requested feature is here - Spectator mode! Works in free cam (ASDW) and follow player (LMB/RMB). Please note: spectator chat is invisible to players.

RANKED QoL



If you're waiting in a ranked queue and a game starts the Soldat 2 icon on the Windows taskbar will now start blinking (additionally to playing a start game sound).
The current player queues list is clickable, so you can join a non-empty queue right away!
The ongoing ranked games list is joinable as spectator!

NEW KILL LOG FLAG INFO



More info showing who returned, took and scored the flag in the "kill log". Kill Log length is also adjustable in settings now.

CHANGELOG


0.8.34a - 0.8.39a (changes include all test versions up to current version) [expand type=details] [17.06.2022] 0.8.39a ranked matches are joinable as spectator spectators can only talk to other spectators new early access notes welcome screen [15.06.2022] 0.8.38t Zone: fixed respawns Zone: larger minimum space Zone: added variables to modifier fixed side menu staying when level changes fixed side menu staying when lobby shows announcer doesn't say "has the flag" when flags reversed Deathmatch time limit 5 mins [14.06.2022] 0.8.37t ranked: added clickable queues list ranked: added current games list joinable as spectator ranked: current games and queues update periodically player indicator scales better with giant better giant visual indicator fixed charge/health bars wrongly scaled on giant fixed spectator cam jumping to bottom left corner on free cam TeamDeathmatch base limit increased 30->50 tweaked flag logs in kill log [13.06.2022] 0.8.36t added Agar TeamUp Against Giant mode! (Deathmatch only) added max Kill Log Lines game settings removed show kill log (can set Kill Log Lines to 0) fixed kill log flag icons proportions added follow player in spectator added spectator info text added AgarMassScale variable to GostekMovement [10.06.2022] 0.8.35t added spectator mode fixed superman dash in deathmatch kill log: added flag lost, flag taken icons and flag returned icons kill log: added outline to icons kill log: new dash kill icon lobby: start button vanishes after clicking ctf_limbo improved (less verticality) dm_monument lighter background ranked: taskbar will blink if match is about to start (Windows only) fixed issues with Vote buttons not clickable fixed weapons menu and lobby mouse sensitivity different than in-game mouse fixed discrepancies between menu cursor position and in-game position [/expand]

WHAT'S NEXT?


Grenade and rocket desyncs are on my current ToDo list. Also I will fix nade boosts working semi-randomly! And I will just tease about upcoming Steam Achievements and Trading Cards.. Have fun! MM


[ 2022-06-17 13:37:02 CET ] [ Original post ]


GUN CLARITY UPDATE

This patch fixes FPS issues (and improves!), fixes most common bugs and greatly clarifies gun visibility.

Gun clarity


Desert Eagles are now golden! But not for swag or as a paid DLC (ugh). But to make them visually distinct from knives. Mp5 is held in a proper SMG position making it distinct from the Steyr. Steyr has a new saturated color and a laser sight attachment (just visual) to make it discernible. All weapons have also adjusted colors and sizes. Here are the most important changes:

dm_monument


New map added to the Deathmatch pool made by Jok.
For more maps visit! https://tms2.jrgp.org/

Changelog


A handful of major bugs fixed and FPS improved! Changes 0.8.31a -> 0.8.34a [expand type=details] [03.06.2022] 0.8.34a fixed FPS drop after a while fixed corpses staying for entire match fixed superman dash sound effects on teammates fixed flag pickup radius too small added VoiceLowerVolume to control volume during announcement or radio command fixed skin color yellow in deathmatch pitch gostek black color reserved [02.06.2022] 0.8.33t fixed newly joined player joining larger team issue autobalance starts working only if team score different fixed match history in reverse order fixed ragdolls freeze spawn protection is lost if fire pressed, throw or grenade button released if throw pressed during weapon change - throw is buffered removed Steyr laser sight fixed errors smaller Dragunov, Minigun improved chainsaw, rheinmetall, spas colors golden Deagles fixed radio commands heard by other team [01.06.2022] 0.8.32t remade most gun colors, gun and hand positions for better visibility can always switch team in solo death drops timeout increased 8s->15s random drops float flag auto-return time increased to 25s added flag blink 5s before auto-return added TeamOutlines settings to disable outlines and show clothes team colors fixed dead player not turning into ragdoll sometimes on graphics 0 fixed team bullet bink fixed team hits counting into stats fixed team bullet hit animation fixed lobby not working when playing solo after online match spawn protection is lost if fire, throw or grenade button pressed flag optimizations chat optimizations animations optimizations ragdoll optimizations [/expand] See you on Discord! Have fun! MM


[ 2022-06-03 14:22:48 CET ] [ Original post ]


TEAMCOM UPDATE RELEASED

Crazy amount of new stuff added in just two weeks :). Mostly related to team communication and better battlefield situation awareness.

New announcer voice added


Announcer has a new voice + much more announcements including:
  • flag cap/returned/lost
  • minutes remaining
  • kills/caps left
  • triple/quad/... kills
and more! The announcer is now a very useful feature, because he informs you about what is happening with the flags etc. But of course, it can be turned off in the settings.

Team chat added


Press [T] and then [TAB] to switch between team/all channels. (also can be triggered with ^ eg. "^ffc low!")

New screen border icons


Added a new player icon, flag carrier icon and dead player icon. Also the farther the flag or player is the larger the icon is, so you can determine the distance.

Radio voice commands added


Press [G] + key shortcuts. The command will show for your team only - in chat, on top of your gostek + will be voiced with sound by a very famous Vietnam veteran :)
The default keys and radio messages can be customized in the game settings. Here is a useful cheat sheet of the default layout. (It's best to memorize it!)

New outlines + team colored outlines


I was skeptical at first but team outlines work great! Most importantly they remove restrictions for player colors (except other team color). I think this brings more character to the gosteks!
Also flag has a glow when safe in base. Grenade has an outline and team color in addition to the team colored bullets.

New map by proto


A great original map with emphasis on team-play has been added:

CHANGELOG


0.8.24a - 0.8.31a (changes from all the test versions up to this version) [expand type=details] [27.05.2022] 0.8.31a ranked match window show region + queue size (instead of gamemode) smaller distant screen icons auto emotes hide on weapons menu fixed side menu breaking lobbu optimizations smaller flag pick/cap radius fixed voting issue if player left mid-vote update ctf_limbo updated patrons list [26.05.2022] 0.8.30t fixed infinite spas new player screen icon added player dead screen icon new flag carrier icon radio icon shown on player when radio talking added glow on flag in base movement: airforce 8->7 flag throw force: 15->14 ragdolls remain as long as player is dead can radio/emote when dead radio/emotes don't show on muted player added switch chat channel key help text announcer: fixed overlaps announcer: fixed loops announcer: fixed too frequent same messages fixed radio messages overlaps fixed enourmous medkit in deathmatch fixed important sounds missing sometimes team outline on top of black outline fixed no respawn and no colors issue [25.05.2022] 0.8.29t added ctf_limbo (by proto) team outlines always on + lifted color restrictions (except other team color) grenade: slower throw + cook time increased 2.5s->3.5s added team colored grenades with outlines thicker grenade and knife trail added more detail on flag texture movement: airforce 6->8 weapon is ready fire after reloading screen icons size based on distance reversed new flag carrier screen icon menu: added button for external stats (stats.soldat2.com) fixed announcer/radio volumes [24.05.2022] 0.8.28t added better outlines for everything added TeamOutlines game setting dead player has no outline dead player has even more desaturated colors grenade has larger outline only free flag shows on screen border icon flag carrier added as screen border icon (placeholder icon) player screen icon changes to radio if radio command playing announcer volume down if radio command separated voice volume into announcer and radio volume announcer voice quiets down during radio command less priority for lead/left announcments [20.05.2022] 0.8.27t new radio command voice added HUD direction arrow when match starts fixed flag cant be picked or capped issue fixed HUD direction arrow when ReverseFlags modifier on fixed announcer saying flag lost too close to base added announcer/radio voices volume to sound settings removed double kill announcer fixed announcer saying teams tied in Domination fixed clicking on radio button double send command [19.05.2022] 0.8.26t added flag lost announcer sound announcer: "has the flag" instead of "captured the flag" game sounds are quieter when announcer speaks added ShowDirectionArrows HUD settings HUD: direction arrows won't show with HUDLevel lesser than 3 HUD: HUDLevel 0,1 hides ammo/health fixed grenade throw animation cancelled when hit chat: added Tab key for switching to team chat (instead of Y key) chat: input is transparent chat: added team/all chat indicator chat: fixed carret position when no text typed fixed coutndown sounds sync added radio commands, radio keys and emoticon keys to settings bots change path faster if too hard fixed bots sometimes irrational jumping [18.05.2022] 0.8.25t added team chat (Y key) added radio commands (G key) player names in chat are team colored if game window out of focus chat/away icon appears on player emoticons menu can be used by tapping V instead of holding fixed player moving while holding emotes key gostek doesn't stop movement when side menu open key pressed side menu doesn't disappear when weapons show added ctf_guardian to ranked map pool screen icons scale with distance added Announcer on/off to sound settings added CountdownPeeps on/off to sound settings added different end countdown peep sound fixed peep sounds sync with clock new announcer voice added time remaining announcer sounds added team leads/tie announcer sounds added win/tie announcer sounds added flags left announcer sound added flag cap/return/taken anouncer sounds added double/triple/...kill announcer sounds added taken/lost lead announcer sounds added shorter sounds when flag grabbed/returned outside base "flag captured" notification renamed to "team scores" "won" renamed to "wins" fixed "returned by" log message fixed Deathmatch showing win when tied for win fixed very large medkits [/expand]

WHAT'S NEXT?


Still some bugs in ranked and with nade/rocket sync. I have to tackle those. Other than that some big additions are coming, but I have to think about what comes first and I'll announce then. 3...2...1... FIGHT! :) MM


[ 2022-05-27 12:12:07 CET ] [ Original post ]


New ranked icons and fixed ratings

AGAR seems to be popular on pub server... cool!
SPACE + AGAR = LOL
I hope everyone is having a great time! After a short break I'm back with a multitude of changes and additions.

Mute + Kick


There's a lot that needs to be done in preparation for making Soldat 2 an F2P game in the long run. An increase in player count means also more problems. These are the first in a long list of additions: * Chat filtering based on Steam's internal filter (turn on Family Filter in settings) * Mute someone by clicking his name on the scoreboard (also show his profile to know who it is)
* Vote kick players in the lobby by clicking on their name (if they are kicked they won't be able to join again for 1 hour)

New rank icons


proto made some brand new rank icons:
Now you know what to strive for... :) Rank icons have also been added in relevant places like scoreboard and top ratings:
Top ratings and rank estimates have been fixed! (this might mean you have a different rank now, but it's all good now)

ctf_Guardian


Added a new classic S1 map: CTF_GUARDIAN (by SuoW, remade by darDar)

Ranked fixes


Ranked games are being constantly fixed under the hood based on players reports. I added some QoS improvements to the UI too. When entering the Ranked screen, you will now see a list of ongoing games and a count of players in active queues (if there are any playing or waiting)

Changelog:


[expand type=details] [12.05.2022] 0.8.24a added map: ctf_guardian new rank icons ranked: added rank icons to scoreboard ranked: added rank images to leaderboard ranked: added wins/ties/losses to leaderboard ranked: top ratings fixed (based on mu not lowerskillestimate) ranked: end game shows new rank tier instead of numerical value ranked: added current games display in menu ranked: added waiting players count display in menu added votekick to lobby added mute option to scoreboard added player profile option to scoreboard added OneShots modifier if FamilyFilter on chat uses Steam Chat Filtering player nicks in chat use FamilyFilter help keys hide automatically after some time help text doesn't show on lobby updated credits and Patrons list ranked: tweaked regions dropdown list appearance ranked: better disconnection/kick handling fixed client autobalance changing team sometimes removed weapon BulletDrop* setting fixed Barrett not killing sometimes with 1 shot fixed game with Zone modifier ending immediately fixed TimeLimit 0 ending immediately fixed Knife/Chainsaw in RealisticDamage modifier fixed retry attempt after pressing back on password query a bit more powerful flag throw fixed flag returned message+effect not showing if flag close to base fixed flag stopping in air after bullet hit from some guns fixed platform not showing on some maps if backgrounds off editor: fixed some elements becoming unclickable [/expand] More stuff coming, Have fun! MM


[ 2022-05-13 12:46:06 CET ] [ Original post ]


0.8.24 PATCH RELEASED

[12.05.2022] 0.8.24a added map: ctf_guardian new rank icons ranked: added rank icons to scoreboard ranked: added rank images to leaderboard ranked: added wins/ties/losses to leaderboard ranked: top ratings fixed (based on mu not lowerskillestimate) ranked: end game shows new rank tier instead of numerical value ranked: added current games display in menu ranked: added waiting players count display in menu added votekick to lobby added mute option to scoreboard added player profile option to scoreboard added OneShots modifier if FamilyFilter on chat uses Steam Chat Filtering player nicks in chat use FamilyFilter help keys hide automatically after some time help text doesn't show on lobby faster leaderboards updated credits and Patrons list ranked: tweaked regions dropdown list appearance ranked: better disconnection/kick handling fixed client autobalance changing team sometimes removed weapon BulletDrop* setting fixed Barrett not killing sometimes with 1 shot fixed game with Zone modifier ending immediately fixed TimeLimit 0 ending immediately fixed Knife/Chainsaw in RealisticDamage modifier fixed retry attempt after pressing back on password query a bit more powerful flag throw fixed flag returned message+effect not showing if flag close to base fixed flag stopping in air after bullet hit from some guns fixed platform not showing on some maps if backgrounds off editor: fixed some elements becoming unclickable


[ 2022-05-12 08:30:50 CET ] [ Original post ]


08.19 PATCH RELEASED


Bug or feature? :) Just kidding, it was a bug discovered while testing the new netcode. But it's fixed now (hopefully). Would be a fun bonus pickup though? :)

NETCODE REHAUL


Because there were a few network issues I decided to do the equivalent of replacing an engine in a running car. And thanks to that, the network code turned out to be much smoother, faster and reliable. This should fix disconnects, ghost players and other issues. But there might be some new bugs, because this is very fresh. So please report! Ping times are much LOWER now and it's visibly easier to dodge rockets like this:

2 ORIGINAL NEW MAPS


I'm happy the mapping community is thriving! So most likely with each patch there will come a new map. The ones added in this patch are: ctf_tyrus by darDar (it was inspired by ctf_ash somehow)
ctf_dopamine by MM (inspired by ctf_hormone)

OTHER NOTABLE CHANGES


* Weapons have been tweaked:
  • crouching and prone will decrease gun spray (and bink) by half
  • movement spray works now like in s1 (depends on velocity not on keys pressed)
  • autos bullet speed is higher + higher accuracy
  • less bink on m79
  • overall less bullet knockout (decreasing player speed)
* Added voting keys (F9, F10, F11) + vote close key (F12):
* Ranked mode fixes Norbo and I have been sweating a lot to fix ranked issues. Multiple issues have been fixed for good I hope. Reconnecting should work better. Matches should be a lot more stable now!

CHANGELOG


[expand type=details] [30.04.2022] 0.8.19a added gamemode and modifiers in next map loading screen default solo lobby map is ctf_laos fixed chat moving towards right each match quieter Agar sounds [29.04.2022] 0.8.18t added F keys for voting or closing vote more net stability ctf_dopamine: improvements weapons: changes fixed error on flag cap [28.04.2022] 0.8.17t added ctf_dopamine, ctf_tyrus rehauled low-level network code: fixed disconnects/ghost players issues better ping times much more stable handling of lousy connections crouching/prone decreases gun spray by half removed teammate superman dash collision increased change weapon time slightly movement spray is affected by player speed not just by movement keys added 20 sec remaining sound countdown voting tries not to pick maps that were in vote previously ranked: fixed bot disconnection issues ranked: fixed rejoin button fixed rich presence joining local server fixed lobby tooltip staying after map change issue fixed autobalance threshold on join 2->1 fixed bullets showing in HUD when ammo unlimited public CTF match 8 mins -> 10 mins fixed selfkill adding kill to score ping in scoreboard and servers list is now "latency" not roundtrip scoreboard: fixed too narrow ping text Agar modifier: a bit less damage resistant giant Space modifier: less speedy SniperOnly modifier: added grenades server: retries on port blocked instead of shutdown server: retries websocket port blocked server: added duplicate name check server: fixed GameServer.AdminPlayfabId fixed disconnect when joining a finished CTF match ctf_ash: added gap in middle passage weapons: various changes [/expand]

WHAT'S NEXT?


Norbo is planning on adding ranked 1v1 DM and 2v2! + web stats! Still some annoying bugs to squash like the RPG rocket desync. Moderation and competitive features are needed like: mute function, team chat, taunts etc. Other than that there's hundreds of community suggestions which I'll try to implement in the next weeks like cornerboosts etc. In the long run... when I'm happy with the stability of Soldat 2 there will be free weekends and promotions to bring in more players! Remember to have fun! MM


[ 2022-04-30 07:26:00 CET ] [ Original post ]


Ranked servers update

1. All US ranked servers are replaced with brand new servers! (this should fix some "lag" issues players have been experiencing in that region) 2. Added more servers to all regions to prevent "no empty servers" issue and to prepare the game, if it suddenly blows up :) 3. Norbo and I have been fixing some major issues over the weekend that break ranked games. Hopefully some of them are gone. In any case, if something breaks please report. Have fun! MM


[ 2022-04-25 11:37:25 CET ] [ Original post ]


0.8.11 PATCH RELEASED

Critical issues fix: [23.04.2022] 0.8.11a fixed no cap flag issue after flag carrier disconnected fixed Quick Join connecting to passworded servers can hide weapons menu quicker ctf_lanubya: better middle bridge ctf_dogbite: longer upper path CTF: reduced spawn time by 0.5s Domination: fixed not ending Domination: better flag icon blinking added proper error message if gatherbot down server: fixed set netdebug not working server: shuts down if port blocked server: fixed bot error spam ranked: various fixes


[ 2022-04-23 14:43:46 CET ] [ Original post ]


What's coming next?


I feel the big "Total Rehaul" release was a success. It brought back people into the game and we have servers with players and ranked matches going on! Although we still need a much larger player base, but more on that at the end of this post... I think fri on Discord sums up some general positive feelings about the new Soldat 2:
My priority now is bringing in more players as well as fixing critical bugs, adding maps and fixing/improving ranked matches.

Significant changes:


So we got... 6 patches/hotfixes this week (nearly once a day). The most significant change is how RPG is handled. The guided rocket is now active when HOLDING FIRE (LMB). This brings new possibilities, also if you liked the LAW in S1 you'll feel at home with the new RPG.
I added as much maps into the ranked pool as possible (with the help of proto and darDar). Bringing back some tried and trusted S1 maps: ctf_rotten
ctf_ash
ctf_x
ctf_steel
ctf_lanubya

Detailed changelog


[expand type=CHANGELOG] [21.04.2022] 0.8.6a added ctf_steel, ctf_lanubya, ctf_x removed camera lock on death removed spectator cam after weapons menu RPG: guided if Fire pressed; increased damage RocketLauncher: removed bink M79: lower velocity volume down on all interface and gamemode sounds fixed blinking flag icons before match starts faster flag icon blink ranked: fixed sometimes error "game not found" on end results ranked: fixed send leave game and cancel search ranked: fixed reconnecting to server after pressing Find Match ranked: queue options are saved ranked: clicking Find Match on different queue (while in queue) requeues ranked: returning from game returns back to ranked window DM/TDM: higher scorelimit DM/TDM: added warmup in solo increased voting time limit 10s->15s added error popup if Steam fails to load fixed Discord widget showing bots on server fixed tiny mini medkits fixed FogOfWar flipped screen issue voted map takes gamemode and modifier from cycle file Zone modifier makes ScoreLimit 0 ctf_dogbite: tweak upper path ctf_ash: tweaked colors server: autoshutdown after 12 hours (autoconfig.ini AutoShutdownAfterHours) server: added net/mem stats without netdebug [18.04.2022] 0.8.5a fixed various voting issues ranked: fixed various issues fixed DC if vote arrived too late medkit size is dependent on heal amount added option to reconnect to Steam if failed to auth map background with DetailedBackgrounds off is fog color added white outline to self kill logs Agar giant is more resistant Agar pickup gives 15HP Spas: a bit slower bullet velocity Steyr: 25->30 bullets Ak: 30->35 bullets Dragunov: a bit less bink Deagles: a bit slower fire interval CTF: 0.5s less respawn time CTF: drop medkits are 33HP; random medkits are 50HP CTF: score flag icon shows if flag gone (s1-style) CTF: flag gone icon blinks DM/TDM score limit raised a bit fixed Discord widget showing bots on server client: fixed flag not returned when capped issue server: autoshutdown after 75 games official server max players = 12 [15.04.2022] 0.8.4a ranked: a bit longer end results ranked: added match identifier to UI ranked: fixed history not showing ties ranked: fixed end game not showing tie ctf: death drop medkits reduced to 50HP kill log: a bit darker background on killed server: removed autoshutdown removed matchmaking logs spam increased mouse scroll sensitivity change weapon with mouse scroll works up or down fixed Steam icon on mac/linux [14.04.2022] 0.8.3a added ctf_rotten, ctf_ash fixed map voting DM/TDM is classic by default (Arena modifier separate) CTF/TDM: shorter respawns when lots of players CTF: less random pickups ctf_wretch: fixed visual glitch in background ctf_dogbite: better flag area Dragunov: tiny bit stronger Barrett: longer reload MP5: ammo 30->25, more selfbink fixed flag return sound not playing issue removed dm_arena_classic, dm_rotten_classic ranked: added ctf_ash, ctf_rotten ranked: removed ctf_laos ranked: added South America region [13.04.2022] 0.8.2a fixed random infinite map reloading on server [/expand]

What's next?


The game needs more players. There's a series of planned events to help with this. The first one is a free weekend on Steam. But for that to happen I need to prepare the game for a mass influx of players and we're not there yet. There are some critical issues that need to be fixed, like: - lost connection / ghost players during the game - server memory leak - players remaining black after spawn - RPG rocket desyncs - flag cap not working sometimes - issues with ranked matches Other than that: - I want to bring even more classic and new maps so it doesn't get boring - add mute function (and more moderation options) - add team chat - add bindable taunts Those are the things I will be focusing on in the upcoming weeks. See you on Discord and.. Have fun! MM


[ 2022-04-22 15:48:15 CET ] [ Original post ]


0.8.6a PATCH RELEASED

RPG now works the other way around - guided rocket while HOLDING FIRE (LMB). If not holding Fire it works like LAW in Soldat 1. [21.04.2022] 0.8.6a added ctf_steel, ctf_lanubya, ctf_x removed camera lock on death removed spectator cam after weapons menu RPG: guided if Fire pressed; increased damage RocketLauncher: removed bink M79: lower velocity volume down on all interface and gamemode sounds fixed blinking flag icons before match starts faster flag icon blink ranked: fixed sometimes error "game not found" on end results ranked: fixed send leave game and cancel search ranked: fixed reconnecting to server after pressing Find Match ranked: queue options are saved ranked: clicking Find Match on different queue (while in queue) requeues ranked: returning from game returns back to ranked window DM/TDM: higher scorelimit DM/TDM: added warmup in solo increased voting time limit 10s->15s added error popup if Steam fails to load fixed Discord widget showing bots on server fixed tiny mini medkits fixed FogOfWar flipped screen issue voted map takes gamemode and modifier from cycle file Zone modifier makes ScoreLimit 0 ctf_dogbite: tweak upper path ctf_ash: tweaked colors server: autoshutdown after 12 hours (autoconfig.ini AutoShutdownAfterHours) server: added net/mem stats without netdebug


[ 2022-04-21 12:15:51 CET ] [ Original post ]


0.8.5 PATCH RELEASED

[18.04.2022] 0.8.5t fixed various voting issues ranked: fixed various issues fixed DC if vote arrived too late medkit size is dependent on heal amount added option to reconnect to Steam if failed to auth map background with DetailedBackgrounds off is fog color added white outline to self kill logs Agar giant is more resistant Agar pickup gives 15HP Spas: a bit slower bullet velocity Steyr: 25->30 bullets Ak: 30->35 bullets Dragunov: a bit less bink Deagles: a bit slower fire interval CTF: 0.5s less respawn time CTF: drop medkits are 33HP; random medkits are 50HP CTF: score flag icon shows if flag gone (s1-style) CTF: flag gone icon blinks DM/TDM score limit raised a bit fixed Discord widget showing bots on server client: fixed flag not returned when capped issue server: autoshutdown after 75 games official server max players = 12


[ 2022-04-18 11:40:24 CET ] [ Original post ]


0.8.4 PATCH NOTES

[15.04.2022] 0.8.3t ranked: a bit longer end results ranked: added match identifier to UI ranked: fixed history not showing ties ranked: fixed end game not showing tie ctf: death drop medkits reduced to 50HP kill log: a bit darker background on killed server: removed autoshutdown removed matchmaking logs spam increased mouse scroll sensitivity change weapon with mouse scroll works up or down fixed Steam icon on mac/linux


[ 2022-04-15 10:28:29 CET ] [ Original post ]


0.8.3 PATCH NOTES

Quick patch fixing the most pressing issues + adding some more maps to the pool! ctf_rotten (remade by proto)
ctf_ash (remade by darDar)
Have fun! MM Changelog: [14.04.2022] 0.8.3t added ctf_rotten, ctf_ash fixed map voting DM/TDM is classic by default (Arena modifier separate) CTF/TDM: shorter respawns when lots of players CTF: less random pickups ctf_wretch: fixed visual glitch in background ctf_dogbite: better flag area Dragunov: tiny bit stronger Barrett: longer reload MP5: ammo 30->25, more selfbink fixed flag return sound not playing issue removed dm_arena_classic, dm_rotten_classic ranked: added ctf_ash, ctf_rotten ranked: removed ctf_laos ranked: added South America region


[ 2022-04-14 16:33:33 CET ] [ Original post ]


Soldat 2 has been TOTALLY REMADE and it's OUT NOW!


I've been creating this patch for 14 months. But it wouldn't be possible without an extremely helpful and positive team made of community members. I feel like the previous versions were done by me and this is a joint effort of many great individuals (too many to list unfortunately, but you know who you are). So I want to say THANK YOU and I do hope this remade version represents what the community actually wanted from Soldat 2. Soldat 2 MAJOR CHANGES:

REMADE EVERYTHING :)


Check the gameplay video if you haven't already: [previewyoutube=jjVSXzCk184;full][/previewyoutube]

REMADE MAPS


Some of the new and remade maps dom_stronghold
dom_silo
ctf_snakebite
ctf_wretch
dm_arena
dm_arena2

REMADE MOVEMENT


Fixed a lot of things like momentum preservation, kick-jumping and flips to be exactly like in Soldat 1. Balanced speeds and forces for greater fun! Plus there's more: hardrolls & glide rolls
front-flip
superman-dash (superman bump with high speed)
sliding (hold superman key)

NEW PRE-GAME LOBBY WITH TONS OF MODIFIERS


Players can now vote what to play next before each round
Many modifiers including realistic damage, movement and Fog of War!

REMADE UI


New main menu design with In-game news
End Results screen with match statistics

ADDED MATCHMAKING + RANKS + STATS


Made together with Norbo. The Gather known from Discord is now built-in the game!

REMADE DEATHMATCH


Deathmatch and Team Deathmatch has more Arena-shooter like gameplay which means: * limited ammo * weapon pickups on the map * dedicated spawns for health, ammo and grenades There's a ClassicDeathmatch modifier if you prefer the classic experience!

PERFORMANCE IMPROVEMENTS


No screenshot sorry :D I've made major optimizations so you will have much more FPS and much smoother gameplay. Network code is also MUCH better and smoother.

QUICK IN-GAME VOTING



REMADE LEVEL EDITOR


Maps based on editable polygons
Change everything including custom textures!
It's still beta, but extremely easy to prototype and create maps.

QOS IMPROVEMENTS AND CUSTOMIZATION


HUD on/off, custom colored cursors + much more
Custom background colors for greater clarity

DISCORD + STEAM INVITES


Very useful for quickly inviting a Discord channel or friends to the game or matchmaking queue

Steam friends invite

NEW WEAPONS!



+ 3-shot Rocket Launcher + secondary RPG launcher with a guided missile! + all weapons rebalanced

WHAT'S NEXT?


1. Ranked matches and statistics need a lot of improvement and fixes. Also DM 1v1 is coming. 2. Domination needs more work with more dedicated dom_ maps 3. More maps, possibly more weapons, more modifiers and more fixes as usual See you on Discord for feedback. Have fun! MM


[ 2022-04-13 16:17:20 CET ] [ Original post ]


Soldat 2 Total Rehaul - 33% Off!


Just a few hours to go until the Rehaul update drops! To commemorate this release, Soldat 2 is 33% OFF starting TODAY! Only 5 days so... get it NOW! Are you ready for the biggest update to the Early Access version yet? Please keep in mind servers will be unavailable until the update arrives! See you on the battlefield then! All profits go to myself and the development of Soldat 2 :) Have fun! MM


[ 2022-04-13 13:01:13 CET ] [ Original post ]


"Totally Rehauled" Soldat 2 coming tomorrow!

[previewyoutube=jjVSXzCk184;full][/previewyoutube] The patch I've been creating together with the community for 14 months is ready to ship tomorrow. Are you ready? :) Some of the major changes:

REMADE MAPS & VISUALS


See the gameplay video!

REMADE MOVEMENT


Fixed a lot of things like kick-jumping and roll to be exactly like in Soldat 1. Balanced speeds and forces for greater fun! Plus there's more moves like hardroll, superman-dash and sliding.

NEW PRE-GAME LOBBY WITH TONS OF MODIFIERS



Many modifiers including realistic damage, movement and Fog of War!

REMADE UI




ADDED MATCHMAKING + RANKS + STATS




NEW WEAPONS!



+ 3-shot Rocket Launcher + secondary RPG launcher with a guided missile! + all weapons rebalanced This patch is launching tomorrow 6PM CEST. Check your local time. Have fun! MM


[ 2022-04-12 14:25:14 CET ] [ Original post ]


"Total Rehaul" Patch - release date announced!

After 14 months of totally remaking the game, improving every aspect of it together with the community... I finally decided it's ready for public release. The major patch nicknamed "Total Rehaul" will be available Wednesday 13th April 2022. Be sure to check out the new Steam store page and... If you haven't already, please buy the game now so you're ready for the Big Release! Check out the teaser for "Total Rehaul": [previewyoutube=XMMFVCYhQfU;full][/previewyoutube] More details in upcoming news. Have fun! MM


[ 2022-04-08 19:37:57 CET ] [ Original post ]


Officials servers are down for maintenance

We need to transition the official servers to the new release that has been in the making for the last year. Servers might be down for a week or so and will be back online again with the launch of the next patch. The specific date isn't announced yet. Have fun! MM


[ 2022-04-05 15:37:05 CET ] [ Original post ]


Big Update Is Nearly Finished

The BIG PATCH IS COMING! Just a few weeks if all goes well... Thank you for everyone's patience. I know it will be worth the wait! As always you can play this on the test branch on Steam. Join Discord for details. Full changelog is available here: https://soldat2.com/changelog.txt Literally hundreds of improvements have been made over the past 2 months. Here are some notable ones:

PRE-GAME LOBBY


A window for waiting for players to join, arranging teams and voting for gamemode, map and modifiers is now part of the experience after joining a server.
Everyone can invite their friends through Steam or Discord with a link that will have them join the game immediately! No more copy pasting IP's and ports :). You can also view player avatar's and Steam profiles on this screen.

END GAME SCREEN WITH STATS


Statistics are now calculated during the match such as caps/returns, kills/deaths, accuracy, favourite weapon etc. and viewed as a summary at the end of each game.

MINI MAP VOTE


Pre-game lobby can be disabled and instead a simple 3-map vote can be used. This is also what will be used in the new Matchmaking/Gather system.

UI IMPROVEMENTS


Many HUD and menu improvements. This is mainly thanks to the help of our testers community. Giving me feedback, suggestions and encouragement!




DOMINATION


CTB has returned as Domination! It's not done yet and there's only one unfinished map called dom_stronghold but it is a sign of what to expect. Biggest addition is a very wide custom designed map instead of the generated ones.
Best played with "UltraTactical" modifier!
Second biggest addition are base areas instead of flags (indicated by a team colored outline).

MOVEMENT IMPROVEMENTS


Many improvements have been made to the movement system thanks to the support of testers. Hard-roll is now possible like in Soldat 1. Use it to stop and change direction immediately! An enhancement over S1 is the ability to hard-roll off of walls.

There's a new move called FRONT-FLIP. Works just like back-flip but forward. It's a big change but it has been warmly welcomed. (darDar showing off movement possibilties)



SUPERMAN DASH [experimental]


Dropkick has been replaced with Superman-Dash. Basically doing superman adds the ability to bump into people with your head. If you go fast enough - it's deadly!

STEAM FRIENDS INVITE + STATUS


Proper status display + ability to join a friends game directly

DISCORD CHANNEL INVITES + STATUS





VISUAL AND AUDIO CLEANUPS


Lots of work on general cleanup, FPS improvements, sound clarity etc. Ambient sounds have been added to maps. Less particles for greater visual clarity.
Tons of customization options including "no backgrounds", "less HUD" etc.
Nicer 3D lighting.
As always you can play this on the test branch on Steam. Join Discord for details. Full changelog is available here: https://soldat2.com/changelog.txt Thanks for reading! ... and back to work for me. Have fun! MM


[ 2021-12-17 15:48:03 CET ] [ Original post ]


New maps showcase + Matchmaking


In the past few weeks I've done quite a few new maps and redesigned all the old ones. Take a look! I tried to remain stylistically even, which is something S1 didn't have. Every map follows a consistent Vietnam/Apocalypse theme. There are some original maps and some remakes of classic S1 maps. DM_ROGUE (remake of dm_rr from S1)


CTF_WRETCH


DM_ARENA2

DM_ARENA

CTF_CROSSFIRE (previously ctf_Guardash by darDar) (there's two color versions - which is better?)

CTF_DOGBITE
DM_EPITAPH
CTF_COBRA
CTF_HORMONE
CTF_ROTTEN
OTHER NOTABLE CHANGES: There are literally hundreds of improvements and fixes which are too long to mention. A complete list is always available here: https://soldat2.com/changelog_recent.txt MATCHMAKING Together with Norbo (known for #Gather) we're working on a full in-game implementation of gather/matchmaking. Here are a few screens of the new UI:


In the future there will be more options for finding matches like: players count, maps, ranks/skills, geolocation. Matchmaking is still not working but everything else is available (as always) for preview in the test version. We're very close to a new public patch release. I've decided it's gonna be a polished TDM/CTF experience. CTB is removed for later because it will require a lot of custom maps and I don't want to postpone any longer than necessary. HAVE FUN! MM


[ 2021-10-01 14:31:08 CET ] [ Original post ]


New maps progress update


I spent the last few weeks updating yet again the visual style. I'm doing this until I am happy. Other than that I squashed a ton of network and dedicated server issues and we played the test version a bit online with testers. Here are some new map screenshots: As you can see ctf_laos is constantly going through changes (I'm treating this as my base map - because... Laos is my personal favorite Soldat map ever) CTF_LAOS


new overgrowth detail texture CTF_SNAKEBITE


CTF_HORMONE

CTF_GUARDASH


CTF_SILO


In action:

Last but not least GAMEPLAY FOOTAGE with me and the testers playing multiplayer: https://www.youtube.com/watch?v=fNgDMTDWqTc These are not final revisions. I'm still working on the maps. Test version and latest development news on DISCORD: https://discord.gg/stW9Jm4Nuk Stay tuned for the incoming update and have fun! MM


[ 2021-07-23 13:03:11 CET ] [ Original post ]


Major Rework Update (TEST AVAILABLE)


Big thanks again to all supporters that bought the game in Early Access. I can safely continue developing the game - moving steadily towards full release. Here's the gist of what I've been doing the past month: (all of this is obviously a work in-progress - feedback appreciated!) * REMADE MAIN MENU
Clean, minimalist emphasizing a return to a basic style of the game itself * NEW MENU COLOR SCHEME
Simple militaristic in-game menus color scheme * ADDED SERVER GREET MESSAGE
A new "Source engine" style greet message when joining the game. Shows basic game info + modifiers + greet message (editable by admin) * ADDED FLAG CAPTURE CAM AND WIN CAM
If somebody captures a flag or wins a match in deathmatch he/she gets highlighted * BETTER PERFORMANCER AND FASTER LOADING TIMES Can't emphasize enough how much time and effort has gone into making this game FAST! Everything is faster including the dedicated server and in-game editor! * REWORKED NET CODE I rewrote a bunch of the netcode and fixed multiple network issues. Net code is MUCH smoother now. However there are some new bugs which I'll be fixing in the upcoming weeks. * ADDED CLIENT/SERVER C# SCRIPTING A big addition for modders and server admins. The top-level scripts governing Rules like Capture the Flag have been moved to C# scripts available for everyone to modify. Also game mode files have been moved to editable .json files. Super easy to create new game modes now! * EDITOR IMPROVEMENTS, FIXES AND BETTER UI LAYOUT * CLASSIC MAPS REMADE A community effort - thanks to all the contributors!
dm_rok remade by prototype
All DM Arena maps remade by darDar * NEW COMMUNITY MAPS


* FUN STUFF FROM THE DISCORD COMMUNITY

* MULTIPLAYER TESTING HAS BEGUN THIS WEEK
Come join if you want to help out! last but not least... * I'M REMAKING THE VISUALS AGAIN I was heading towards a public release this month but after network tests I feel the game isn't up to my standard. I feel the visuals and game feel aren't there. I decided to postpone a public release and return back to the drawing board... So I'm experimenting with improving the visual style. Here's a screenshot of a test called "comics + Apocalypse Now":
Stay tuned for more... The TEST version - so everything I mentioned here - is available to play on the Steam testing branch. To access the test version: 1. In Steam Library [right click] Soldat 2 - Properties... Betas... TESTING 2. Password: transhumandesign Join Discord if you need help, https://discord.com/invite/Ar3QM7d Have fun! MM


[ 2021-06-18 14:27:31 CET ] [ Original post ]


Major rework WIP, better FPS, ProMode and more


First of all thank you very much if you've purchased the game. I appreciate your support!. I've been taking the time to make an amazing new version! So sorry for the big delay. I know there's not a lot going on in the public version. But... There's a lot going on in the test version! I'm working very hard and a lot has been going on under the hood. For example: I've downsized the game from ~600MB to ~217MB. Also, I've been optimizing the graphics even further. The change of style increased performance enormously but I've done a lot more to increase performance. You can expect even +150FPS gain in the new version compared the current public. As part of the major rework I've been redesigning the menus (this is Work In Progress so feedback is appreciated):
There's a new option called ProMode which basically desaturates everything gameplay-unimportant and emphasizes what is important:
Blood is redder! :)
And lastly - the community is hard at work having fun with the new map editor:



More updates soon! And feel free to join our Discord: https://discord.com/invite/Ar3QM7d It's where everything is happening. You can also find instructions on how to access the test build there. Have fun! MM


[ 2021-04-30 11:10:17 CET ] [ Original post ]


Progress update


The last couple of weeks have been very busy development-wise. Lots of stuff done including a fully functional map editor (3 months before estimated time!). But there's still a lot to do. Hopefully I can release it publicly this month.
New urban/apocalyptic style settings.
Stress testing the new graphics - much more FPS now!
Level editor is fully functional and anyone can make maps in it. Still some improvements and fixes are needed. Feedback is welcome. I made a timelapse video while remaking ctf_hormone. Check it out. You can learn how map making is done in S2: https://www.youtube.com/watch?v=Af2dlxZHIIk I've been working on new game modes. The so called "progressive" game modes.

  • Progressive Capture the Flag
  • Progressive Team Deathmatch
  • Progressive Reverse Capture the Flag

ctf_hormone with reversed flags! The progressive gamemodes are team based. They have multiple bases and multiple stages. And the maps are much larger than typical Soldat maps.
just one of multiple stages in a single map I've also been working on a much larger vision for a new Soldat style gameplay. It can be played by turning on the "MM's Ultra Tactical" modifier. This modifier is designed to work best with the progressive gamemodes and consists of:
  • Realistic damage (1-2 shots at most)
  • Fog of war
  • Survival respawn mechanics (one respawn per stage)
  • Slower movement and no jets (but with the same movement mechanics and trick possibilities)
All of this can be played with bots now in the "test" branch on Steam (more info on Discord how to access it). Last but not least. Our wonderful community has been helping with managing the project. Here's a list of Trello boards with progress, bugs and feature requests: Public board - https://trello.com/b/X07eK50H/feedbackbugs Public mapping board - https://trello.com/b/jSUYccls/soldat-2-mapping Test version board - https://trello.com/b/2b5nFVbO/stylized Test version editor board - https://trello.com/b/6ym9lPzK/editor And I can't wait to finish this up and release to public! Have fun, MM


[ 2021-04-02 09:15:18 CET ] [ Original post ]


New graphics, HUD, features and maps WIP

Still working on the general graphics overhaul including: - stylized graphics - camera and aiming improvements - bug fixes / performance improvements - new map editor - fog of war and a new gamemode Gameplay video of FOW: https://www.youtube.com/watch?v=SZt795ciz88
New HUD with improved fonts!
ctf_laos
ctf_snakebite All of this is WORK IN PROGRESS. Feedback is appreciated! More teaser graphics and more info on how to access the TEST branch and play this version on... Discord: https://discord.com/invite/T8ejr5u Have fun! MM


[ 2021-03-02 13:00:35 CET ] [ Original post ]


What I'm working on...

Just a quick note about what I'm working on currently: - graphics overhaul with stylized graphics - new polygon style graphics - camera and aiming improvements - bug fixes - new map editor - fog of war
Working on a new style and effects (like gradient textures + tesselation)
I've been testing different graphic styles...
Fog of war + new environments All of this is WORK IN PROGRESS. Feedback is appreciated! More teaser graphics and more info on how to access the TEST branch and play this version on... Discord: https://discord.com/invite/T8ejr5u Have fun! MM


[ 2021-02-17 19:56:42 CET ] [ Original post ]


0.7.29 hotfix

+ fixed flag getting stuck after drop or explosion issue + flag maintains base center position if near base


[ 2021-01-29 17:04:56 CET ] [ Original post ]


0.7.28 (flag fixes)

Changes 0.7.27- 0.7.28: + fixed flag sync issue + better flag collider + better flag unstucking + fixed pressing B not unhiding weapon menu issue + higher sound limit on low quality settings


[ 2021-01-27 12:42:29 CET ] [ Original post ]


Desert Eagles + Team Deathmatch + improved hitboxes!


Version 0.7.26 is LIVE! Hey! One very big missing feature from were Desert Eagles. And now they are back! So get ready for some double eagle action!

Another missing feature was...
Team Deathmatch! Red vs Blue; can be played on all maps (including CTB generated maps). WEAPON BALANCE: All weapons were tweaked by darDar (thank you!) and tested in Gather matches. A very detailed list of changes is available here: https://pastebin.com/cwm6Mh04 Most notable changes are bink/accuracy improvements, Minigun reworked and some visual improvements (smaller bullet trails; longer M79 trail). The hit boxes were one of the major problems and I finally fixed it by introducing a 'perfect' detailed hit box system. This should further improve hitregs:

What do you think? Please leave a comment or visit our Discord and chat with me there, Have fun!
Changes: + added new weapon: Desert Eagles + added new gamemode: Team Deathmatch + added perfect hitboxes + darDar's weapons balance (details: https://pastebin.com/cwm6Mh04) + spawn nades lowered to 1 + max nades lowered to 2 + max player velocity 25.5->26.5 + chainsaw damage is dependent on hitbox penetration + less explosion force on flag + fixed no flag grab sound + flag cant be capped after game ends + added no damage after game ends option + less cam shake + less cursor spray on bink + fixed not being able to alt emote after death + added physicsobject config component for setting mass and such + can modify explosion force on object + added additional makarov fire sound + lowered default AutoShutdown to 12hrs + fixed leaderboard kills not registered sometimes [Editor] + fixed saving file with same name + fixed selecting objects that are covered by other objects + fixed selecting ramps and curves + added selected object outline


[ 2021-01-23 11:04:57 CET ] [ Original post ]


New community maps + bugs fixes


Close-quarter hit regs fixed! A small update to keep the flow after the holidays. Fresh new maps and some critical issues with certain maps breaking servers fixed. I also finally fixed some level editor bugs. But more work is needed! New maps by contributors from our wonderful community!
ctf_guardian - Classic Soldat map remade by darDar
ctf_trap - First map by NamelessWolf with a very curly layout that looks like a hipster ;)
dm_bigfalls - Classic jungle deathmatch map remade by darDar
dm_daybreak - Classic deathmatch map remade by Leon Let me know what you think and have fun! MM Changes: 0.7.22-0.7.23 + added ctf_guardian, ctf_trap, dm_bigfalls, dm_daybreak + fixed close shots hitreg + slightly bigger hitbox + chainsaw slightly shorter distance + removed turning around during s1 superman + slower horizontal jet speed x0.88 + added horizontal jets force modifier + removed tent from ash + fixed large maps sync + quick join works with non-official servers + fixed ragdoll collision with ramp and curve object [Editor] + fixed standard map saved to custom folder + fixed saving object duplicates + fixed nextmap issues during loading map or waiting for others to join [Server] + added loadcycle command


[ 2021-01-08 14:11:40 CET ] [ Original post ]


Flag throws + new maps + perfect hit regs + FIXES!


SOLDAT 2 UPDATE 0.7.22 Massive fixes. This is the longest changelog since release. Hopefully many famous bugs are fixed ;). First of all I tried to fix all flag issues + add flag throwing. You can now pass the flag to your team mates (hold and release [Z]) Second, the player has slightly higher gravity to mitigate that floaty feel many have complained about. Bink and self-bink have been added. Which means the weapon gets inaccurate if you get shot (bink) or if you shoot continously (self-bink). The weapons affected are Dragunov, Barret (bink) and AK, Rheinmetall (self-bink). Movementspray has been nulled and the rifles are a bit more accurate if fired with single shots. This change should provide more balance and strategy opportunities. Bullet hit registering should now be "perfect". Just as nades and knife. So if you hit someone, you should be sure the server registers that as a hit. It still might look weird when somebody with high ping shoots you (but that's the nature of playing with high pings, which can't be really fixed). New CTF maps created for us by darDar in the S2 level maker!
ctf_rotten You know might know this one (original by Biggles)
ctf_stahlwerk by darDar Let me know what you think of this update and... See you in the game! MM Changelog: 0.7.22 [Gameplay] + gostek gravityscale 1->1.25 (increased jump and jets forces to accomodate) + removed stomp + smoother superman reverse + added bink (Dragunov, Barrett) and selfbink (Ak, Rheinmetall) + movementspray removed for all weapons + fixed flag not falling thru rails [Flag] + added drop flag button [Z] + fixed spawning on free flags returns it + fixed carried flag (and weapons) destroyed when player disconnects + fixed flag (and weapons) not inherting dead body velocity + fixed throwing flag into ceiling and getting it stuck + fixed flag sync when returned or dropped + fixed double flags issue + fixed issues causing flag desync, non-capturable and double flags [Improvements] + improved bullet hits sync + weapon reload doesn't reset on nade + faster knife pickup after throw + added throw animation + increased limb dismembers tolerance + jets disabled if jets 0 in standard modifier + gostek inputs disabled if using Alt + weapon menu shows up next time after cancelled with B + spectator cam stays in place + can emote a while after death + camera slower when zooming + longer staying jets stream effect + player damage/gore less dark + removed too long floor in basecamp + much higher weapon throw velocity + detached weapon throw from dropvelocity variable [Bugs] + fixed weapon/animation stuck if nade exploded in hands while reloading + fixed chainsaw not working when holding fire and changing weapon + fixed ctrl+v switching to free cam + fixed url join + fixed weapon menu hiding issue + fixed throw weapon angle + fixed player indicator and chat rotated when spawned on slope + fixed cursor moving to middle on weapon menu + fixed chainsaw not glowing + fixed cant shoot when mouse hover over kill log + fixed help not showing + fixed weapon menu exiting by mistake + fixed weapon menu can't click immediately + fixed nojets modifier not working [UI] + added gather button in menu + fixed login window appearing on url join + increased head chat limit to 42 characters + limited player names to 30 characters + fixed movementspray always affecting cursor + fixed long player names not fitting in killlog + added secondary key (Enter) for chat [Maps] + added ctf_rotten, ctf_stahlwerk made by darDar + improved ctf_strike + fixed laos collision - moved middle buddha backwards + optimized laos particles + optimized bg textures on laos and nevada [Server] + added rcon command "say" rcon" + improved error handling when loading jsons + added player joined/left with account id + fixed crash on loadmap that doesnt exist + loadmap can use rules acronyms eg. ctf + removed RR frm default cycle + added log msgs for cap/rem flags + fixed issue causing custom configs to be erased [Experimental] + added TrenchWars gamemode (experimental) + added MoreGravity modifier


[ 2020-12-11 15:45:36 CET ] [ Original post ]


Movement improvements + major FPS issues fixed


Greetings! After much debate about the movement on our Discord and after some objective comparisons to Soldat 1 [previewyoutube=murkS6nurfs;leftthumb][/previewyoutube] I made some, I hope, significant improvements. The biggest issue was momentum not being preserved by the gostek with multiple moves stacked up. It should be much better now (too high ground drag seemed to be the issue). Superman is now EASIER to use. Just hold Shift (or your configured key) and you can jet horizontally like in Soldat 1. If you want to do Superman 360 hold the RMB (jet key). I put a lot of work into finding the reasons for FPS drops and general lag. I think I managed to fix most of the issues. The game is MUCH smoother now! These changes also affect the dedicated server so the netcode should be better too. More improvements ahead! See you in the game! Changelog 0.7.17-0.7.18: + less ground drag (momentum isn't lost so much) + increased max velocity slightly / decreased max jets velocity slightly + added superman auto-jet horizontally (hold superman key [shift]) + added superman 360 with superman + jet key + transition to superman takes a bit more time + spawn armor time -> 1.2s + spawn armor stops on fire, change weapon and grenade + improved gostek glow on spawn + improved cursor player names visibility + improved killog font visiblity + fixed too much movementspray + movement spray is minimized with crouch + glow objects work for all graphic settings + added sharpen default at graphics 5 + fixed games list refresh erroring out if too much requests + fixed shininess on gosteks + removed weapons model from basecamp + fixed net lag capsules appearing + optimized laos scenery + optimized glow objects + optimized explosions and hits + optimized modifiers + optimized flag cloth + optimized property syncing + optimized weapon meshes + optimized dynamic lights shadows + optimized bullet creation (tell me what you think of the recent changes)


[ 2020-11-27 19:32:10 CET ] [ Original post ]


Kill log + hitreg fixes + weapon balance


SOLDAT 2 UPDATE 0.7.17 Hi guys! After about 2 weeks of a long needed break (+a week of working on this) I'm back with another update. As mentioned on Discord, I will be fairly regular with these updates. Either once a week with small changes or bi-weekly with a bit larger updates like this patch.
The most voted suggestion on Discord is done. A kill log similar in style to the CS:GO kill log. I hope it's useful!
I'm constantly improving ctf_strike. I hope these changes are good. Please let me know! There's a bunch of weapon balancing done thanks to iMPUcz. They are aimed at longer lasting fights. Most notable should be less bullet push. And last but not least I fixed an issue causing the infamous respawn bug and hit registration for knife and nade should be significantly improved!
Changelog: 0.7.16 - 0.7.17 + added killlog + improved nade/knife hit registration + removed weapon menu dissapearing with move keys + added spawn armor glow indicator + fixed clones spawning issue + knife can go through obstacles + fixed knife stick angle + ctf_strike layout changed - flag and spawns moved + weapon balance for longer lasting fights and less bullet push (thx to iMPUcz) + Spas now has point blank enabled + MP5 has a larger clip + Dragunov RoF reduced + chainsaw damage increased + fixed MovementSpray (and added to dragunov, flak, barrett) + added kill info to console log How do you like these changes? Have fun! MM PS. There's a new Trello board with suggestions and bugs I will be working on: https://trello.com/b/X07eK50H/feedbackbugs


[ 2020-11-24 12:52:58 CET ] [ Original post ]


Soldat 2 nominated to Pixel Heaven 2020 Awards

It's so cool that Soldat 2 is nominated for Pixel Heaven 2020 Awards Europe. In two categories:


Best Gameplay Retro Roots




The winners will be announced on December 5. Details soon!

Pixel Heaven 2020 Games Festival is online this year, so 'see' you there


Check out their website, lots of info: https://www.pixelheavenfest.com/en/

This is our favourite gaming event in Poland :) The atmosphere there is so oldshool!



Kasia 'Kate Flow' Urmanowicz [THD Team, Community Ninja - yes, it's me who's writing this announcement for you:)] playing some retro game. Pixel Heaven 2016 - An old bus depot filled with computers, consoles and all the electronic stuff. Games everywhere!
PH 2016 MM playing Mosh Pit Simulator - a game made by Sos Sosowski (Mikoaj Kamiski).
PH 2017 From right: MM [creator of Soldat], Sos Sosowski [McPixel], Patrick Stepniewski [gameDNA], Krzysztof 'Dalton' Pachulski [Epic Games].
PH 2017 Happy Guys (from right): Micha 'MM' Marcinkowski, Krzysztof 'Wolfgang' Chomicki [Butcher, Phobia Game Studio: Carrion], Sebastian Krokiewicz [Butcher, Phobia Game Studio: Carrion].
PH 2017 From right: Kate Flow, MM, Wolfgang, Sebastian Krokiewicz.
PH 2016 Sebastian Krokiewicz and Krzysztof 'Wolfgang' Chomicki playing the new DOOM.
PH 2016 Kate Flow playing Wolfenstein.

Lots of indie game devs with their cool games to play. Lectures, knowledge, gaming movies, gaming music....



Guys, you just gotta be there :)


Even if it's online this time - it will be a great gaming event. And if you're not from Poland, you have an occasion to feel this unique retro vibe with us :)

But when?!? The organizers will tell everything soon!



Stay tuned... and... Have fun! THD Team


[ 2020-11-05 19:39:00 CET ] [ Original post ]


Chainsaw + gore + new masks = Halloween Update!

The long awaited Soldat CHAINSAW is here!
It might still be a little rough around the edges (:P) so please give me feedback how do you like it? Is there something to improve? I added 4 new halloween themed masks
(Different looks based on the new masks)
(in-game)
I improved the gore in general. The soldier bodies should now show blood if they are damaged like in Soldat 1.
KILL'EM ALL!! Soldat 2 HALLOWEEN Play with the Devs Last but not least we're gathering on the: Official Server Team THD to play together! Read all the info (What, where) here: https://steamcommunity.com/games/474220/announcements/detail/2948129482728243538 Changes 0.7.14-0.7.15: + added secondary: chainsaw + added halloween masks + added body damage blood/gore + more bloody blood splats + fixed 3 weapons change when carrying flag + faster and less bright screen flashes + added skin detail texture + added generic quick join button + increased quick join ping to 300 + [server] added game cycle shuffle + [server] fixed first map from cycle doesnt use condition + [server] new conditional default cycle with 4 gamemodes See you on the battlefield :) And... Have fun! MM + THD Team


[ 2020-10-31 19:28:43 CET ] [ Original post ]


Soldat 2 HALLOWEEN Play with the Devs

UPDATE: Play with the Devs postponed. Give us 20 minutes ;) So we play: 7:45 - 8:45 CET
Soldat 2: Halloween Playing Saturday, October 31, 2020 [EDIT] 7:45 - 8:45 PM CET Server: Team THD Soldaters, our team would like to play with you! Michal "MM" Marcinkowski - creator of the game - will be there too. Are you ready? Btw, a new patch with surprises is coming that day Join Soldat 2 official Discord channel to keep in touch: https://discord.gg/Ar3QM7d WE INVITE YOU TO STREAM Are you a streamer/gamer/person who wants to stream the gameplay? Let us all know in the comments section. See you on the battlefield! And remember to have fun THD Team


[ 2020-10-30 17:52:16 CET ] [ Original post ]


New CTF & DM maps + less bouncy knife + machinegun balance tweaks


SOLDAT 2 UPDATE 0.7.14 Soldaters, The maps added in the previous patch turned out to serve better as DM maps so they are now called dm_regain and dm_corazon. But I made entirely new CTF maps, check them out! ctf_strike - I wanted to make something that would be similar in structure to Ash. It turned out somewhat different. Let's see how this plays? Comments are appreciated.
ctf_magpie - A very fluid map design with an unusual flag placement
I spent a lot of time fixing bot pathing and making the bots generally do more stuff like rolling. Overall pathing should be better and faster.
Knife is less bouncy like in Soldat 1 (also nade)
I hope you like the changes. Please remember everything is temporary and if something doesn't work I'll switch back to how it was or improve again. So please tell me how do you like the new changes? :) Changelog: 0.7.12- 0.7.14 + added maps ctf_strike, ctf_magpie + replaced ctf maps with dm version: dm_corazon, dm_regain + removed knife bouncing + nades less bouncy + rheinmetall, tec-9, kalash and minigun tweaks (iMPUcz/Numerite suggestions) + fixed cobra and generic lower terrain view obstructed + smoother camera zoom in/outs + less zoom out on spectator + lowered laos texture quality + fixed medkits on top of map + fixed potential respawn issue + fixed bots issues with getting stuck + fixed bots not using jets where appropriate + fixed some dumb bot pathing + fixed bots not crouching in low areas + bots now roll around + faster waypoint generation on map load + more optimized waypoint generation + fixed kill leaderboards issue What should I work on next? Have fun! MM


[ 2020-10-22 16:42:27 CET ] [ Original post ]


3 new maps + improved grenade physics!


SOLDAT 2 UPDATE 0.7.12 Hi guys! I'm happy to show you the fruit of my latests work: 2 new CTF maps and a new CTB map. ctf_regain - a very small map ideal for 3v3
ctb_gen_generic - a new generated CTB map based on a placeholder scene (will be improved)
ctf_corazon - another 3v3 map
How do you like those maps? Also, the grenade has a greater gravity pull and more dynamic arc - it's a lot more like Soldat 1 but a bit faster with more dynamism. This change should make it even more fun.
Important addition for server owners: WebRcon! Please check changelog.txt for details. Changelog: 0.7.9 - 0.7.12 + added maps ctf_regain, ctf_corazon, ctb_gen_generic + nade - more speed and more arc (s1-like) + knife a bit more speed + explosion stun only if damage > 0.5 + fixed bots not shooting barrett + zoom in on death + added generic map scene (as placeholder) + ctf_division and dm_jumpkick use generic level + improved basecamp ceiling collider for bots + weekly top changed to all-time + added url for join (s2://[ip]:[port]) + [server] added commands: setteam, listplayers + [server] added webrcon support (http://www.webrcon.com) + [editor] fixed objects with non zero wont snap to 0 How do you like these changes? :) Have fun! MM


[ 2020-10-15 16:11:45 CET ] [ Original post ]


Level Editor Mini Tutorial


Soldaters! I made a tutorial for the Level Editor, check it out: [previewyoutube=TsfvR29x7XU;full][/previewyoutube] Please be aware the editor is still in alpha stage and fairly buggy, but you can easily make a map if you follow the tutorial. If you make something please share on Discord. And remember to have fun! MM


[ 2020-10-12 16:16:27 CET ] [ Original post ]


Above player chats, new DM map, spawn fixes and more...


SOLDAT 2 UPDATE 0.7.7 - 0.79 Hola! Due to popular demand I made the chat messages show up above the player just like in the old Soldat.
Made an entirely new dm_katang (replaces the old one). This one should allow for some neat flow based movements. Also various fixes including spawning into spectator and added a better effect for flag capture! Changelog: + added new dm_katang + added above player chat texts + added self-explosion stuns (larger boosting velocity) + fixed respawn to spectator + better flag score effect + ctf/ctb matches time increased 8->10 mins + fixed not able to shoot after nade explodes in hands + spawn armor removes after player moves or shoots + added HUD notifier texts to console + fixed map editor crash on load map + fixed everyone in blue if autobalance off + [server] fixed incremental patches not working Enjoy :) And remember to have fun! MM


[ 2020-10-07 13:27:18 CET ] [ Original post ]


SOLDAT 2 UPDATE 0.7.6


First of all, a new generated CaptureTheBases level based on the Cobra scene. Hope you enjoy this one. It's been added to the default CTB map cycle.
I improved the in-game HUD: - added capture the bases flags minimap! - made it larger - moved flags display to the top center - moved time status to top center - dropped the killer preview to not obscure the screen so much
The much anticipated mouse sensitivity added! PLEASE ADJUST YOUR MOUSE SENSITIVITY AFTER RUNNING THE GAME BECAUSE IT MIGHT BE A BIT DIFFERENT THAN LAST VERSION. See you in the game, MM Changelog: 0.7.6 + added ctb_gen_cobra + rearranged and scaled HUD + added CTB bases HUD + added cursor sensitivity settings + smaller CTF flag + added quick join gamemode multiplayer buttons + dragunov faster 0.43->0.35; clip lowered 8->6 + fixed balancing issue + fixed respawning issue + added max respawn time 10s + fixed bug reporter destroying chat + fixed popup buttons not working + added popup msg if servers downtime + removed stun sound + fixed player going out of map side bounds + weapons menu only closes after primary picked + removed basecamp weaponry button (temporarily) + autoservershutdown default to 24 + added rcon command: addmodifier [modifier]; removemodifier [modifier]


[ 2020-10-01 16:23:23 CET ] [ Original post ]


SOLDAT 2 UPDATED (PATCHES 0.7.0 - 0.7.2)


I'm working hard on fixing the most game breaking issues like disconnects and other net issues. It's getting better and better! After everybody is happy with the fixes I'm gonna implement the most frequent suggestions (from the Discord community suggestions). (Looks like mouse sensitivity and kill feed but I have to count the votes to be sure). See you in the game, MM Changelog: [26.09.2020] 0.7.2 + added OneShot, SniperOnly and KnifeOnly modifier + fixed autobalance swithing alive player + removed stock music + twaeked respawn times + fixed some spawning issues + knife/nade has more friction + knife/grenade throw has a bit of an arc (s1-like) + grenade inherited velocity 0.5->1.0 (s1-like) + knife inherited velocity 0.5->0.0 (s1-like) + lowered volume of stun sound + fixed flag cap issues + nicer colors on dm_ash + ctb_gen_jarhead lowered max height + added network settings to client.json + fixed some net/lag issues + fixed players not assigned for player just joining + added Cycles/Custom directory + fixed non ascii characters in chat + added switch team button + fixed config wipe + backflip improved (normal jets during roll) + inherited velocity config in knife/nade not in gostek [24.09.2020] 0.7.1 + net/lag issue tweaks + fixed various issues after server disconnection + respawn only after weapon menu closed + dragunov shots to kill 2->3 + more force for jump up + tweaked jump side angle + a bit more jets + weapons menu shows up faster after death + better weapons menu hide handling + fixed possible respawning issues + fixed no message when joining max players server + connecting popup max time 3s + [dedi] added autoshutdownserverafterhours config + tweaked rolling animation + fixed gostek twitching on bike + fixed possible spawning issues + games list - default sort by players + lowered default main menu music volume + less respawn time in ctf with lots of players + added facebook social button


[ 2020-09-28 16:10:55 CET ] [ Original post ]


Soldat 2 AMA on Reddit with MM and his THD Team


Soldaters!

TODAY we're making Soldat 2 AMA on Reddit.


Where: r/games channel: https://www.reddit.com/r/Games/ EDIT: We're here: https://www.reddit.com/r/Games/comments/iz4sx4/we_are_the_team_behind_soldat_2_just_released_on/ Come and join our chat it'll be fun!!

Our team would like to play with you all after AMA!


We'll meet on the Team THD server on Steam. When: TODAY 24th of June, 10 PM CEST https://store.steampowered.com/app/474220/Soldat_2/

Transhuman Design (THD)


We are an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms. We work on our projects remotely, from different locations around the globe, without focusing on a single genre or audience. We strive to follow our instincts and passions when creating games.

Read more ABOUT our TEAM



Photo from 2016 - Some guys from our team (Soldat 2 - MM, Furai, Paul Zimmerman; Soldat - Shoozza; Geti - King Arthur's Gold; Sos Sosowski - McPixel) See you in the battlefield! And remember to have fun! MM & THD Team


[ 2020-09-24 15:31:02 CET ] [ Original post ]


SOLDAT 2 Released!


Soldat 2 Released on Steam!


Put on your rocket-boots and grab your gun. Soldat 2 is ready!


BEGIN!


https://store.steampowered.com/app/474220/Soldat_2/

WATCH the TRAILER


[previewyoutube=VCZQwggcK5M;full][/previewyoutube]

Join the LIVE!Streaming event here:


Can't join us today? No worries Grab your bowl with popcorn and watch the LIVE!Stream. We made a special Facebook event with links to all the different live streams!

Early Access Features:


  • online multiplayer (with dedicated servers)
  • iconic physics-based movement
  • essential multiplayer gamemodes (capture the flag, point capture, battle royale)
  • procedurally generated and designed levels
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • singleplayer & custom battle sandbox
  • lo-fi mode for clarity or potato pc's
  • built-in gif recording!

Join our community on Soldat 2 Discord server!



See you in the battlefield... And remember to have fun! MM & THD Team


[ 2020-09-22 18:05:26 CET ] [ Original post ]


1 DAY TO RELEASE


1 DAY


Play Soldat 2 on the release day!


Tuesday, September 22, 2020 Time: 8 PM CEST The game will cost: $13.50 with a 10% launch discount (regular price $14.99) Can't join us that day? No worries Grab your bowl with popcorn and watch the LIVE!Stream. We made a special Facebook event with links to all the different live streams!

Join the LIVE!Streaming event here:


https://www.facebook.com/events/648056772564464/?active_tab=about


Are you a streamer/gamer/person who wants to stream the gameplay? Let us all know via mail (pr@thd.vg). Wishlist NOW! https://store.steampowered.com/app/474220/Soldat_2/ Join our community on Soldat 2 Discord server! See you in the battlefield... And remember to have fun! THD Team


[ 2020-09-21 17:58:59 CET ] [ Original post ]


Soldat 2 Dedicated Server

Just released the Soldat 2 Dedicated Server.


If you want to host a server, you can do so now so it's ready for the release Tuesday! https://soldat2.com/downloads.html See you in the game! And remember to have fun ;) MM


[ 2020-09-20 19:54:01 CET ] [ Original post ]


2 DAYS TO RELEASE


You know what?!?

2 DAYS


Play Soldat 2 on the release day!


Tuesday, September 22, 2020 Time: 8 PM CEST Can't join us that day? No worries Grab your bowl with popcorn and watch the LIVE!Stream. We made a special Facebook event with links to all the different live streams!

Join the LIVE!Streaming event here:


https://www.facebook.com/events/648056772564464/?active_tab=about


Are you a streamer/gamer/person who wants to stream the gameplay? Let us all know via mail (pr@thd.vg) or in the comments section. Wishlist NOW! https://store.steampowered.com/app/474220/Soldat_2/ Join our community on Soldat 2 Discord server! And remember to have fun! THD Team


[ 2020-09-20 15:37:26 CET ] [ Original post ]


3 DAYS TO RELEASE


Soldaters! Brace yourselves!!! We start the COUNTDOWN...

3 DAYS


Release date: Tuesday, September 22, 2020 7 PM CEST Wishlist NOW! https://store.steampowered.com/app/474220/Soldat_2/ How do you like Soldat 1 movement recreated in Soldat 2? [previewyoutube=-ZZ5gH4mSuk;full][/previewyoutube] Join our community on Soldat 2 Discord server! And remember to have fun! MM


[ 2020-09-19 19:24:38 CET ] [ Original post ]


Legendary Soldat 1 movement recreated in Soldat 2


The Soldat 1 movement inspired many games including N and was analyzed in the book "Game Feel" by Steve Swink. I'm happy to have recreated it in Soldat 2 and expanded for even more fun! I've been making this sequel for over 2 years now as a "one man army" developer. [previewyoutube=-ZZ5gH4mSuk;full][/previewyoutube] It's coming to Steam on Tuesday, September 22, 2020! Wishlist if you haven't already! https://store.steampowered.com/app/474220/Soldat_2/ Join our community on Soldat 2 Discord server! And remember to have fun! MM


[ 2020-09-18 17:36:34 CET ] [ Original post ]


Soldat 2 - the finalist of the Digital Dragons Indie Showcase


Soldaters!

Soldat 2 is the finalist of the Digital Dragons Indie Showcase and you can help the game by VOTING


Winners of the event will be announced on the 18th Sept at 7 PM CEST during Digital Dragons Award Gala available on the Steam event page.

Please VOTE for Soldat 2 here


https://store.steampowered.com/sale/IndieShowcase The voting button looks like this:
Thank you :) MM


[ 2020-09-16 10:25:35 CET ] [ Original post ]


SOLDAT 2 Release Date revealed!


Soldat 2 premieres:

22nd of September 2020!


Time: 19:00 CEST


After nearly 2 years of a one man army style development I can finally announce the release date. The game is in the final phase of several weeks of multiplayer testing and will be ready for release in Early Access on Steam for Windows, Linux and Mac. WISHLIST NOW if you haven't already! It will be still in development, I'll be collecting feedback from the players and introducing new features. Soldat 2 Capture The Flag multiplayer tests gameplay on CTF_DIVISION: [previewyoutube=jrszzOrV3wM;full][/previewyoutube] Soldat 2 aims to recreate the classic experience of online deathmatch famous in Soldat, with the same physics-based movement, violence and guns. But it is much more than that with a new 2.5D look, weapons, customizations, gamemodes and experimental features such as:
  • motorbikes

  • battle royale

  • and an agar.io inspired gamemode

Early Access Features:


  • online multiplayer (with dedicated servers)
  • iconic physics-based movement
  • essential multiplayer gamemodes (capture the flag, point capture, battle royale)
  • procedurally generated and designed levels
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • singleplayer & custom battle sandbox
  • lo-fi mode for clarity or potato pc's
  • built-in gif recording!

Soldat 1


Is a legendary multiplayer game and now it has a sequel after 18 years! https://store.steampowered.com/app/638490/Soldat/ Watch my story on how the game started 18 years ago: [previewyoutube=FpWuOOs0TMg;full][/previewyoutube] Don't forget to WISHLIST if you haven't yet to get notified about the game release immediately! See you in the game! And remember to have fun ;) MM


[ 2020-09-11 16:22:09 CET ] [ Original post ]


Multiplayer Testing has begun!


Brace yourselves!

Soldat 2 Multiplayer testing is now open!





The Steam keys have been sent to players who subscribed to tests. If you got the key don't forget to check Official Soldat 2 Discord server to know when we're play testing. Soldat 2 will be released soon after testing is done and bugs are fixed! (should be a few weeks at most). Your feedback will be very helpful. Here are some new gifs from the recent test sessions, how do you like it?


See you in the game! And remember to have fun ;) MM


[ 2020-08-28 18:11:01 CET ] [ Original post ]


Multiplayer testing postponed due to critical bugs


The status of multiplayer testing is any day now for a few weeks now. Unfortunately, I encounter many critical bugs in internal testing which Im fixing constantly. So theres no point in multiplayer testing until I fix all the bugs I can find myself. So wish me luck :) The release date of Soldat 2 is also unknown at this point because everything depends on how well multiplayer testing goes. I want this game to be the best possible. In the meantime here are some gifs of bugs and bloopers:



If youd like to sign-up for testing follow this link. If you havent wishlisted Soldat 2 please do so now! Thanks and until next time, MM Lead Soldat 2 Developer


[ 2020-07-09 13:53:39 CET ] [ Original post ]


Dev Interview (Steam Game Festival)


"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more polished graphics and bug fixes most people would be happy. But I never go the easy route. So, there is an enormous amount of pressure I put on myself. I decided Soldat 2 has to be as good as the first one and even better. So, the same amount of fun is extremely hard to copy because I have to spend hours analyzing and playing Soldat 1 (I don't remember how most things were done, it was 18 years ago). And then, I have to top that with making practically every aspect of the game better, more polished, more fun". ~ MM Steam Game Festival interview Read more: https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683


[ 2020-06-22 16:48:11 CET ] [ Original post ]


We are Transhuman Design. We make indie games.


Photo from 2016 (Soldat 2 - MM, Furai, Paul Zimmerman; Soldat - Shoozza; Geti - King Arthur's Gold; Sos Sosowski - McPixel)

Transhuman Design (THD)


We are an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms.
Soldat was followed by King Arthurs Gold, a very successful (and crazy) multiplayer buildnkill game featuring ridable sharks, shields used as parachutes and catapults employed as rapid means of transport into enemy base.
We work on our projects remotely, from different locations around the globe, without focusing on a single genre or audience. We strive to follow our instincts and passions when creating games, even if from the marketing perspective it sounds like well, suicide.

Michal "MM" Marcinkowski


My name is Micha Marcinkowski and in 2002 I created a game called Soldat - a 2D side-scrolling online shooter (inspired by Liero, Quake and CS) which quickly became a world-wide phenomenon. It directly inspired games like N, Showdown Effect and Take Arms. Soldat was a true indie game before the terms indie game even existed (also free-to-play before free-to-play was coined :D). Throughout the 00s Soldat was a popular free internet game but then its popularity began dwindling down. I created other games including King Arthurs Gold which was a big success for me and my team Transhuman Design. But years passed and I got tired of working in teams and I felt I needed to make something very personal, something which I know I am good at in my heart - 2D side-scrolling mouse-driven pvp action! So about two years ago I began working on a sequel to Soldat. I came back to my roots as a one man army indie developer and since then have been developing Soldat 2. I hope to bring the same type of amazing fun gameplay that has been a hallmark of Soldat. Including the iconic movement and physics which brought so much joy to fans. On top of that I will be adding tons of new game modes, weapons and modding features and hopefully spawn a big community creating custom content on Steam Workshop (personally mods are my biggest joy when it comes to game development because I love to see players becoming developers!).

SOLDAT 2


A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's. Developed to be a 2.5D multiplayer military shooter based on classic Soldat with an expanding workshop community, customization of every part of the battle from level generation to the weapons, soldiers and game modes. Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Customization and modding will be a core feature with procedurally generated levels, custom game rules and modes, weapons, vehicles, structures and a battle simulator sandbox. Soldat 2 strives to become a powerful platform for custom created content, mods and other Soldat-like games. Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski. FEATURES
  • online multiplayer (with dedicated servers)
  • custom battle sandbox
  • procedurally generated or designed levels
  • famous flow-based movement
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • modifiers (every game parameter is editable)
  • UPCOMING...
  • full mod support
  • level editor + generator
  • explosives + level destruction
  • more character customizations
  • more weapons and equipment
  • more levels and game modes
  • classes, vehicles and other experimental features
Wishlist the game: https://store.steampowered.com/app/474220 And remember to have fun!


[ 2020-06-18 19:15:56 CET ] [ Original post ]


Steam Interview with MM + all the events of the Steam Game Festival


Steam interviewed Michal "MM" Marcinkowski


He told them interesting facts about the SOLDAT series development: "Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more polished graphics and bug fixes most people would be happy. But I never go the easy route. So, there is an enormous amount of pressure I put on myself. I decided Soldat 2 has to be as good as the first one and even better". Read more in the official STEAM DEVELOPER SPOTLIGHT: https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683

Steam Game Festival SOLDAT 2 events:


  • 17th of June, 20:00 CEST - SOLDAT 2 Live Stream by MM with QA:


https://steamcommunity.com/games/474220/announcements/detail/2406558942707337145
  • 19th of June, 20:00 CEST - CHAT with the dev:


https://steamcommunity.com/games/474220/announcements/detail/2406558942718935089 Play SOLDAT 2 demo: https://store.steampowered.com/app/474220/Soldat_2/ Watch SOLDAT 2 Steam Game Festival Trailer: [previewyoutube=PHwwE5iycjQ;full][/previewyoutube]


[ 2020-06-17 16:13:59 CET ] [ Original post ]


DEMO PATCH 0.6.24

Demo patch released for the Steam Game Festival!


CTF, 3 New Weapons and More! It showcases Capture the Flag with a new map ctf_cobra instead of Capture The Bases.
Tons of fixes and improvements. Check it out!
And if youre ready for multiplayer testing please sign-up here. New Steam Game Festival trailer: [previewyoutube=PHwwE5iycjQ;full][/previewyoutube] Changes 0.5.45-0.6.24: + added Capture the flag + added ctf_cobra + added weapon Barrett + added weapon Tec-9 + added weapon Flak Cannon + reworked fogs on all maps + improved jump anims + gostek help uses proper input + added song "Necromancide" + core settings damage scale 1.0->0.75 + more visible settings fonts and buttons + input saved to client.json + added patreon contributors list in credits + improved roll forces and roll animations + makarov slower fire rate + nade damage 1.1->0.9 + revamped gamemode thumbnails + added limb stubs and better splats + better stun drag and animation + custom battle / main menu alignment fixes + more speed needed for superman stun + less gloss on soldier skin + weapons have bigger pickup triggers + added weapons collision sound and effects + slower weapon change + improved air run animations + more crunch on gun and explosion sounds + fixed spas pellet sound + fixed shell sounds + larger weapon lights + new direction arrow + fixed makarov grip + fixed aim angle when firing + improved prone look up animation + smoother stun transitions + better colors on rheinmetall + bot paths improvements + fixed bots teams messed up in custom battle + settings can scale weapon light + fixed weapon pickups glitch when many weapons + impact angles fixed + fixed bullets not hitting hitbox Play the DEMO: https://store.steampowered.com/app/474220/Soldat_2/ Enjoy new SCREENSHOTS:




[ 2020-06-16 14:07:28 CET ] [ Original post ]


Chat with the Dev -> Steam Game Festival


Soldateers! Come and chat with me on Discord and Steam! Please ask me questions about Soldat 2, tell me what you like and what you don't like. If you remember Soldat 1 and want to ask some nostalgia related questions I'll be happy to answer those too! When: 19th of June, 20:00 CEST Where: SOLDAT 2 Discord - We'll meet in the #general channel. Steam Forums. Play the demo and have fun! https://store.steampowered.com/app/474220/Soldat_2/ Watch the TRAILER: [previewyoutube=o688aeYJ_IY;full][/previewyoutube]
See you there! MM Website | Twitter | Facebook | YouTube


[ 2020-06-15 19:21:16 CET ] [ Original post ]


Live Soldat 2 Stream by MM + Q/A (Steam Game Festival)


Hey Soldateers, MM here! I'll be live-streaming the Soldat 2 demo and giving you an overview of what to expect in the full version. If there's time I'll also show you the development version with parts of the game that aren't yet publicly available (like the level editor and other game modes). Please ask me questions, tell me what you like and what you don't like. If you remember Soldat 1 and want to ask some nostalgia related questions I'll be happy to answer those too! Come and join my stream it'll be fun!! When: 17th of June, 20:00 CEST Where: SteamStore Page, This Event Page, THD Youtube, Twitch. Chat: I will be there for you for an hour or so, answering your questions from Discord during the gameplay. Here's the SOLDAT 2 Discord server. We'll meet in the #general channel. Some new screenshots:

Wishlist the game! https://store.steampowered.com/app/474220/Soldat_2/ Watch the TRAILER: [previewyoutube=o688aeYJ_IY;full][/previewyoutube] And remember to have fun! MM Website | Twitter | Facebook | YouTube


[ 2020-06-12 12:06:46 CET ] [ Original post ]


Live Soldat 2 Stream by MM + Q/A -> posponed to 17th of June

Hey Soldateers,
As the Steam Game Festival moved a week later, the Live Stream and chat that has been announced for today, has a new date: 17th of June, 20:00 CEST Where: SteamStore Page, This Event Page, THD Youtube, Twitch. Chat: I will be there for you for an hour or so, answering your questions from Discord during the gameplay. Here's the SOLDAT 2 Discord server. We'll meet in the #general channel. Read more here: https://steamcommunity.com/games/474220/announcements/detail/2254561823450507543 Save the date! MM


[ 2020-06-10 18:41:06 CET ] [ Original post ]


Devlog 6: Making a new weapon


I wanted to add a new weapon, something that wasn't in Soldat 1... Btw, looking at explosions is so much fun!... [previewyoutube=CJDFowlEsDE;full][/previewyoutube]


[ 2020-06-09 15:41:37 CET ] [ Original post ]


Live Soldat 2 Stream by MM + Q/A (Steam Games Festival)


Hey Soldateers, MM here! I'll be live-streaming the Soldat 2 demo and giving you an overview of what to expect in the full version. If there's time I'll also show you the development version with parts of the game that aren't yet publicly available (like the level editor and other game modes). Please ask me questions, tell me what you like and what you don't like. If you remember Soldat 1 and want to ask some nostalgia related questions I'll be happy to answer those too! Come and join my stream it'll be fun!! When: 10th of June, 20:00 - 21:30 CEST Where: SteamStore Page, This Event Page, THD Youtube, Twitch. Chat: I will be there for you for an hour or so, answering your questions from Discord during the gameplay. Here's the SOLDAT 2 Discord server. We'll meet in the #general channel. Some new screenshots:

Wishlist the game! https://store.steampowered.com/app/474220/Soldat_2/ Watch the TRAILER: [previewyoutube=o688aeYJ_IY;full][/previewyoutube] And remember to have fun! MM Website | Twitter | Facebook | YouTube


[ 2020-06-05 18:00:37 CET ] [ Original post ]


Devlog 5: Recreating a classic Soldat map in Unity


Do you recognize which map MM is recreating in this new devlog? ;) [previewyoutube=aYpJBzLFjI8;full][/previewyoutube]


[ 2020-05-21 18:45:36 CET ] [ Original post ]


Devlog 4: New gamemode!

[previewyoutube=pmgbZq-MhI4;full][/previewyoutube]


[ 2020-05-14 21:08:21 CET ] [ Original post ]


Devlog 3: Coding testing multiplayer

[previewyoutube=13vbNW3nNx4;full][/previewyoutube]


[ 2020-05-07 15:59:13 CET ] [ Original post ]


The first 2 video devlogs are now live!


The first 2 video devlogs are now live on YouTube! The plan is to make regular videos of the game's development as a way to tease, educate, and entertain you. Find below both devlogs, and do not hesitate to give feedback if you have any! [previewyoutube=l470JpDM2cY;full][/previewyoutube] [previewyoutube=ujN5ssc_q4Q;full][/previewyoutube]


[ 2020-04-30 18:57:10 CET ] [ Original post ]


DEMO UPDATE 0.5.40a


New demo patch is out fixing some important issues. Meanwhile multiplayer and Capture The Flag is coming! Stay tuned! MM Environment backgrounds and skies have been improved for visibility and aesthetics:

Backflips, rolls, jets, and explosion forces have been remodelled based on S1:
Ragdolls can now fall into the foreground:
Youtube GAMEPLAY: [previewyoutube=otioVYpkIdc;full]https://youtu.be/otioVYpkIdc[/previewyoutube] Changelog 0.5.38-0.5.40: + s1-like backflip and rolls + s1-like jets + s1-like crouch speed + s1-like explosion forces + minimized stun time + superman button works as toggle or hold + superman can go thru platforms + disabled enemy collisions by default + a bit faster m79 bullet + wider more visible bullets + added aspect ratios support including 21:9 + disabled dynamic zoom + new gradient skies + Laos and Nevada scenes improved + multiple generator additions and fixes + added in-game resolution change + added in-game input config + added sniper line toggle + added ragdolls client setting + added gif recording to graphic settings + removed decals by default + camera bounds adjusted + added sharpen fullscreen filter + bots better air waypoint handling + non-ragdolls dont slide and timeout faster + better tutorial key blinking + help key is now F11 + smoother cam transition on bullet time + added quit button + added spectator tilt variable + fixed punch + ragdoll can fall into foreground + removed game launcher + fixed spas available in OMA at start + demo ends after 2nd map


[ 2020-04-22 16:38:39 CET ] [ Original post ]


Remodelling iconic Soldat movement and maps in Soldat 2

The iconic Soldat movement & physics are meticulously re-modelled in Soldat 2. MM does this by both studying the old-code and then by visual video comparison.
Also, some old maps are about to be remade. For example remake of 'ctf_ash' made in the Soldat 2 level editor:
Level Editor:
All Soldat moves are possible in Soldat 2 and more! For a full list click here. Play Soldat on Steam. Don't forget to wishlist Soldat 2 DEMO! We're working hard on polishing the game for its multiplayer release, so if you have any feedback do not hesitate to post on the official Steam forums or the Discord.


[ 2020-04-18 18:05:22 CET ] [ Original post ]


Soldat 2 Demo


The Soldat 2 demo is now live! Enjoy a singleplayer experience with One Man Army and Capture The Bases, before the full game releases as Early Access in the upcoming quarter. If you want to be alerted for future news, such as the game release, please wishlist the game on the Steam store page. We're working hard on polishing the game for its multiplayer release, so if you have any feedback do not hesitate to post on the official Steam forums or the Discord


[ 2020-03-26 19:05:52 CET ] [ Original post ]



Soldat 2
Transhuman Design
  • Developer

  • Transhuman Design
  • Publisher

  • 2020-09-22
  • Release

  • Indie Singleplayer Multiplayer
  • Tags

  • Game News Posts 101  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (372 reviews)


  • Review Score

  • https://www.soldat2.com
  • Website

  • https://store.steampowered.com/app/474220 
  • Steam Store



  • Soldat 2 Linux [620.58 M]

  • Public Linux depots

  • A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.

    Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.

    Early Access Features:

    • online multiplayer (with dedicated servers)
    • custom battle sandbox
    • procedurally generated or designed levels
    • famous flow-based movement
    • realistic weapons and military equipment
    • ragdoll physics and over the top violence
    • modifiers (every game parameter is editable)

    Planned 3 Gameplay Tiers:

    • classic-competitive
    • class-based-realistic
    • sandbox-experimental

    Upcoming (subject to change):

    • level editor + generator
    • full mod support
    • explosives + level destruction
    • more character customizations
    • more weapons and equipment
    • more levels and game modes
    • classes, vehicles and other experimental features

    Developed by one man,
    the original creator of Soldat, King Arthur's Gold and producer of Butcher
    Michal 'MM' Marcinkowski.
    MINIMAL SETUP
    • OS: Ubuntu 12 or later
    • Processor: Core 2 Duo 1.8GHz
    • Graphics: 256MB
    GAMEBILLET

    [ 5949 ]

    4.24$ (15%)
    18.39$ (8%)
    16.79$ (16%)
    1.15$ (81%)
    4.00$ (80%)
    8.59$ (14%)
    0.75$ (85%)
    3.75$ (85%)
    16.39$ (18%)
    3.43$ (14%)
    13.79$ (8%)
    2.75$ (8%)
    37.34$ (17%)
    3.99$ (20%)
    12.42$ (17%)
    12.00$ (70%)
    8.00$ (60%)
    8.38$ (16%)
    17.19$ (14%)
    5.00$ (75%)
    11.25$ (55%)
    8.27$ (17%)
    10.00$ (75%)
    12.74$ (-28%)
    24.47$ (18%)
    16.99$ (15%)
    17.59$ (12%)
    4.95$ (17%)
    25.00$ (50%)
    10.00$ (50%)
    GAMERSGATE

    [ 1903 ]

    7.49$ (63%)
    0.38$ (92%)
    0.53$ (95%)
    1.84$ (74%)
    3.75$ (81%)
    0.89$ (87%)
    5.06$ (66%)
    2.81$ (89%)
    1.69$ (81%)
    0.53$ (92%)
    2.5$ (75%)
    0.56$ (81%)
    0.75$ (92%)
    1.05$ (85%)
    4.5$ (77%)
    21.24$ (15%)
    0.53$ (92%)
    1.91$ (89%)
    0.53$ (92%)
    1.25$ (75%)
    5.55$ (72%)
    1.5$ (81%)
    1.31$ (74%)
    3.15$ (74%)
    7.3$ (51%)
    7.49$ (63%)
    1.31$ (81%)
    11.69$ (10%)
    0.68$ (83%)
    1.69$ (89%)

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