![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_dfad147c4f598b8c39a44dce07444a2153d81d24.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_83410c2955e902829153ceb46d2a8c3baa864aa9.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_44f29b621edf496cf6a094892c5c91ea275fa2b7.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_627cdfb8105315d72430e517948af0c9e13c4675.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_48de7b7d338e9b59a9779e76764c41f34ed1b33d.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_4751f246a82737fc34c7234962f586cb81a19989.1920x1080.jpg)
Version 0.7.26 is LIVE!
Hey!
One very big missing feature from were Desert Eagles. And now they are back!
So get ready for some double eagle action!
Another missing feature was...
Team Deathmatch!
Red vs Blue; can be played on all maps (including CTB generated maps).
WEAPON BALANCE:
All weapons were tweaked by darDar (thank you!) and tested in Gather matches. A very detailed list of changes is available here:
https://pastebin.com/cwm6Mh04
Most notable changes are bink/accuracy improvements, Minigun reworked and some visual improvements (smaller bullet trails; longer M79 trail).
The hit boxes were one of the major problems and I finally fixed it by introducing a 'perfect' detailed hit box system. This should further improve hitregs:
What do you think?
Please leave a comment or visit our Discord and chat with me there,
Have fun!
Changes:
+ added new weapon: Desert Eagles
+ added new gamemode: Team Deathmatch
+ added perfect hitboxes
+ darDar's weapons balance (details: https://pastebin.com/cwm6Mh04)
+ spawn nades lowered to 1
+ max nades lowered to 2
+ max player velocity 25.5->26.5
+ chainsaw damage is dependent on hitbox penetration
+ less explosion force on flag
+ fixed no flag grab sound
+ flag cant be capped after game ends
+ added no damage after game ends option
+ less cam shake
+ less cursor spray on bink
+ fixed not being able to alt emote after death
+ added physicsobject config component for setting mass and such
+ can modify explosion force on object
+ added additional makarov fire sound
+ lowered default AutoShutdown to 12hrs
+ fixed leaderboard kills not registered sometimes
[Editor]
+ fixed saving file with same name
+ fixed selecting objects that are covered by other objects
+ fixed selecting ramps and curves
+ added selected object outline
[ 2021-01-23 11:04:57 CET ] [ Original post ]
🕹️ Partial Controller Support
- Soldat 2 Linux [620.58 M]
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
[ 6079 ]
[ 1468 ]