![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_dfad147c4f598b8c39a44dce07444a2153d81d24.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_83410c2955e902829153ceb46d2a8c3baa864aa9.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_44f29b621edf496cf6a094892c5c91ea275fa2b7.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_627cdfb8105315d72430e517948af0c9e13c4675.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_48de7b7d338e9b59a9779e76764c41f34ed1b33d.1920x1080.jpg)
![Steam Image](https://steamcdn-a.akamaihd.net/steam/apps/474220/ss_4751f246a82737fc34c7234962f586cb81a19989.1920x1080.jpg)
Progress update![](https://clan.cloudflare.steamstatic.com/images/36755538/85e8fed1a41ac47edca03dbc13d57b050b80fb0a.gif)
The last couple of weeks have been very busy development-wise. Lots of stuff done including a fully functional map editor (3 months before estimated time!). But there's still a lot to do. Hopefully I can release it publicly this month.
![](https://clan.cloudflare.steamstatic.com/images/36755538/e6ebd10a063bbff89f71b3db1dd0ad96f266d5cb.gif)
New urban/apocalyptic style settings.
![](https://clan.cloudflare.steamstatic.com/images/36755538/bd1f523f1608b80629014ec19d0e736c6a94a02a.gif)
Stress testing the new graphics - much more FPS now!
![](https://clan.cloudflare.steamstatic.com/images/36755538/0292d8073dd650cfc0f6d08ca1ad7b9ea925cbef.png)
Level editor is fully functional and anyone can make maps in it. Still some improvements and fixes are needed. Feedback is welcome.
I made a timelapse video while remaking ctf_hormone. Check it out. You can learn how map making is done in S2: https://www.youtube.com/watch?v=Af2dlxZHIIk
I've been working on new game modes. The so called "progressive" game modes.
- Progressive Capture the Flag
- Progressive Team Deathmatch
- Progressive Reverse Capture the Flag
ctf_hormone with reversed flags!
The progressive gamemodes are team based. They have multiple bases and multiple stages. And the maps are much larger than typical Soldat maps.
just one of multiple stages in a single map
I've also been working on a much larger vision for a new Soldat style gameplay. It can be played by turning on the "MM's Ultra Tactical" modifier. This modifier is designed to work best with the progressive gamemodes and consists of:
- Realistic damage (1-2 shots at most)
- Fog of war
- Survival respawn mechanics (one respawn per stage)
- Slower movement and no jets (but with the same movement mechanics and trick possibilities)
All of this can be played with bots now in the "test" branch on Steam (more info on Discord how to access it).
Last but not least. Our wonderful community has been helping with managing the project. Here's a list of Trello boards with progress, bugs and feature requests:
Public board - https://trello.com/b/X07eK50H/feedbackbugs
Public mapping board - https://trello.com/b/jSUYccls/soldat-2-mapping
Test version board - https://trello.com/b/2b5nFVbO/stylized
Test version editor board - https://trello.com/b/6ym9lPzK/editor
And I can't wait to finish this up and release to public!
Have fun,
MM
[ 2021-04-02 09:15:18 CET ] [ Original post ]
Soldat 2
Transhuman Design
Developer
Transhuman Design
Publisher
2020-09-22
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(373 reviews)
Public Linux Depots:- Soldat 2 Linux [620.58 M]
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.Soldat 2 aims at recreating
the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including
procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become
a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of
Soldat,
King Arthur's Gold and producer of
Butcher Michal 'MM' Marcinkowski.
MINIMAL SETUP- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
21.21$ (15%)
1.51$ (85%)
8.49$ (15%)
21.21$ (15%)
16.79$ (16%)
4.44$ (11%)
8.44$ (16%)
16.39$ (18%)
26.09$ (13%)
2.54$ (15%)
8.25$ (17%)
5.06$ (16%)
21.99$ (12%)
17.79$ (11%)
12.38$ (17%)
21.24$ (15%)
16.99$ (15%)
17.19$ (14%)
16.59$ (17%)
1.96$ (85%)
16.96$ (15%)
17.39$ (13%)
4.19$ (16%)
8.39$ (16%)
16.52$ (17%)
4.44$ (11%)
13.34$ (11%)
50.39$ (16%)
16.79$ (16%)
52.74$ (12%)
4.75$ (81%)
1.91$ (62%)
9.0$ (70%)
4.5$ (70%)
2.5$ (75%)
0.9$ (92%)
0.75$ (85%)
9.37$ (63%)
4.46$ (70%)
1.05$ (85%)
3.61$ (79%)
9.99$ (50%)
2.25$ (85%)
6.38$ (57%)
0.85$ (83%)
9.56$ (62%)
16.0$ (60%)
5.1$ (83%)
1.5$ (85%)
1.8$ (70%)
0.6$ (91%)
0.75$ (85%)
0.85$ (91%)
1.74$ (83%)
7.49$ (63%)
7.49$ (63%)
11.69$ (10%)
5.0$ (75%)
7.13$ (76%)
4.11$ (81%)
FANATICAL BUNDLES
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15 days, 9 hours, 20 minutes
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356440 days, 1 hours, 20 minutes
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26 days, 9 hours, 20 minutes
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21 days, 9 hours, 20 minutes
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Time left:
28 days, 9 hours, 20 minutes
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Time left:
54 days, 8 hours, 20 minutes
HUMBLE BUNDLES
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Time left:
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