Big thanks again to all supporters that bought the game in Early Access. I can safely continue developing the game - moving steadily towards full release. Here's the gist of what I've been doing the past month:
(all of this is obviously a work in-progress - feedback appreciated!)
* REMADE MAIN MENU
Clean, minimalist emphasizing a return to a basic style of the game itself
* NEW MENU COLOR SCHEME
Simple militaristic in-game menus color scheme
* ADDED SERVER GREET MESSAGE
A new "Source engine" style greet message when joining the game. Shows basic game info + modifiers + greet message (editable by admin)
* ADDED FLAG CAPTURE CAM AND WIN CAM
If somebody captures a flag or wins a match in deathmatch he/she gets highlighted
* BETTER PERFORMANCER AND FASTER LOADING TIMES
Can't emphasize enough how much time and effort has gone into making this game FAST!
Everything is faster including the dedicated server and in-game editor!
* REWORKED NET CODE
I rewrote a bunch of the netcode and fixed multiple network issues. Net code is MUCH smoother now. However there are some new bugs which I'll be fixing in the upcoming weeks.
* ADDED CLIENT/SERVER C# SCRIPTING
A big addition for modders and server admins. The top-level scripts governing Rules like Capture the Flag have been moved to C# scripts available for everyone to modify. Also game mode files have been moved to editable .json files. Super easy to create new game modes now!
* EDITOR IMPROVEMENTS, FIXES AND BETTER UI LAYOUT
* CLASSIC MAPS REMADE
A community effort - thanks to all the contributors!
dm_rok remade by prototype
All DM Arena maps remade by darDar
* NEW COMMUNITY MAPS
* FUN STUFF FROM THE DISCORD COMMUNITY
* MULTIPLAYER TESTING HAS BEGUN THIS WEEK
Come join if you want to help out!
last but not least...
* I'M REMAKING THE VISUALS AGAIN
I was heading towards a public release this month but after network tests I feel the game isn't up to my standard. I feel the visuals and game feel aren't there. I decided to postpone a public release and return back to the drawing board... So I'm experimenting with improving the visual style. Here's a screenshot of a test called "comics + Apocalypse Now":
Stay tuned for more...
The TEST version - so everything I mentioned here - is available to play on the Steam testing branch.
To access the test version:
1. In Steam Library [right click] Soldat 2 - Properties... Betas... TESTING
2. Password: transhumandesign
Join Discord if you need help,
https://discord.com/invite/Ar3QM7d
Have fun!
MM
Soldat 2
Transhuman Design
Transhuman Design
2020-09-22
Indie Singleplayer Multiplayer
Game News Posts 101
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(372 reviews)
https://www.soldat2.com
https://store.steampowered.com/app/474220 
Soldat 2 Linux [620.58 M]
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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