Quick patch fixing the most pressing issues + adding some more maps to the pool!
ctf_rotten (remade by proto)
ctf_ash (remade by darDar)
Have fun!
MM
Changelog:[14.04.2022] 0.8.3t
added ctf_rotten, ctf_ash
fixed map voting
DM/TDM is classic by default (Arena modifier separate)
CTF/TDM: shorter respawns when lots of players
CTF: less random pickups
ctf_wretch: fixed visual glitch in background
ctf_dogbite: better flag area
Dragunov: tiny bit stronger
Barrett: longer reload
MP5: ammo 30->25, more selfbink
fixed flag return sound not playing issue
removed dm_arena_classic, dm_rotten_classic
ranked: added ctf_ash, ctf_rotten
ranked: removed ctf_laos
ranked: added South America region
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
online multiplayer (with dedicated servers)
custom battle sandbox
procedurally generated or designed levels
famous flow-based movement
realistic weapons and military equipment
ragdoll physics and over the top violence
modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
classic-competitive
class-based-realistic
sandbox-experimental
Upcoming (subject to change):
level editor + generator
full mod support
explosives + level destruction
more character customizations
more weapons and equipment
more levels and game modes
classes, vehicles and other experimental features
Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski.