What's coming next?
So we got... 6 patches/hotfixes this week (nearly once a day). The most significant change is how RPG is handled. The guided rocket is now active when HOLDING FIRE (LMB). This brings new possibilities, also if you liked the LAW in S1 you'll feel at home with the new RPG.
I added as much maps into the ranked pool as possible (with the help of proto and darDar). Bringing back some tried and trusted S1 maps: ctf_rotten
ctf_ash
ctf_x
ctf_steel
ctf_lanubya
[expand type=CHANGELOG] [21.04.2022] 0.8.6a added ctf_steel, ctf_lanubya, ctf_x removed camera lock on death removed spectator cam after weapons menu RPG: guided if Fire pressed; increased damage RocketLauncher: removed bink M79: lower velocity volume down on all interface and gamemode sounds fixed blinking flag icons before match starts faster flag icon blink ranked: fixed sometimes error "game not found" on end results ranked: fixed send leave game and cancel search ranked: fixed reconnecting to server after pressing Find Match ranked: queue options are saved ranked: clicking Find Match on different queue (while in queue) requeues ranked: returning from game returns back to ranked window DM/TDM: higher scorelimit DM/TDM: added warmup in solo increased voting time limit 10s->15s added error popup if Steam fails to load fixed Discord widget showing bots on server fixed tiny mini medkits fixed FogOfWar flipped screen issue voted map takes gamemode and modifier from cycle file Zone modifier makes ScoreLimit 0 ctf_dogbite: tweak upper path ctf_ash: tweaked colors server: autoshutdown after 12 hours (autoconfig.ini AutoShutdownAfterHours) server: added net/mem stats without netdebug [18.04.2022] 0.8.5a fixed various voting issues ranked: fixed various issues fixed DC if vote arrived too late medkit size is dependent on heal amount added option to reconnect to Steam if failed to auth map background with DetailedBackgrounds off is fog color added white outline to self kill logs Agar giant is more resistant Agar pickup gives 15HP Spas: a bit slower bullet velocity Steyr: 25->30 bullets Ak: 30->35 bullets Dragunov: a bit less bink Deagles: a bit slower fire interval CTF: 0.5s less respawn time CTF: drop medkits are 33HP; random medkits are 50HP CTF: score flag icon shows if flag gone (s1-style) CTF: flag gone icon blinks DM/TDM score limit raised a bit fixed Discord widget showing bots on server client: fixed flag not returned when capped issue server: autoshutdown after 75 games official server max players = 12 [15.04.2022] 0.8.4a ranked: a bit longer end results ranked: added match identifier to UI ranked: fixed history not showing ties ranked: fixed end game not showing tie ctf: death drop medkits reduced to 50HP kill log: a bit darker background on killed server: removed autoshutdown removed matchmaking logs spam increased mouse scroll sensitivity change weapon with mouse scroll works up or down fixed Steam icon on mac/linux [14.04.2022] 0.8.3a added ctf_rotten, ctf_ash fixed map voting DM/TDM is classic by default (Arena modifier separate) CTF/TDM: shorter respawns when lots of players CTF: less random pickups ctf_wretch: fixed visual glitch in background ctf_dogbite: better flag area Dragunov: tiny bit stronger Barrett: longer reload MP5: ammo 30->25, more selfbink fixed flag return sound not playing issue removed dm_arena_classic, dm_rotten_classic ranked: added ctf_ash, ctf_rotten ranked: removed ctf_laos ranked: added South America region [13.04.2022] 0.8.2a fixed random infinite map reloading on server [/expand]
The game needs more players. There's a series of planned events to help with this. The first one is a free weekend on Steam. But for that to happen I need to prepare the game for a mass influx of players and we're not there yet. There are some critical issues that need to be fixed, like: - lost connection / ghost players during the game - server memory leak - players remaining black after spawn - RPG rocket desyncs - flag cap not working sometimes - issues with ranked matches Other than that: - I want to bring even more classic and new maps so it doesn't get boring - add mute function (and more moderation options) - add team chat - add bindable taunts Those are the things I will be focusing on in the upcoming weeks. See you on Discord and.. Have fun! MM
[ 2022-04-22 15:48:15 CET ] [ Original post ]
I feel the big "Total Rehaul" release was a success. It brought back people into the game and we have servers with players and ranked matches going on! Although we still need a much larger player base, but more on that at the end of this post...
I think fri on Discord sums up some general positive feelings about the new Soldat 2:
My priority now is bringing in more players as well as fixing critical bugs, adding maps and fixing/improving ranked matches.
Significant changes:
So we got... 6 patches/hotfixes this week (nearly once a day). The most significant change is how RPG is handled. The guided rocket is now active when HOLDING FIRE (LMB). This brings new possibilities, also if you liked the LAW in S1 you'll feel at home with the new RPG.
I added as much maps into the ranked pool as possible (with the help of proto and darDar). Bringing back some tried and trusted S1 maps: ctf_rotten
ctf_ash
ctf_x
ctf_steel
ctf_lanubya
Detailed changelog
[expand type=CHANGELOG] [21.04.2022] 0.8.6a added ctf_steel, ctf_lanubya, ctf_x removed camera lock on death removed spectator cam after weapons menu RPG: guided if Fire pressed; increased damage RocketLauncher: removed bink M79: lower velocity volume down on all interface and gamemode sounds fixed blinking flag icons before match starts faster flag icon blink ranked: fixed sometimes error "game not found" on end results ranked: fixed send leave game and cancel search ranked: fixed reconnecting to server after pressing Find Match ranked: queue options are saved ranked: clicking Find Match on different queue (while in queue) requeues ranked: returning from game returns back to ranked window DM/TDM: higher scorelimit DM/TDM: added warmup in solo increased voting time limit 10s->15s added error popup if Steam fails to load fixed Discord widget showing bots on server fixed tiny mini medkits fixed FogOfWar flipped screen issue voted map takes gamemode and modifier from cycle file Zone modifier makes ScoreLimit 0 ctf_dogbite: tweak upper path ctf_ash: tweaked colors server: autoshutdown after 12 hours (autoconfig.ini AutoShutdownAfterHours) server: added net/mem stats without netdebug [18.04.2022] 0.8.5a fixed various voting issues ranked: fixed various issues fixed DC if vote arrived too late medkit size is dependent on heal amount added option to reconnect to Steam if failed to auth map background with DetailedBackgrounds off is fog color added white outline to self kill logs Agar giant is more resistant Agar pickup gives 15HP Spas: a bit slower bullet velocity Steyr: 25->30 bullets Ak: 30->35 bullets Dragunov: a bit less bink Deagles: a bit slower fire interval CTF: 0.5s less respawn time CTF: drop medkits are 33HP; random medkits are 50HP CTF: score flag icon shows if flag gone (s1-style) CTF: flag gone icon blinks DM/TDM score limit raised a bit fixed Discord widget showing bots on server client: fixed flag not returned when capped issue server: autoshutdown after 75 games official server max players = 12 [15.04.2022] 0.8.4a ranked: a bit longer end results ranked: added match identifier to UI ranked: fixed history not showing ties ranked: fixed end game not showing tie ctf: death drop medkits reduced to 50HP kill log: a bit darker background on killed server: removed autoshutdown removed matchmaking logs spam increased mouse scroll sensitivity change weapon with mouse scroll works up or down fixed Steam icon on mac/linux [14.04.2022] 0.8.3a added ctf_rotten, ctf_ash fixed map voting DM/TDM is classic by default (Arena modifier separate) CTF/TDM: shorter respawns when lots of players CTF: less random pickups ctf_wretch: fixed visual glitch in background ctf_dogbite: better flag area Dragunov: tiny bit stronger Barrett: longer reload MP5: ammo 30->25, more selfbink fixed flag return sound not playing issue removed dm_arena_classic, dm_rotten_classic ranked: added ctf_ash, ctf_rotten ranked: removed ctf_laos ranked: added South America region [13.04.2022] 0.8.2a fixed random infinite map reloading on server [/expand]
What's next?
The game needs more players. There's a series of planned events to help with this. The first one is a free weekend on Steam. But for that to happen I need to prepare the game for a mass influx of players and we're not there yet. There are some critical issues that need to be fixed, like: - lost connection / ghost players during the game - server memory leak - players remaining black after spawn - RPG rocket desyncs - flag cap not working sometimes - issues with ranked matches Other than that: - I want to bring even more classic and new maps so it doesn't get boring - add mute function (and more moderation options) - add team chat - add bindable taunts Those are the things I will be focusing on in the upcoming weeks. See you on Discord and.. Have fun! MM
Soldat 2
Transhuman Design
Transhuman Design
2020-09-22
Indie Singleplayer Multiplayer
Game News Posts 101
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(372 reviews)
https://www.soldat2.com
https://store.steampowered.com/app/474220 
Soldat 2 Linux [620.58 M]
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
MINIMAL SETUP
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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