08.19 PATCH RELEASED
Because there were a few network issues I decided to do the equivalent of replacing an engine in a running car. And thanks to that, the network code turned out to be much smoother, faster and reliable. This should fix disconnects, ghost players and other issues. But there might be some new bugs, because this is very fresh. So please report! Ping times are much LOWER now and it's visibly easier to dodge rockets like this:
I'm happy the mapping community is thriving! So most likely with each patch there will come a new map. The ones added in this patch are: ctf_tyrus by darDar (it was inspired by ctf_ash somehow)
ctf_dopamine by MM (inspired by ctf_hormone)
* Weapons have been tweaked:
* Ranked mode fixes Norbo and I have been sweating a lot to fix ranked issues. Multiple issues have been fixed for good I hope. Reconnecting should work better. Matches should be a lot more stable now!
[expand type=details] [30.04.2022] 0.8.19a added gamemode and modifiers in next map loading screen default solo lobby map is ctf_laos fixed chat moving towards right each match quieter Agar sounds [29.04.2022] 0.8.18t added F keys for voting or closing vote more net stability ctf_dopamine: improvements weapons: changes fixed error on flag cap [28.04.2022] 0.8.17t added ctf_dopamine, ctf_tyrus rehauled low-level network code: fixed disconnects/ghost players issues better ping times much more stable handling of lousy connections crouching/prone decreases gun spray by half removed teammate superman dash collision increased change weapon time slightly movement spray is affected by player speed not just by movement keys added 20 sec remaining sound countdown voting tries not to pick maps that were in vote previously ranked: fixed bot disconnection issues ranked: fixed rejoin button fixed rich presence joining local server fixed lobby tooltip staying after map change issue fixed autobalance threshold on join 2->1 fixed bullets showing in HUD when ammo unlimited public CTF match 8 mins -> 10 mins fixed selfkill adding kill to score ping in scoreboard and servers list is now "latency" not roundtrip scoreboard: fixed too narrow ping text Agar modifier: a bit less damage resistant giant Space modifier: less speedy SniperOnly modifier: added grenades server: retries on port blocked instead of shutdown server: retries websocket port blocked server: added duplicate name check server: fixed GameServer.AdminPlayfabId fixed disconnect when joining a finished CTF match ctf_ash: added gap in middle passage weapons: various changes [/expand]
Norbo is planning on adding ranked 1v1 DM and 2v2! + web stats! Still some annoying bugs to squash like the RPG rocket desync. Moderation and competitive features are needed like: mute function, team chat, taunts etc. Other than that there's hundreds of community suggestions which I'll try to implement in the next weeks like cornerboosts etc. In the long run... when I'm happy with the stability of Soldat 2 there will be free weekends and promotions to bring in more players! Remember to have fun! MM
[ 2022-04-30 07:26:00 CET ] [ Original post ]
Bug or feature? :)
Just kidding, it was a bug discovered while testing the new netcode. But it's fixed now (hopefully). Would be a fun bonus pickup though? :)
NETCODE REHAUL
Because there were a few network issues I decided to do the equivalent of replacing an engine in a running car. And thanks to that, the network code turned out to be much smoother, faster and reliable. This should fix disconnects, ghost players and other issues. But there might be some new bugs, because this is very fresh. So please report! Ping times are much LOWER now and it's visibly easier to dodge rockets like this:
2 ORIGINAL NEW MAPS
I'm happy the mapping community is thriving! So most likely with each patch there will come a new map. The ones added in this patch are: ctf_tyrus by darDar (it was inspired by ctf_ash somehow)
ctf_dopamine by MM (inspired by ctf_hormone)
OTHER NOTABLE CHANGES
* Weapons have been tweaked:
- crouching and prone will decrease gun spray (and bink) by half
- movement spray works now like in s1 (depends on velocity not on keys pressed)
- autos bullet speed is higher + higher accuracy
- less bink on m79
- overall less bullet knockout (decreasing player speed)
* Ranked mode fixes Norbo and I have been sweating a lot to fix ranked issues. Multiple issues have been fixed for good I hope. Reconnecting should work better. Matches should be a lot more stable now!
CHANGELOG
[expand type=details] [30.04.2022] 0.8.19a added gamemode and modifiers in next map loading screen default solo lobby map is ctf_laos fixed chat moving towards right each match quieter Agar sounds [29.04.2022] 0.8.18t added F keys for voting or closing vote more net stability ctf_dopamine: improvements weapons: changes fixed error on flag cap [28.04.2022] 0.8.17t added ctf_dopamine, ctf_tyrus rehauled low-level network code: fixed disconnects/ghost players issues better ping times much more stable handling of lousy connections crouching/prone decreases gun spray by half removed teammate superman dash collision increased change weapon time slightly movement spray is affected by player speed not just by movement keys added 20 sec remaining sound countdown voting tries not to pick maps that were in vote previously ranked: fixed bot disconnection issues ranked: fixed rejoin button fixed rich presence joining local server fixed lobby tooltip staying after map change issue fixed autobalance threshold on join 2->1 fixed bullets showing in HUD when ammo unlimited public CTF match 8 mins -> 10 mins fixed selfkill adding kill to score ping in scoreboard and servers list is now "latency" not roundtrip scoreboard: fixed too narrow ping text Agar modifier: a bit less damage resistant giant Space modifier: less speedy SniperOnly modifier: added grenades server: retries on port blocked instead of shutdown server: retries websocket port blocked server: added duplicate name check server: fixed GameServer.AdminPlayfabId fixed disconnect when joining a finished CTF match ctf_ash: added gap in middle passage weapons: various changes [/expand]
WHAT'S NEXT?
Norbo is planning on adding ranked 1v1 DM and 2v2! + web stats! Still some annoying bugs to squash like the RPG rocket desync. Moderation and competitive features are needed like: mute function, team chat, taunts etc. Other than that there's hundreds of community suggestions which I'll try to implement in the next weeks like cornerboosts etc. In the long run... when I'm happy with the stability of Soldat 2 there will be free weekends and promotions to bring in more players! Remember to have fun! MM
Soldat 2
Transhuman Design
Transhuman Design
2020-09-22
Indie Singleplayer Multiplayer
Game News Posts 101
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(372 reviews)
https://www.soldat2.com
https://store.steampowered.com/app/474220 
Soldat 2 Linux [620.58 M]
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
MINIMAL SETUP
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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[ 5951 ]
GAMERSGATE
[ 1903 ]
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