GUN CLARITY UPDATE
Desert Eagles are now golden! But not for swag or as a paid DLC (ugh). But to make them visually distinct from knives. Mp5 is held in a proper SMG position making it distinct from the Steyr. Steyr has a new saturated color and a laser sight attachment (just visual) to make it discernible. All weapons have also adjusted colors and sizes. Here are the most important changes:
New map added to the Deathmatch pool made by Jok.
For more maps visit! https://tms2.jrgp.org/
A handful of major bugs fixed and FPS improved! Changes 0.8.31a -> 0.8.34a [expand type=details] [03.06.2022] 0.8.34a fixed FPS drop after a while fixed corpses staying for entire match fixed superman dash sound effects on teammates fixed flag pickup radius too small added VoiceLowerVolume to control volume during announcement or radio command fixed skin color yellow in deathmatch pitch gostek black color reserved [02.06.2022] 0.8.33t fixed newly joined player joining larger team issue autobalance starts working only if team score different fixed match history in reverse order fixed ragdolls freeze spawn protection is lost if fire pressed, throw or grenade button released if throw pressed during weapon change - throw is buffered removed Steyr laser sight fixed errors smaller Dragunov, Minigun improved chainsaw, rheinmetall, spas colors golden Deagles fixed radio commands heard by other team [01.06.2022] 0.8.32t remade most gun colors, gun and hand positions for better visibility can always switch team in solo death drops timeout increased 8s->15s random drops float flag auto-return time increased to 25s added flag blink 5s before auto-return added TeamOutlines settings to disable outlines and show clothes team colors fixed dead player not turning into ragdoll sometimes on graphics 0 fixed team bullet bink fixed team hits counting into stats fixed team bullet hit animation fixed lobby not working when playing solo after online match spawn protection is lost if fire, throw or grenade button pressed flag optimizations chat optimizations animations optimizations ragdoll optimizations [/expand] See you on Discord! Have fun! MM
[ 2022-06-03 14:22:48 CET ] [ Original post ]
This patch fixes FPS issues (and improves!), fixes most common bugs and greatly clarifies gun visibility.
Gun clarity
Desert Eagles are now golden! But not for swag or as a paid DLC (ugh). But to make them visually distinct from knives. Mp5 is held in a proper SMG position making it distinct from the Steyr. Steyr has a new saturated color and a laser sight attachment (just visual) to make it discernible. All weapons have also adjusted colors and sizes. Here are the most important changes:
dm_monument
New map added to the Deathmatch pool made by Jok.
For more maps visit! https://tms2.jrgp.org/
Changelog
A handful of major bugs fixed and FPS improved! Changes 0.8.31a -> 0.8.34a [expand type=details] [03.06.2022] 0.8.34a fixed FPS drop after a while fixed corpses staying for entire match fixed superman dash sound effects on teammates fixed flag pickup radius too small added VoiceLowerVolume to control volume during announcement or radio command fixed skin color yellow in deathmatch pitch gostek black color reserved [02.06.2022] 0.8.33t fixed newly joined player joining larger team issue autobalance starts working only if team score different fixed match history in reverse order fixed ragdolls freeze spawn protection is lost if fire pressed, throw or grenade button released if throw pressed during weapon change - throw is buffered removed Steyr laser sight fixed errors smaller Dragunov, Minigun improved chainsaw, rheinmetall, spas colors golden Deagles fixed radio commands heard by other team [01.06.2022] 0.8.32t remade most gun colors, gun and hand positions for better visibility can always switch team in solo death drops timeout increased 8s->15s random drops float flag auto-return time increased to 25s added flag blink 5s before auto-return added TeamOutlines settings to disable outlines and show clothes team colors fixed dead player not turning into ragdoll sometimes on graphics 0 fixed team bullet bink fixed team hits counting into stats fixed team bullet hit animation fixed lobby not working when playing solo after online match spawn protection is lost if fire, throw or grenade button pressed flag optimizations chat optimizations animations optimizations ragdoll optimizations [/expand] See you on Discord! Have fun! MM
Soldat 2
Transhuman Design
Transhuman Design
2020-09-22
Indie Singleplayer Multiplayer
Game News Posts 101
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(372 reviews)
https://www.soldat2.com
https://store.steampowered.com/app/474220 
Soldat 2 Linux [620.58 M]
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
MINIMAL SETUP
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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