A bunch of longstanding bug fixes and spectator mode fixes.
[30.06.2022] 0.8.42a
updated: ctf_Tyrus, ctf_Campsite
fixed spectator kicked after a minute
fixed new player joining Red when teams equal and Red is winning
fixed missing AutoShutdownAfterMatches in autoconfig.ini
fixed janky Start and Randomize button in Lobby
fixed spectator can start vote
fixed spectator messing up map votes
fixed votemap window not hiding if F* keys used
fixed votemap fails if player joins during vote
fixed spectators messing up FillBotsCount
flag pickup box has a bit more horizontal size
reverted to old mouse cursor behaviour on OSX/Linux
server greet window can be closed with jets key (RMB) or Esc
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
online multiplayer (with dedicated servers)
custom battle sandbox
procedurally generated or designed levels
famous flow-based movement
realistic weapons and military equipment
ragdoll physics and over the top violence
modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
classic-competitive
class-based-realistic
sandbox-experimental
Upcoming (subject to change):
level editor + generator
full mod support
explosives + level destruction
more character customizations
more weapons and equipment
more levels and game modes
classes, vehicles and other experimental features
Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski.