0.8.46 patch released
Useful for spotting if an enemy still has grenades left.
ctf_Division remade by Haste
dm_Emblem by Jok
The gist of changes are described here Other than that Minigun will overheat and some guns have penetration (with loss of velocity).
* Separate head/torso/legs damage modifiers * Separate bullet flag push force * Deadly polygon (this is the first of a series of additions to make climbing mode possible!)
(Haste has already started working on a map)
[expand type=details] [26.08.2022] 0.8.46a added hitmark when touched deadly polygon fixed gameplay settings not applied to reloaded modifiers minigun cools down when reloading fixed multiple hits sometimes when bullet penetrates [25.08.2022] 0.8.45a Barret bullet loses velocity after penetration Rheinmetall and Minigun bullets penetrate added Minigun overheating Minigun has more ammo and damage added Weapon hitbox damage modifiers added Weapon:BulletFlagForce separate from BulletForce added Weapon:Penetration value between 0 and 1 affecting bullet velocity after hit [24.08.2022] 0.8.44a added ctf_Division, dm_emblem added Deadly polygon type added carried grenade on gostek belt added HeadbuttsOnly modifer grenade self boost direction tied to mouse aim fixed RPG not killing in one shot weapon modifier changes (https://pastebin.com/dzMd4nGj) all modifiers reload when returning to game window F2 toggles different debug views ranked: sorting based on lowerSkillEstimate instead of mu [/expand] More stuff coming, Have fun! MM
[ 2022-08-26 13:01:57 CET ] [ Original post ]
I'm back from a summer break and have started some good work as you can see in this patch. Most notable changes are:
Grenades visible on gostek belt
Useful for spotting if an enemy still has grenades left.
New maps
ctf_Division remade by Haste
dm_Emblem by Jok
Weapon modifier changes
The gist of changes are described here Other than that Minigun will overheat and some guns have penetration (with loss of velocity).
Modding additions
* Separate head/torso/legs damage modifiers * Separate bullet flag push force * Deadly polygon (this is the first of a series of additions to make climbing mode possible!)
(Haste has already started working on a map)
Changelog:
[expand type=details] [26.08.2022] 0.8.46a added hitmark when touched deadly polygon fixed gameplay settings not applied to reloaded modifiers minigun cools down when reloading fixed multiple hits sometimes when bullet penetrates [25.08.2022] 0.8.45a Barret bullet loses velocity after penetration Rheinmetall and Minigun bullets penetrate added Minigun overheating Minigun has more ammo and damage added Weapon hitbox damage modifiers added Weapon:BulletFlagForce separate from BulletForce added Weapon:Penetration value between 0 and 1 affecting bullet velocity after hit [24.08.2022] 0.8.44a added ctf_Division, dm_emblem added Deadly polygon type added carried grenade on gostek belt added HeadbuttsOnly modifer grenade self boost direction tied to mouse aim fixed RPG not killing in one shot weapon modifier changes (https://pastebin.com/dzMd4nGj) all modifiers reload when returning to game window F2 toggles different debug views ranked: sorting based on lowerSkillEstimate instead of mu [/expand] More stuff coming, Have fun! MM
Soldat 2
Transhuman Design
Transhuman Design
2020-09-22
Indie Singleplayer Multiplayer
Game News Posts 101
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(372 reviews)
https://www.soldat2.com
https://store.steampowered.com/app/474220 
Soldat 2 Linux [620.58 M]
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
MINIMAL SETUP
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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