15 new maps + fixes/improvements!
7 maps improved. 15 maps added. Some of the new ones:
ctf_brutalist by challz
ctf_busta by challz
ctf_basalt by proto
ctf_jungle by challz
dm_stratum by Jok
dm_zero by proto
dm_gear by proto
dm_solstice by challz
Some of the most annoying bugs in ranked play have been fixed: like spectator being stuck on dead player and side menu interfering with cursor (you can disable it entirely in settings now). Also due to the constant great work by Norbo and jrgp the ranked matches and servers are much more stable now.
Changes from last version can be compared here: https://www.diffchecker.com/6mF7J5Ic/ Feedback is welcome!
Fixes based on feedback + added file read/writing support. Check Scripts/Standard/Example01.cs and Scripts/Standard/Example02.cs
[expand type=details] [22.02.2023] 0.8.63a added dm_rift (Jok), dm_zero (proto), dm_solstice (challz), dm_lab (proto), dm_stratum (Jok), dm_gear (proto) added ctf_busta (challz), ctf_brutalist (challz), ctf_jungle (challz), ctf_basalt (proto) added ctf_anthill (proto), ctf_newbia (proto), ctf_spark (Vauat & Turko), ctf_huracan (darDar), ctf_hive (Jok) updated ctf_limbo by proto (better colors https://discord.com/channels/498800300199772162/844258244372856872/1069012038938013797) updated ctf_tyrus by darDar (layout changes https://discord.com/channels/498800300199772162/844258244372856872/1068543125670342806) updated ctf_lanubya (layout changes) updated ctf_x (removed big boxes from the bridge) updated ctf_ash (removed big boxes near the flag) updated ctf_dopamine by MM (better movement flow in mid route, improved spawn location, fixed flag spawn, some more details updated by darDar (small layout changes) fixed spectator blocked on dead player fixed Domination not working fixed Input, TryGetComponent and other minor scripting issues added script Example02.cs showing how to read/write files fixed join url region case sensitive [10.02.2023] 0.8.62t side menu hides and is not responsive faster after key released fixed player match history error added compiling scripts... popup script docs updated (https://soldat2.com/docs) [06.02.2023] 0.8.61t Barrett ready sound improved (like in S1) added Barrett fire ready sound after reload clip fixed bink still there after picking up or changing weapon removed player left chat message when spectator leaves fixed match start affected by spectators count fixed radio commands interfering with mouse control added GameSettings.ShowRadioCommands to disable the display of radio commands fixed client changes to _default.json affecting multiplayer games weapon modifier changes (https://www.diffchecker.com/6mF7J5Ic/) [/expand] More stuff coming, stay tuned on Discord! Have fun! MM
[ 2023-02-22 09:38:47 CET ] [ Original post ]
New maps
7 maps improved. 15 maps added. Some of the new ones:
ctf_brutalist by challz
ctf_busta by challz
ctf_basalt by proto
ctf_jungle by challz
dm_stratum by Jok
dm_zero by proto
dm_gear by proto
dm_solstice by challz
Ranked fixes
Some of the most annoying bugs in ranked play have been fixed: like spectator being stuck on dead player and side menu interfering with cursor (you can disable it entirely in settings now). Also due to the constant great work by Norbo and jrgp the ranked matches and servers are much more stable now.
Weapon modifier
Changes from last version can be compared here: https://www.diffchecker.com/6mF7J5Ic/ Feedback is welcome!
Scripting improvements
Fixes based on feedback + added file read/writing support. Check Scripts/Standard/Example01.cs and Scripts/Standard/Example02.cs
Changelog:
[expand type=details] [22.02.2023] 0.8.63a added dm_rift (Jok), dm_zero (proto), dm_solstice (challz), dm_lab (proto), dm_stratum (Jok), dm_gear (proto) added ctf_busta (challz), ctf_brutalist (challz), ctf_jungle (challz), ctf_basalt (proto) added ctf_anthill (proto), ctf_newbia (proto), ctf_spark (Vauat & Turko), ctf_huracan (darDar), ctf_hive (Jok) updated ctf_limbo by proto (better colors https://discord.com/channels/498800300199772162/844258244372856872/1069012038938013797) updated ctf_tyrus by darDar (layout changes https://discord.com/channels/498800300199772162/844258244372856872/1068543125670342806) updated ctf_lanubya (layout changes) updated ctf_x (removed big boxes from the bridge) updated ctf_ash (removed big boxes near the flag) updated ctf_dopamine by MM (better movement flow in mid route, improved spawn location, fixed flag spawn, some more details updated by darDar (small layout changes) fixed spectator blocked on dead player fixed Domination not working fixed Input, TryGetComponent and other minor scripting issues added script Example02.cs showing how to read/write files fixed join url region case sensitive [10.02.2023] 0.8.62t side menu hides and is not responsive faster after key released fixed player match history error added compiling scripts... popup script docs updated (https://soldat2.com/docs) [06.02.2023] 0.8.61t Barrett ready sound improved (like in S1) added Barrett fire ready sound after reload clip fixed bink still there after picking up or changing weapon removed player left chat message when spectator leaves fixed match start affected by spectators count fixed radio commands interfering with mouse control added GameSettings.ShowRadioCommands to disable the display of radio commands fixed client changes to _default.json affecting multiplayer games weapon modifier changes (https://www.diffchecker.com/6mF7J5Ic/) [/expand] More stuff coming, stay tuned on Discord! Have fun! MM
Soldat 2
Transhuman Design
Transhuman Design
2020-09-22
Indie Singleplayer Multiplayer
Game News Posts 101
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(372 reviews)
https://www.soldat2.com
https://store.steampowered.com/app/474220 
Soldat 2 Linux [620.58 M]
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
MINIMAL SETUP
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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