Most notables changes:
RPG:
removed guided rocket (due to desync / invisible rocket)
is now similar to the M72 from Soldat 1
now has CursorBink (need to hold the cursor still for a short duration to gain accuracy)
Makarov:
is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button and to make it more competitive)
RocketLauncher:
+1 extra rocket
doesn't start loaded (attackers had no chance against a spawning RL)
Steyr AUG:
Ammo: 25 -> 30
M79:
now has a small fire delay
* some small FOV/maxvelocity tweaks to tackle close combat weapon domination:
slightly more FOV, slightly less max. velocity
* remade most bullet forces
* Map changes
ctf_crossfire - hotfix (removed invisible colliding protoshape)
replaced ctf_spark with ctf_spark2 (darDar)
replaced ctf_ash with ctf_ash_r (haste)
Big thanks to darDar for compiling these changes and motivating me to make this update despite my busy schedule!
Have fun,
MM
A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
Early Access Features:
online multiplayer (with dedicated servers)
custom battle sandbox
procedurally generated or designed levels
famous flow-based movement
realistic weapons and military equipment
ragdoll physics and over the top violence
modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
classic-competitive
class-based-realistic
sandbox-experimental
Upcoming (subject to change):
level editor + generator
full mod support
explosives + level destruction
more character customizations
more weapons and equipment
more levels and game modes
classes, vehicles and other experimental features
Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski.