You won’t be prepared. Each game level is procedurally generated with random enemies, items, weapons and skills – each run features unique challenges.
Building your deck is tricky. Your items, treasures, weapons, and skills go to the same deck – balance your cards and be ready for everything!
Skill tree. Permanently upgrade your heroes with unique ability.
Risk/Reward system. Collect treasures that you will find on your journey. But be prepared that treasures be part of your deck and as you know, it’s impossible to kill zombies with gold. And if your hero die, then you will lose everything
Hi!
This is the first Dev Diary and we are plan to release it every 2 weeks to inform you about the development of the game and our plans.
This week, we released a patch that fixed a large number of bugs in our game + we released several hot fixes. At the same time, we continue to work on the quality of our game. I also want to thank all the players who reported bugs (our Discord: https://discord.gg/nPnj9zE - join to our community).
As for the changes and improvements that we are currently working on and which you can already see in the next patch (at the end of next week):
Game Map - now you will see all the encounters that will be on the level and you can plan your adventure from start to finish. Map screenshot (work in progress)
Improved localization for English text. Many thanks to KingJoshington for helping with the proofreading of the English text.