Hi! Small patch with bug fixes:) - Fixed buf with new heroes and hard mode - Fixed bug with Shadow Step - Fixed bug with Bladefall - Fixed bug with Planning (which caused the game to freeze) - Fixed bug with Golden Arrow - Fixed text in some cards P.S. Thank you for reporting bugs
[ 2021-06-22 11:47:05 CET ] [ Original post ]
Hi! There has been no news from us for a long time ... and our team would like to apologize for that. The past year was quite difficult for ours due to the COVID epidemic. This situation changed our plans and slowed down the game development process a lot. But we continue to add features to our game and are getting closer to the release of our game. In this patch, we added: 50 Cunning cards, 4 new heroes and fixed some bugs
[ 2021-06-18 20:14:40 CET ] [ Original post ]
Hi! There has been no news for a long time, but don't worry, we are continuing to work on the game. Unfortunately, the situation with covid-19 significantly slowed down our work ((( In this patch, we have fixed a few bugs (including graphical bug on Nvidia GPU) Bug fixed:
- Fixed graphical bug on Nvidia GPU. If you still have graphical bugs, we would be grateful if you could tell us about it. There are only 2 people in our team and it is very difficult for us to test the game on various PC configurations.
- Fixed various bugs with anomalies
- Fixed a bug when some items (loot cards) dropped out to players very rarely or did not drop at all.
- Fixed various bugs with cards when they did not work correctly
[ 2020-09-01 09:34:19 CET ] [ Original post ]
Hi! We continue to improve our game. Based on the collected statistics and your feedback, we made a rebalance for cards and passive skills
Gameplay Changes
- Drop chance for gold cards is slightly increased.
- Some encounters have been slightly changed.
- Now you get More gold after defeating Doomlord.
Balance Changes
Skills
- Battle Rage buff: Discard a card: if you discard a Spell, deal 1 damage to ALL enemies 3 times -> Discard a card: if you discard a Spell, deal 1 damage to ALL enemies 4 times.
Passive Skills
- Fighter buff: damage increased from 7 to 9.
- Demonic Armor buff: Gain +7 Max HP -> Gain +9 Max HP. Dark Power buff: Damage from all your cards is increased by 1 -> Damage from all your cards is increased by 2.
- Iron Will buff: If your deck contains 60+ cards, draw an additional card per turn -> If your deck contains 50+ cards, draw an additional card per turn.
- Gladiator changed: Weapon cards deal 1 more damage.
- Mage changed: Spell cards deal 1 more damage.
- Mark of the Void buff: Gain +8 Max HP. Exile 5 random cards. -> Gain +8 Max HP. Exile 3 random cards.
Weapon
- Spiked Club buff: damage increased from 1 -4 to 1-5.
- Increased damage for all upgraded weapons.
Items
- Bomb buff: damage increased from 1 to 2.
[ 2020-07-12 11:21:59 CET ] [ Original post ]
Hi everyone! We continue to work on the game and in this patch we made some balance changes and added 8 new levels for the Hard mode. We also started working on a "Cunning skills" - there will be 40 new cards and several new heroes who will use these cards
Gameplay
- 8 new levels for Hard Mode, for those who want more challenge.
- The amount of experience required to receive rewards has been reduced.
Balance changes
- Furious Charge buffed: Lose -3 HP -> Lose -2 HP.
- B.F. Axe changed: Deal 3 damage. If you have 40 or more cards in your deck deal 16 damage instead -> Deal 4 damage. If you have 50 or more cards in your deck deal 18 damage instead.
- Doomlord slightly changed
- Savage (passive skill) buffed: Gain +10 Max HP -> Gain +15 Max HP.
- Hunter (passive skill) buffed: Lose -5 Max HP -> Lose -4 Max HP.
- Perseverance (passive skill) nerfed: Lose -3 Max HP -> Lose -7 Max HP. This passive skill for Warlock was too strong especially compared to Hunter
- Slayer (passive skill) buffed: Deal +2 damage to bosses -> Deal +3 damage to bosses.
Localization
- Added Chinese (Simplified)
[ 2020-06-28 18:24:01 CET ] [ Original post ]
Hi all! It's time for a new big patch! In this patch we add to the game - New game progression system, new hero and 15+ new cards
New systems
- Game progression system
- Game statistics
New Hero
- Bloodmage
New Cards (Items)
- Demon's Horn - Exile a card from your draw pile.
- Thief's Hood - Reserve. Charge 1. Escape from a non-boss encounter. Receive no loot.
- Cultist Wand - Limited. Draw 3 cards. Add a Curse on top of the draw pile.
- Belt- Limited. Draw 2 random cards from discard pile. If you have 30 or more cards in your discard pile, draw 3 random cards from discard pile instead.
- Dynamite- Limited. Charge 1. Deal 12 damage.
- Cursed Locket - Unplayable. Gold 200. At the start of your turn discard a non-Curse card.
- The Silent Killer - Reserve. Destroy a non-Boss enemy. You can use this card only if one enemy in the encounter.
New Cards (Bloodmage)
- Fireworks - Deal 2 damage. If you have 10 or more Fire cards in your deck deal 8 damage instead.
- Magic Bomb - Energy 1. Deal 3 damage for each Magic Bomb in your deck.
- Fire Club - Energy 1. Fire. Deal 1 damage 5 times.
- Wrath - Energy 3. Deal 17 damage. If you have 25 or less cards in your deck deal 6 damage to all enemies instead.
- Rebirth - Reduce your maximum HP by 2. Restore to full HP.
- Spirit of Fire - Energy 2. Draw 4 random Fire cards from your draw pile.
- Vengeance - Deal X damage, where X is the number of missing HP. Lose -1 HP.
- Fire Nova - Energy 4. Fire. Deal 1 damage to all enemies. Deal 2 damage to all enemies. Deal 3 damage to all enemies.
- Ash Ritual - Exile Fire card from your hand and restore 5 HP.
- Renegade - Charge 1. Exile all Fire cards from your deck. Increase your max HP by 8.
[ 2020-05-25 17:11:09 CET ] [ Original post ]
Hi all,
Balance Changes
- Mighty Strike buffed: bonus damage increased from 4 ->5
- Net buffed: Limited. Reduce the attack of all enemies by 1. -> Limited. Reduce the attack of all enemies by 1. Draw a card.
- War Hammer buffed: damage increased by 1.
- Whirlwind slightly reworked: Deal 5 damage to ALL (including your hero). Rage: Deal damage only to all enemies.
- Cursed Touch buffed - Deal 1-4 damage. If you have a Curse in your HAND, deal 8 damage instead - > Deal 1-4 damage. If you have a Curse in your DECK, deal 8 damage instead.
- Malice buffed: damage increased from 3 -> 4
New Passive Skills
- Thug - You can play 2 additional Limited cards each turn. At the beginning of your turn, discard a card.
- Nimble - You can play additional Limited card each turn.
- Arcane Blood - If you do not have Energy then you spend your HP.
Bug Fix
- Fixed bug with a Phantom Sentinel
- Fixed visual bug with cards backlit
- Fixed Russian localization
[ 2020-05-08 16:41:13 CET ] [ Original post ]
Hi It's time for a big patch! In this patch we add to the game - 3 new heroes and more than 40 new cards. New Heroes: - Elementalist (Arcane) - Battle Mage (Arcane and War) - Voidbringer (Arcane and Dark) New Mechanics - Energy X (Arcane cards only) - In order to play this card, you must spend X Energy. New Cards (Arcane):
- Fireball - Fire. Energy 1. Deal 6 damage.
- Elemental Blow - Deal 1 damage. Upgrade all Elemental Blow cards in your deck.
- Fire Mark - Fire. Energy 2. Choose an enemy and deal 8 damage to adjacent ones.
- Magic Trick - Deal 4 damage.
- Thunder Strike - Lightning. Energy 1. Deal 4-11 damage to a random enemy.
- Energy Leech - Deal 3 damage, gain 1 Energy and draw a card. You can use this card only on stunned enemies.
- Shock - Lightning. Reserve. Unplayable. At the end of your turn deal 2 damage to a random enemy.
- Enchanted Weapon - Fire. Energy 1. This turn, your next Weapon deals +7 damage.
- Fire Breath - Fire. Reserve. Energy 3. Deal 4 damage to all enemies.
- Wisdom of the Elements - Reserve. Unplayable. At the start of your turn, draw an additional card and discard a card from hand.
- Meteor - Fire. Energy 4. Deal 36 damage.
- Arcane Power - Gain 1 Energy.
- Arcane Intellect - Energy 2. Draw 3 cards.
- Frost Arrow - Ice. Energy 1. Stun a non-Boss enemy and deal 1 damage to adjacent ones. Draw a random Ice card from your draw pile.
- Frost Breath - Ice. Energy 3. Stun all non-Boss enemies.
- Stone Armour - Earth. Energy 2. Gain a Shield.
- Elemental Arrows - Fire. Lightning. Ice. Earth. Energy 1. Deal 1 damage 3 times.
- Ice and Lightning - Ice. Deal 2 damage. If you have a Lightning card in your hand deal 5 damage instead.
- Manastorm - Limited. Gain 3 Energy. Lose -1 HP.
- Inner Power - Draw a card. If you have 6 or more energy, draw 4 cards instead and you cannot draw additional cards this turn.
- Elemental Equilibrium - Limited. Energy 1. Draw a random Fire, Earth, Ice and Lightning card from your draw pile.
- Hailstorm - Ice. Energy 2. Deal 2 damage 7 times to random enemies.
- Amplification - Fumble 1. This turn, your next Spell deals triple damage.
- Eruption - Earth. Energy 1. Deal 1 damage to all enemies. If you have a Fire card in your hand deal 3 damage instead.
- Magical Gifts - Energy 3. Charge 1. Choose a Passive card.
- Spellslinger - Deal 10 damage. You can use this card only if you have a Wand in your deck
- Wind Strike - Deal 6 damage. Put a card from your hand on top of the draw pile.
- Spark - Lightning. Energy 1. Deal 3 damage. If you have 10 or more cards in your hand deal 10 damage instead.
- Chain Lightning - Lightning. Energy 1. Deal 2 damage. Then deal 3 damage to a random enemy, then deal 4 damage to a random enemy.
- Thirst of Knowledge - Energy 1. Charge 1. Delve 3 Arcane common cards. Lose -1 Max HP.
- Twister - Energy 1. If you have 4 or more cards with Reserve in your hand, deal 6 damage to all enemies.
- Ice Cage - Ice. Energy 2. Stun an enemy.
- Rockfall - Earth. Energy 2. Deal 12 damage. If you have another Earth card in your hand deal 24 damage instead.
- Path of Darkness - Energy 2. Charge 1. Delve 3 Dark rare cards.
- Overload - Reserve. Unplayable. All your Spell deals double damage. Play no more than 3 cards per turn.
- Mirror Image- Charge 1. Choose a non-Legendary card from your hand and add 2 copies of it to the draw pile.
- Burning Aura - Fire. Reserve. Unplayable. At the start of your turn deal 1 damage to all enemies.
- Dragon Wisdom - Limited. Draw 3 random Spells from your draw pile. Gain 1 Energy.
- Firestorm - Fire. Energy 3. Deal 6 damage 3 times to random enemies. If you have an Earth card in your hand, gain 3 Energy.
- Clarity - Reserve. Unplayable. At the start of your turn gain 1 Energy.
- Ice Block - Ice. Reserve. Unplayable. At the end of your turn gain a Shield. Play no more than 3 cards per turn.
- Shatter - Ice. Energy 2. Destroy a non-Boss enemy. If a target is stunned deal 3 damage to all enemies.
- Inspiration - Limited. Draw 6 cards. Discard all Spell cards from your hand.
- Earthquake - Earth. Energy 3. Stun all enemies with 2 or less attack. Deal 3 damage to all enemies with 3 or more attack.
[ 2020-04-28 18:15:22 CET ] [ Original post ]
Hi everyone, It's time for the next patch, which improves some aspects of our game. A little spoilers: at the moment we are working on a large patch that will add 40 new cards (Arcane) and 3 new heroes to the game...stay tuned
Features
- New library - in which you can see all cards that are in the game. At the beginning, all the cards are closed, but as soon as you first see them, they will be added to the Library.
- Treasure Chest with loot - after killing all the monsters a chest appears. After opening a chest you will receive a loot.
Bug fix
- Fixed visual bug with Shield and Champion
- Fixed bug with Copycat and Greed.
- Fixed bug with Talisman and Greed.
- Fixed bug when you could not play cards from your hands
- Talisman ability now "draw 2 random spells" instead of 2 random cards.
[ 2020-04-13 17:29:28 CET ] [ Original post ]
Hi everyone! A new patch is now live.
New Content
- Gypsy (new event) - You can exchange gold for a talisman.
Talisman - you are given several cards to choose from, you select their effects and combine them in one card (talisman).
- Old Ones Obelisk (new event).
Gameplay Changes
- Flask Refill and Full restore HP - now this is one option at Campfire. Cost: 1 AP.
UI
- Added a counter that shows how many cards you will draw next turn.
- Hero(on the battlefield) slightly scaled up.
Graphics
- Improved Shield visual effect.
- New vfx for Warlocks wand.
Bug fix
- Fixed bug with Forgetfulness + Infernal Shrine.
- Fixed bug with Temperance.
[ 2020-04-03 17:04:19 CET ] [ Original post ]
Hi! It's time for the next patch, in which we added:
New Features
Anomalies mode - new game mode. In this mode you will need to select 1 anomaly from 3 and its effect will continue throughout the game. Therefore, it will be possible to select up to 3 different anomalies. In addition to this, anomalies may appear in some battles and they will slightly change the game rules.
New Content
- Bow (weapon) - Limited. Deal 3 damage. Draw a card.
- Champion 4/8 - Shield. Revenge: All enemies gain +1 Attack and Health.
Special loot from Champion:
- The Executioner - Destroy a non-Boss enemy with 4 or less Attack.
- Tower Shield - If there are 3 or more enemies get a Shield.
Balance Changes
- Gargoyle: Tough removed, attack increased from 5 -> 6.
- Spiked Club buff: max damage increased by 1.
- Anger now Skill instead Spell.
- Vengeance now Spell insted Skill.
- Vengeance renamed to Blood Magic.
Localization
- Added Russian localization
- Fixed some English text
Bug Fix
- Fixed bug with Veteran passive skill when this skill did not give additional HP.
- Fixed bug with game over window, when you lost due to HP loss.
- Fixed bug with Regen, when the creatures HP was not fully restored, if it was increased.
- Fixed bug with Magic Book and cards with double type
- Fixed bug with Sorcerer passive skill, when the number of tokens could be more than 10.
[ 2020-03-23 18:16:39 CET ] [ Original post ]
Hi everyone! We continue our developer diaries and want to talk about what awaits you in the next patch. In the new patch we will add Russian localization, a few new cards and some balance changes. But that is not all! Anomalies will appear in the game. Anomalies are special effects that you will face in some encounters. Anomalies will slightly affect and change the gameplay. There also will be a separate Anomaly mode, which you can turn on before the game starts (in addition to the hard mode). In Anomaly mode, you will need to select 1 anomaly from 3 and its effect will continue throughout the game. Therefore, it will be possible to select up to 3 different anomalies to make the game slightly more complicated or diverse. Initially, there will be 20 different anomaly effects in the game, but in the future we plan to expand this list.
[ 2020-03-16 18:53:25 CET ] [ Original post ]
Hi everyone, it's time for the first big update for our game.
New Features
- Game Map - now you will see all the encounters that will be on the level and you can plan your adventure from start to finish
New Content
- Bury (Dark Common) - Deal 2 damage. Discard 4 cards from top of the draw pile.
- The Stars Are Right (Dark Rare) - Limited. Deal 1-11 damage. If you have 3+ copies of this card in your deck, deal 14 damage to all enemies instead.
- Magic Book (Item) - Charge 1. Choose a Spell card in your hand and gain a copy of it to your hand.
- Animated Armor- New boss for level 3.
Balance Changes
- Unbreakable buff: now exile all Wounds, Curses and Poisons.
- Duel buff: Rage: Draw a card -> Draw 2 cards.
- Seismic Strike buff:For every 10 cards in the deck, deal 1 damage -> For every 10 cards in the deck, deal 2 damage.
- Furious Charge buff: damage increased from 12 -> 14
- Bloodlust rarity changed from Rare -> Legendary
- Seismic Strike rarity changed from Legendary -> Rare
- Soul Fire rarity changed from Common -> Rare
- Dark Ritual rarity changed from Rare -> Legendary
- Hellfire nerf: damage reduced from 4 -> 3
- Removed 1 Devourer from hard encounter on level 2.
- Doomlord difficulty slightly increased
- Level 3 bosses difficulty slightly increased
Localization
- Improved localization for English text. Thanks to KingJoshington for helping with the proofreading of the English text.
- Some keywords have been changed:
- Fatigue X-> Fumble X
- Regeneration -> Regen
- Endurance ->Tough
- Last Breath -> Revenge
- Usage X-> Charge X
- Choose One - > Choose
- Retrace - > Echo
- Rampage -> Rage
Bug fix
- Fixed bug with character screen selection
- Fixed bug with passive skill King and Blacksmith
- Fixed bug with passive skill Berserk
- Berserk and Flex now work properly
[ 2020-03-05 16:28:33 CET ] [ Original post ]
Hi! This is the first Dev Diary and we are plan to release it every 2 weeks to inform you about the development of the game and our plans. This week, we released a patch that fixed a large number of bugs in our game + we released several hot fixes. At the same time, we continue to work on the quality of our game. I also want to thank all the players who reported bugs (our Discord: https://discord.gg/nPnj9zE - join to our community). As for the changes and improvements that we are currently working on and which you can already see in the next patch (at the end of next week):
- Game Map - now you will see all the encounters that will be on the level and you can plan your adventure from start to finish. Map screenshot (work in progress)
- Improved localization for English text. Many thanks to KingJoshington for helping with the proofreading of the English text.
- New Content: Several new skill and item cards
- Balance changes
[ 2020-02-29 19:00:27 CET ] [ Original post ]
Dreamgate Update #1 Hi everyone, We continue to improve our game:)
Gameplay Changes
- Level 1 difficulty significantly reduced:
- Less Shadows and Cowardly Kobolds
- Encounter with 2 Shadows and Corrupted Ent was removed
- The Rock - HP reduced from 120 ->110
- Wendigo HP reduced from 50->45
- Level 2 difficulty slightly reduced:
- Void Servant bonus attack reduced from 15 -> 10
- Hard encounters slightly rebalance
UI
- Added counters that show how many cards have been played or discarded during this turn + you can see the cards that have been discarded or played.
Bug Fixes
- Fixed text on passive skill - Veteran
- Fixed bug with passive skill - Demonic Armor (now you get a HP bonus)
- Fixed bug with passive skill - Iron Will (now you draw additional card only if you have 0 or more cards in your deck)
- Fixed visual bug with passive skill Sorcerer (now the number of tokens is displayed correctly)
- Fixed bug with passive skill - Cursed (now you get tokens when you discard a Curse card)
- Fixed bug with card - Tooth Necklace
- Now Steam achievement "Giant Slayer" shows progress
- Now, extra passive slots (from talent tree) work correctly
- Fixed bug with passive skill - Madman and Illusions
- Fixed bug with Slow effect animation, after you reload game
- Fixed bug with passive skill - Void Legacy and Soulstorm
- Fixed bug with passive skill - Greed
[ 2020-02-25 06:55:40 CET ] [ Original post ]
Hey everyone, It's time for the first patch! Many thanks to everyone for helping find this bug. Also remind about our Discord: https://discord.gg/nPnj9zE (join to our community).
Bug Fixes
- Fixed bug with Campfire (your Action Points were not saved if you left the game during campfire).
- Fixed bug with Death Knight (Boss), which crashed the game after you killed him.
- Fixed bug with Veteran passive skill.
- Fixed bug with Void Legacy.
- Fixed bug on Linux, when the Play button was missing.
- Fixed bug Goblin Tricksters and Illusions spawn.
- Fixed Death Knight starter deck.
- Fixed errors in the text for some cards.
[ 2020-02-21 17:42:15 CET ] [ Original post ]
Greetings. This is our roadmap - a list of things we plan to work on during Early Access. It may change based on players feedback.
- 40 Arcane cards (in addition to War and Dark cards)
- 3 new heroes:
- Arcanist (uses Arcane cards)
- Battle Mage (uses Arcane and War cards)
- Necromancer (uses Arcane and Dark cards)
- More content: new encounters, enemies, items and passive skills
GAMEPLAY
- Hard mode - for those players who like real challenges
- Anomalies which can be turned on or off. Anomalies add additional random rules affecting the game.
- "ampaign mode" - end-game content. The game and/or characters change over time in a way that the results of one game may influence future plays.
- Features that will improve gameplay (based on players feedback)
- Balance fixes
SYSTEM AND OTHER FEATURES
- Localization to other languages (hope for community help)
- UI Improvement
- Controller Support
- Hotkeys
- Steam Trading Cards
NEW CONTENT
[ 2020-02-10 19:03:12 CET ] [ Original post ]
- Dreamgate Linux [430.55 M]
KEY FEATURES
- You won’t be prepared. Each game level is procedurally generated with random enemies, items, weapons and skills – each run features unique challenges.
- Building your deck is tricky. Your items, treasures, weapons, and skills go to the same deck – balance your cards and be ready for everything!
- Skill tree. Permanently upgrade your heroes with unique ability.
- Risk/Reward system. Collect treasures that you will find on your journey. But be prepared that treasures be part of your deck and as you know, it’s impossible to kill zombies with gold. And if your hero die, then you will lose everything
Dreamgate goes to early access with:
- 3 Unique heroes (Warrior, Warlock, Death Knight)
- 40+ Passive skills
- 9 Bosses and 1 Mega uber final Boss
- 50+ Enemies
- 20+ Event encounters
- 80+ Skill cards
- 50+ Weapon and Item cards
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