Hi everyone,
it's time for the first big update for our game.
New Features
Game Map - now you will see all the encounters that will be on the level and you can plan your adventure from start to finish
New Content
Bury (Dark Common) - Deal 2 damage. Discard 4 cards from top of the draw pile.
The Stars Are Right (Dark Rare) - Limited. Deal 1-11 damage. If you have 3+ copies of this card in your deck, deal 14 damage to all enemies instead.
Magic Book (Item) - Charge 1. Choose a Spell card in your hand and gain a copy of it to your hand.
Animated Armor- New boss for level 3.
Balance Changes
Unbreakable buff: now exile all Wounds, Curses and Poisons.
Duel buff: Rage: Draw a card -> Draw 2 cards.
Seismic Strike buff:For every 10 cards in the deck, deal 1 damage -> For every 10 cards in the deck, deal 2 damage.
Furious Charge buff: damage increased from 12 -> 14
Bloodlust rarity changed from Rare -> Legendary
Seismic Strike rarity changed from Legendary -> Rare
Soul Fire rarity changed from Common -> Rare
Dark Ritual rarity changed from Rare -> Legendary
Hellfire nerf: damage reduced from 4 -> 3
Removed 1 Devourer from hard encounter on level 2.
Doomlord difficulty slightly increased
Level 3 bosses difficulty slightly increased
Localization
Improved localization for English text. Thanks to KingJoshington for helping with the proofreading of the English text.
Some keywords have been changed:
Fatigue X-> Fumble X
Regeneration -> Regen
Endurance ->Tough
Last Breath -> Revenge
Usage X-> Charge X
Choose One - > Choose
Retrace - > Echo
Rampage -> Rage
Bug fix
Fixed bug with character screen selection
Fixed bug with passive skill King and Blacksmith
Fixed bug with passive skill Berserk
Berserk and Flex now work properly
We also want to thank all those of you who actively helped us (reported bugs and made suggestions for improving the game)
Dreamgate Discord: https://discord.gg/nPnj9zE - join to our community.
[ 2020-03-05 16:28:33 CET ][ Original post ]
KEY FEATURES
You won’t be prepared. Each game level is procedurally generated with random enemies, items, weapons and skills – each run features unique challenges.
Building your deck is tricky. Your items, treasures, weapons, and skills go to the same deck – balance your cards and be ready for everything!
Skill tree. Permanently upgrade your heroes with unique ability.
Risk/Reward system. Collect treasures that you will find on your journey. But be prepared that treasures be part of your deck and as you know, it’s impossible to kill zombies with gold. And if your hero die, then you will lose everything