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UW is alive.
Despite the radio the silence, weve been working on the game the entire time.
What was planned as a handful of upgrades became a deeper system rework.
In hindsight, it was an overly ambitious task and regretfully caused the unwarranted delays with updates.
The silver lining is that UW has improved gameplay and more content.
One example of what weve been working on is revamping the old levels.
Heres a comparison between two levels:
Other things we have been developing include:
Greetings, soldiers. We apologize for how long Its been since weve posted anything, but rest assured weve never stopped working on UW. Without further ado, let us declassify development progress.
This patch focuses on all the reported crashing bugs.
Some bugs were hard to reproduce but we attempted to fix all of them. So if you encounter any crashing bug, repeating or not, please report the bug to us!
We read all the bug report via emails so please keep send them.
Thank you for all the bug reports!
Follow us on Twitter and Discord
Howdy, fellow survivors of 2022. Are you enjoying your Christmas break? We've been working on yet another backend reconstruction which is why this update took such a long time. We believe it was a necessary step to tackle sooner than later. There won't be any more big backend changes in the future and we'll be working on more content related tasks (weapons, levels, events, etc).
Thank you again for the bug reports! With this patch, while we'll still fix bugs as they are found, we're transitioning our focus towards v0.8.1 content. Changes
We were able to track down some tricky bugs thanks to detailed feedback. Thank you so much for all the bug reports! Fixes
Changes
This update contains a visual upgrade, with brand new high quality character models. Alongside the new models is a revamped story and completely new cutscenes! We hope that these changes help you become more engaged in the world of UW.
After months of hard work, were finally preparing the release of UW 0.8. This is the update weve been teasing for quite a while, with the new models and the main storyline. Firstly we want to apologize for the lack of regular development updates. Weve been pouring all of our efforts into preparing update 0.8. It will be released April 21st.
The 0.7.3 update for the demo took longer than expected (as is tradition). This is in part due to some tasks taking longer than we anticipated and in part due to us reorganizing our release schedule. Aside from fixing bugs which have been reported, we added quite a few new features. Note: A lot of code has changed and as a result the old save files are not compatible with 0.7.3. We apologize for the inconvenience, but there was no practical way to make this update backwards compatible.
Yet again, an update took longer than we expected. We wanted to use this update to clean up some old, messy code to make our job easier in the future. As these things go, it cascaded into us having to rewrite a substantial amount of code. This is the reason for why this update took us so long. Some construction sites remain for the next two updates, but the bulk of the code cleaning has been finished.
There were many bugs in v0.7.1 and thanks to you, our backers, we were able to release this hotfix soon.
Your bug report (and feedback) helps us greatly in improving UW, so please keep sending them to us.
As we are expanding the backend and frontend of the game in this update, the patch release has been pushed back. However, we're releasing it now before Christmas hoping everyone could enjoy the end(?) of 2020. Thank you for your patience. In this post, we'll introduce what's new in v0.7.1 and what we have planned for v0.7.x updates until v0.8.
As we've said in the previous posts, most of our efforts have been on the back-end of UW for this version. Fixing and cleaning this will enable us to add more features faster in the future. This is good news but also means that you might not see enough visible changes in the front-end for now. We'll do our best to deliver new features more quickly.
As we're getting closer and closer to the next demo update, I think this is a good time to share some progress and what we have planned for v0.7 and forward.
Hello, soldiers of UW(U)!
Thanks to your support, our Kickstarter campaign has been funded and we're excited to work on UW as planned.
Until recently, a part of our team has been working on patching the current v0.6.x Steam demo, while the rest has been planning and working on v0.7. After the v0.6.3 release, we'll be mostly focusing on v0.7 and beyond to deliver the next big feature updates to you asap. Further updates to v0.6.x will be limited to only the most critical bugs. Patches for minor problems and balancing issues will have to wait for v0.7.
The third patch for v0.6. With this, we'll start focusing on v0.7.x unless there's more game breaking bugs found. Please let us know if you run into any issues. Thank you for all the bug reports helping us greatly in fixing them.
The second patch for 0.6 is here. It might take a while for Steam to distribute the files all over the world.
The first patch for 0.6 is here. It might take a while for Steam to distribute the files all over the world.
[previewyoutube=J1cq35PlaXU;full][/previewyoutube] It's time to announce our Kickstarter campaign. Unconventional Warfare is coming to Kickstarter next Friday, February 28th at 3pm PDT. The extra time was much needed and we're now in a much better position than when we last announced the campaign. The 0.6 demo has received countless bug fixes, improvements, tweaks and even additional pieces of content. We're a small team who worked hard and sacrificed a lot of time (and some of us even health) to get to this point. We would love to continue working on this project in our current capacity, so with less than a week left, we would humbly ask you to share this information on social media. We will need all the shares, likes and tweets we can get. Thank you for all your support thus far. Your sincerely, The Unconventional Warfare Development Team Kickstarter Pre-Launch Page Twitter, Discord, Patreon
While working on the 0.6 demo, we were made aware of a critical bug. Turns out the game used "a little" too much memory. Here's what's we new in v0.5.4:
There were some critical bugs that went under our radars, so we made this quick patch to make the demo properly playable.
As it was announced in the last post, we're working hard to overhaul and improve core mechanics(which wasn't included in this patch). Please stay tuned to our twitter and discord updates to see what we're working on for v0.6!
And thank you so much for your bug reports, without your help this critical bug could've been unnoticed for longer.
Here's what's we new in v0.5.3:
With this patch out, we're going to redirect our focus into adding more features. There probably still will be bug fixes and balancing patches, just not as our priority (unless there's some big bad bug, of course).
We're gonna be working on to improve combat and camping so stay tuned and feel free to tell us what you'd like to see in UW!
Here's what's we new in v0.5.2 :
Thank you for playing UW v0.5 so much! With all the feedback and bug reports, we were able to roll out some quick fixes to major bugs and balancing problems. Not everything is fixed but I think with this patch UW should be more enjoyable.
Here's what's we new in v0.5.1:
After a delay of a couple of days due to the approval process, the Unconventional Warfare Dynamic Mode Demo is now out on Steam!
We hope it was worth the wait!
https://store.steampowered.com/app/831110/Unconventional_Warfare/
We've just released our Dynamic Mode Demo, which is available to download right now on itch.io and IndieDB, we hope you enjoy it!
Our Steam release has been delayed by a couple of days due to the approval process which takes time, but we hope to have it with you as soon as possible!
If you find any bugs or want to ask any questions, please report them on the #bug-report channel or post in the #ask-devs channel respectively in our Discord:
https://www.discord.gg/khASHxB
-even if you don't find any bugs or have any questions to ask, it would be great to see you there!
You can download the demo from other platforms here:
itch.io: https://duque.itch.io/uw
IndieDB: https://www.indiedb.com/games/unconventional-warfare
In just a few days (08/08/19, specifically) we're going to release the next free demo for our game. Its focus will be on the "Dynamic mode", while the story mode demo is scheduled for a later date. Before you ask: no, we don't have a date yet, although we do aim for it to be released before the end of this year. In this article we will explain what the dynamic mode is and also give a quick rundown on what's on the horizon for UW after 08/08!
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