As we're getting closer and closer to the next demo update, I think this is a good time to share some progress and what we have planned for v0.7 and forward.
Progress report, sir!

["Here are some of the progress we've made!"]
One of our backer characters, Kaede, is now in 3D. We've experimented a few variations on her in both 2D and 3D.

She doesn't officially wear glasses but since no one is wearing glasses (yet), our 3D artist, SquareAnon, tested how they look on her.
We still have 3 out of 4 limited Colonel tier slots left, so if you're interested in designing and / or adding your own character into UW, like Kaede above,
check out the tiers here.

[Bonnie model old vs new]
We didn't make a proper announcement, but as many of you have already noticed, we're upgrading all of our 3D character models. This upgrade is a direct result of our successful Kickstarter campaign, so thank you again for your support!

[Katya's gonna be okay, right, medic? .... medic!?]
It's gonna be lit!
Fire system has been one of the main focus for the past few weeks and is getting close to a presentable state. A simpler fire system that fakes fire could've been easier and faster, but we wanted to make something that's more realistic and that can add more depth to challenge you in combat.

The fire system more or less behaves true to life, with fire realistically catching, spreading and extinguishing. Combustible objects like tress and grass can catch fire and the heat will damage units(and objects) nearby. You can imagine how this can be utilized in combat, especially if the battlefield has a lot of flammable objects.
When's the v0.7 release?

We're aiming to release it in about a month from now, hopefully sooner with some good old industry standard crunch. Despite the long gap since the v0.6.x, v0.7.0 won't have that many new features outside of the new fire system.
This is because we've been spending most of our time in fixing the backend of UW. Without going into too much detail, you can consider the backend as a foundation of UW's programming and where most of the bugs came from. We've been working on fixing that so we can fix bugs easily and add new features more frequently.
Here's a rough summary of the future release plans (not in any particular order other than v0.7.0) :
- v0.7.0 : Fire system, new weapons, testing ground(where you can try out all items in game), automatic bug reporter, Backend improvements
- v0.7.x : Visual update (new models, effects and rendering tech)
- v0.7.x : AI update (Improved combat AI, different behaviors for enemies)
- v0.7.x : Worldmap update (more events, improved controls)
- v0.7.x : Combat update (melee combat, prone, sneaking, etc)
- v0.7.x : Camping update
- v0.8 : Large content update (more story and related contents)
Some details can change but the general structure of releasing updates will be like this.
So that's it for this update. Please feel free to ask us any questions. You can leave them here or in our
discord server where you can talk directly with us.

[Jotaro Bragg training his stand]
Cheers!
[ 2020-07-08 18:10:15 CET ] [ Original post ]