Project Heartbeat v0.2.6 is here, this update isn't as big as the previous ones due to me taking a break for a day, but it should still affect some of you.
NEW CONTENT
Background image for music play in the floor
This new background comes from the open source webcomic Pepper & Carrot, I recommend you go check it out, it's quite amusing.
Something else that is quite amusing is that a Pepper & Carrot JRPG was one of my first attempts at making a game ever, oh how tables have turned!
New song: Cloud Sky 2019
Finally, new content, Cloud Sky is the next song to hit the hands of players, this song is slightly slower than the rest but it's quite catchy, currently an illustration is being made for it, and from what I've heard it's going to look very nice.
As always, this song has been masterfully charted by our charting backroom, in this case the whole song was charted by Twoncity.
FEATURES
- EDITOR: add playtest
- EDITOR: you can now move multiple notes at the same time
- EDITOR: clicking on the timeline will cause everything to be deselected
- EDITOR: timeline will now jump to make the playhead visible when playing a song in the editor
- Remove heart power
I think I have to explain this one: PH doesn't really need a fever system, and user feedback towards heart power has generally been negative, so we've decided to remove it, when the life mechanic is implemented the former heart power meter will be used for it.
- New slide graphics (thanks Twon)
- Readability improvements for notes and judgement
FIXES
- EDITOR: You can no longer set BPM changes to 0
- EDITOR: Fix hold indicator not showing the correct icons
- EDITOR: Fix slide chain pieces sometimes remaining visible while editing
- Minor game position calculation optimizations
- Switch to a less crash-prone NoteDrawer architecture
- Slide note sfx is now quieter
- Note outline thickness are now consistent
- Removed UWUs
- Removed Herobrine
[ 2020-04-12 08:18:28 CET ] [ Original post ]