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Wiki article Patreon Minor patch for 0.20 with some changes and fixes, patch notes also available on the EIRTeam Patreon and on the wiki.
Originally posted to the EIRTeam Patreon Welcome, I told you this one would come quicker! Behold 0.20, the final update of the Early Access period of Project Heartbeat, adding a new note type, some major optimizations, new songs and more!
Hello, quick heads up, you may face some problems downloading song media, this is a known issue within yt-dlp, unfortunately I am still in Galicia (I overstayed because my grandpa is getting surgery), I promise this is not a cop-out, if required I can show document proof of this. I unfortunately am unable to properly update the game from here, in the meantime you can try to set the maximum simultaneous downloads to 1 to mitigate the problem. Regarding the 403s, they are a known issue by the yt-dlp developers, but the fix is being worked on.. I assume this must be caused by YouTube's latest crackdown on adblock extensions changing things in their backend. I will see what I can do in the future to prevent this, such as by having an archival format or something like that. Of course I can't just allow people to post songs with videos to the workshop, that's the nuclear option I reckon. Sorry for the inconvenience caused!
(Originally posted to the EIRTeam Patreon, please support us there too!) Ah yes, me and schedules, we don't seem to be in friendly terms. I would like to apologize for the 1000th time for not making these news roundups in time, but we are inching closer to the release of 0.20. This update will include many new features, new content and engine improvements (about fucking time). 0.20 will be named the All Aboard! Update, earning its name from the fact that this will be the final early access era update (for real this time). Let's dive into what I've been cooking...
Good morning, this is not a typical news post, as there isn't much about PH in here, just an update on me and how I'm doing. A few weeks ago I released 0.19, the first post phoenix major update, it fixes many long standing bugs. The update went well, sales have been boosted by the steam rhythm game fest and the fanatical bundle, so I'm quite happy in that sense. I honestly haven't worked much on anything since that released, a few bug fixes here and there but nothing major, I feel a bit physically down recently. I always debate how much I should share about my personal life in these updates, this is not my personal blog (I'd make a separate category for that if anything) but I feel like the things listed here are relevant to development as they have an effect on my productivity and ability to work on the game(s). This is also made worse by the fact I'm a solo developer, so any personal happenings have a full stop effect on work on the game.
Welcome to this funky update, including not so many new features and a truckload of bug fixes!
(originally posted to the EIRTeam patreon) Hello people, long time no see! I have been working a lot on PH recently, fixing up stuff and finally adding new features, I hope you guys like what I've been cooking. Most things are bug fixes, a detailed changelog of which will come when I release the next stable patch!
"After 10 thousands years in development, hopefully, it will have been worth the wait!" Ladies and gentlemen, the time has come. We've gone through an insane amount of hardships together over the last year and this is the culmination of that work. Welcome to Project Heartbeat Phoenix.
Mark your calendars: May 20th is the day Project Heartbeat Phoenix releases to everyone!
Project Heartbeat Phoenix is our biggest release yet, featuring a new engine, improved performance and a first of it's kind subtick system.
Love will never be the same.
(Originally from the EIRTeam patreon page) Hello friends, it's time for our monthly project heartbeat development update, I have spent this month working mostly on PH, so phoenix got many massive upgrades and is inching ever closer to being released. I don't know why but I have spent the last few weeks working HARD on Phoenix, squashing many editor bugs and improving things here and there.
Hello, I decided to start making changelogs for the big beta updates. In case you aren't familiar with it, Phoenix is the name given to the new version of Project Heartbeat running on Godot 4, this version has been widely revamped with many new bells and whistles, including the new subtick system. You can learn more about it here: [previewyoutube=8EgtpCrbdSg;full]https://www.youtube.com/watch?v=8EgtpCrbdSg[/previewyoutube] This update consists of 80+ changes to the game's code, mostly fixes but some minor new features.
[previewyoutube=8EgtpCrbdSg;full][/previewyoutube] The trailer I told you guys about in the last post is finally done and released, please check it out! Cheers.
(This story was originally posted to the EIRTeam Patreon here) Hello, sorry for the delay but I've been down for most of the month due to health issues, fortunately I've still managed to continue work full steam ahead. Unfortunately due to a badly timed company restructuring I didn't manage to get into the big studio I told you guys about last time, that was a hard blow specially because it would have been very helpful economically, oh well.
Hello again friends, welcome again to the monthly progress post. I've been busy working on things for both PH and Swansong and I'm very excited to how well things are turning out. I also had the opportunity to get interviewed for a job, i managed to pass two interviews and a technical test quite well, but I still haven't received a finally answer, it's at a pretty nice local studio so the money would come in handy, I could even hire people to work on PH if the workload is too big for me, so the continuity of the game wouldn't be a concern.
Hello friends, today marks the release of some things I've been cooking for a while, hope you like them. This month has been as active as the last due to the holiday season, but I've still worked hard as much as I could to deliver these things to you. The Project Heartbeat website revamp is something I've been cooking for a while. It has taken a few months of hard work and a lot of code restructuring to make it more extensible, faster, easier to use and prettier, let's get into the details.
(This is a summed up version of news roundup #2 and #3, I forgot to post #2 to steam so I'm merging them together whoops, hopefully I won't make the same mistake again, you can see the #3 edition of new roundup here on our Patreon) Hello, I am once again hoping I can manage to make the news posts become monthly from now on, anyways, since we are in early December I think it's time for the updates, there are many exciting new things I've been working on.
(Originally posted on the EIRTeam patreon) Hello friends, it's time to give you an update on the development of Project Heartbeat and everything EIRTeam. I'm currently on vacation, so i'm using this time to work on Swansong (more on that later) and enjoy time with my family. I hope you all are also having a good summer.
Project Heartbeat 0.17 is here, this update is MASSIVE, with a revamped version of the new media downloader (that had to be rolled back due to issues discovered after release), a massive editor overhaul, better MM+ support and a complete rewrite of the gameplay code of the game for increased performance and reliability, a big NVIDIA fix for windows users, along with some new and highly requested features. This is likely our biggest update yet (I think), and it marks the third anniversary for Project Heartbeat, the little rhythm game that could. I have also decided to make the game 40% off, just to celebrate a bit more ;)
Welcome to Project Heartbeat 0.16, after three months in development hopefully it will have been worth the wait. This update is probably going to be the final big feature update to the game, as the focus now remains on getting more content in, bugfixing and polish, hopefully the new changes are to your liking. The update is also not as big as other updates, because most of the work has been on big things with far reaching consequences (like the new version of the audio engine). The last few months have been hard, I spent around a month working hard on the game on big stuff such as the MM+ loader. Then I spent another month mostly bed ridden and finally spent a whole month trying to pick up a car. It's been a terrible summer and I hope to leave it behind. Anyways, let's get to the new stuff.
I would have released this for 0.15, but it wasn't quite ready yet, hope you enjoy this new song! [previewyoutube=_K2UNDZt5J0;full][/previewyoutube] This is ETERNAL, the new song featuring in Project Heartbeat. As it's tradition it's a Touhou cover from the Takanashi Koubou creator's circle. The song is composed by DJ Timotei & Violet Delta, with lyrics by Kaito, written by Yaso and charted exclusively for Project Heartbeat by newcomer charter snail with the lower difficulties made by the great Yahoo mememaster. The artwork was made specifically for Project Heartbeat by the great Guinii featuring Touhou Project girl Hina Kagiyama doing her usual spinning stuff that she's known for. Hopefully you will enjoy this new song release! A few more songs are in the works, including a special non-eurobeat guest artist from Spain and another song from SuganoMusic! More news soon! Thank you for your continued support.
Welcome to Project Heartbeat 0.15, this is a smaller update than what you are used to, the objective of this update is mostly to make the game more friendly to new players, but it also includes some other new stuff, such as new song and the long-awaited skin editor! Hopefully you all enjoy your adventures with the blue chipmunk later this week!
Work on Project Heartbeat 0.15 has already started in the beta branch, this update which is codenamed Goth Girl School Idol Club.
Among the new features is the all-new UI Skin Editor, with complete workshop integration like you are used to!
With this new custom tool, you can create your own skins. Currently there is no documentation on how to use this tool, However reading the size and anchors article from the godot documentation might give you some basic clues on how to get started!
The skin editor features a resource management system to import your own fonts and textures, you can edit all the UI components such as the clear bar or the song title by using the inspector on the right hand side. Additionally the system supports animated textures everywhere, which means that anywhere you can place a texture, you can make it animate. Currently this feature is a bit WIP so you can't change hte FPS yet, that will come soon.
The tool is heavily inspired by the Osu! Lazer skin editor, it might be a less pretty but it more than makes up in the customizability department.
You can copy the default skin (and in the future, any skin you are subscribed to) to use as a base for your own UI shenanigans.
Yahoo has already uploaded the first skin to the workshop, please check it out!
I hope you enjoy this new feature.
Welcome to yet another update to the rhythm game that refuses to die, this is the single biggest update in terms of technical stuff we've done since the game was released over two years ago in March 26th 2020. A lot has changed and a lot will change and I'm super proud of this one. Shout-outs as always to lino for taking care of ensuring the editor doesn't blow itself into pieces and adding a bunch of nice new features. Some of the things here might sound familiar, this is because some (like the song) were released in minor updates for 0.13, but they are still listed here as they were part of the development process for 0.14.
One of the biggest issues Project Heartbeat has faced is the Godot audio stack, while sufficient and good enough for most games it really isn't suited for use in rhythm games. For this reason I spent this week working on a new audio engine specifically for Project Heartbeat, it's called the Shinobu engine. Keep reading to learn how you can test it and why it's very important for the future of PH! This new audio engine is based uses the excellent miniaudio sound library. If you need a good library for all your audio needs miniaudio is the king, it's beautiful.
Hullo,
As you might have heard, the Steam Deck launched last week. We believe Project Heartbeat is an excellent game to play on the deck.
Unofortunately we haven't been among the lucky few who received a devkit from Valve before release, so the game is not Steam Deck verified. We will verify the game as soon as we get the ability to do so.
In the meantime, it's likely PH already works on your Steam Deck if you have one, Liam from GamingOnLinux tested the game and said it worked fine, so while we don't have an official blessing for Steam Deck verification we reckon the game should work fine already. Obviously Liam didn't conduct an exhaustive test, but we don't think there's any reason why PH shouldn't work on the Deck.
A few versions ago we did a lot of work to support all different aspect ratios (this includes 16:10 as in the Deck), as well as improvements surrounding controller usage, mouse hiding and other funky important things.
This very post is visible on a Steam Deck by pressing the compatibility details button on PH's library page and pressing Y.
We have reserved a Steam Deck as normal costumers for testing, we are scheduled to get it before the end of March, hopefully sooner than later.
Happy button mashing.
-EIREXE
As 0.14 is still far away, I have decided to push this new song early into the public branch for everyone. Enjoy! [previewyoutube=ME5KysG3VQo;full]https://youtu.be/ME5KysG3VQo[/previewyoutube] This is Love Sacrifice, the new song featuring in Project Heartbeat and the first new song of the year. As it's tradition it's a Touhou cover from the Takanashi Koubou creator's circle. The song is composed by SaiNa, sang by Queue, composed by BeatCharger and charted exclusively for Project Heartbeat by resident meme master Yahoo. The artwork was made specifically for Project Heartbeat by the great Guinii featuring Touhou Project girls Renko Usami and Maribel Hearn of the lying in a field together in slightly gay fashion. Hopefully you will enjoy this new song release! A few more songs are in the works, including a special non-eurobeat guest artist from Spain. More news soon! Thank you for your continued support.
Here we are again. 0.12 is ready, this update is pretty big, it also comes with some big news, off we go:
0.11 is here, this update is pretty big, amongst the news are Lino joining Project Heartbeat development as a volunteer, the return of the switch version, and many many long-time requested improvements.
Project Heartbeat 0.10 is here! This update was slightly interrupted by me having surgery so it isn't as big as usual it is also mostly a housekeeping and bug fixing update, but it does bring some new major features and new content!
Hello Project Heartbeat gamers, this is a small patch issued to fix a small issue with the game. - Fix gigantic VRAM memory leak Cheers.
Welcome to Project Heartbeat 0.9 this is our first update of 2021 and also the anniversary update, Project Heartbeat will be turning 1 year old next month, so this update celebrates its release! Let's get right into the new stuff.
- Fix deleting charts not saving instantly - Fix loading charts with unknown (usually unreleased) timing points failing
- Fixed multi hint sometimes not being visible despite it being enabled
- Fix issue that made the game require re-downloading of user song media every time the game starts when using a custom content directory.
- Fixed error when opening folder list without having any folders - Disable multi threaded texture loading by default
For the Steam Winter sale Project Heartbeat now has a 30% discount, go get it while you can or tell your friends if you already have the game! https://store.steampowered.com/app/1216230/Project_Heartbeat/
[previewyoutube=3WsAgByLERs;full][/previewyoutube] Project Heartbeat 0.8 is now available, this update is relatively decent size and comes with mostly under-the-hood improvements, but it also packs some long time requested features and changes. A new song was scheduled for this update however it didn't make it in time, hopefully we'll have it in the next update.
The Steam Game Awards are here, we would be very thankful if you could nominate us for the Labor of Love award, as we feel that's the most fitting after the many months of post-early access release development!
Thank you for your continued support!
For the Steam Autumn sale Project Heartbeat now has a 30% discount, go get it while you can or tell your friends if you already have the game! https://store.steampowered.com/app/1216230/Project_Heartbeat/
Project Heartbeat 0.7.0 is now available, this update is one of the biggest yet and is the culmination of an effort to bring some long-requested features to the game.
Project Heartbeat is available with a 20% discount! Get it while you can!! https://store.steampowered.com/app/1216230/Project_Heartbeat/
Hello! Welcome to Project Heartbeat 0.6.0, this update introduces many under the hood changes yet again, but also some new features, let's get right into it.
Project Heartbeat is available with a 20% discount! Get it while you can!! https://store.steampowered.com/app/1216230/Project_Heartbeat/
[previewyoutube=sNs0ANCaAKc;full]https://www.youtube.com/watch?v=sNs0ANCaAKc[/previewyoutube] RedLine 2018 is now available in the game, this song is a very upbeat song from the popular doujin game Densha de D. This song is sang by T. Stebbins (known also as Odyssey Eurobeat) and produced by SuganoMusic. The artwork was comissioned from Andrea Balaguer (@TriggeredHikaru), a very talented artist from Spain, I recommend you follow her work (and if you want, comission something form her). The song was charted by our resident master charter Blizzin. This song makes use of the new notes we introduced back in 0.4.0, I hope you enjoy it!
Hello! Welcome to Project Heartbeat 0.5.0, this update introduces many under the hood changes yet again, but also some new features, let's get right into it.
You might recall a few months ago I published an FAQ on Project Heartbeat responding some commonly asked questions about the game and it's future, I'd like to revisit this and make a new one with how much the game has changed.
This update is smaller than the recent ones, a lot of under the hood work has been done in preparation for the future, to make it easier for me to continue working on the game, however some nice goodies made it in too. We will hopefully have two more songs to add to the game soon. Most of the internal changes have been massive cleanups and modularization of the code, so this update is a bit short on the features side.
Project Heartbeat is available with a 15% discount for the Steam Summer Sale, get it while you can!! https://store.steampowered.com/app/1216230/Project_Heartbeat/
[previewyoutube=zgqRHT5yvPc;leftthumb]https://www.youtube.com/watch?v=zgqRHT5yvPc[/previewyoutube] Connected is a song created by PKAkatora, this song is our first deviation from the Eurobeat genre in the game, this song features a synthetic voice and it's fairly happy. The song's artwork, featuring our mascot Aiko was masterfully created by the Spanish artist Mariale. The song was also charted by our resident charting master Twoncity. I hope you enjoy this new song.
Project Hearbteat 0.3.0 is now available for all to enjoy, this new update took longer than expected due to me suffering a thumb tendon injury.
Laid out in this post are the future updates for Project Heartbeat and how the game will progress through the next few months. These things are planned, but external factors might change them (with the current world state you never know). Also I usually add some new features as people request them, so even if it seems barebones it is likely updates will be bigger (and obviously contain bugfixes).
Project Heartbeat v0.2.6 is here, this update isn't as big as the previous ones due to me taking a break for a day, but it should still affect some of you.
FEATURES Steam Workshop This is the big one, possibly the most anticipated feature for Project Heartbeat, it allows you to download charts from the Steam Workshop with a single click (even when your game is running!). If you are a charter, you can upload your charts using the "upload to workshop" option in the song editor's song selection menu. In order to make it easier for you to enjoy charting, we have published an official guide. After you finish playing a song from the Workshop the game you will be asked to give an opinion on it (although it is not mandatory to do so). Chart verification Songs are now verified when trying to edit them, there are different severities, depending on how bad it is the editor may require you to fix issues before letting you edit the chart. There are also some workshop specific errors, these are checked when you click "upload to workshop". More changes to how video download behaves Video downloads now happen in the background, which means you can enjoy playing your songs while other files are being downloaded, you do not even have to worry about download notifications getting the way, as if you are playing a song the notifications are stored and only shown to you after you are done with it. Imademo 2012 easy and normal charts Long overdue, but the easy and normal charts for Imademo... 2012 are now available. PPD Audio verification The game now includes code to check if the audio file selected when selecting a file for PPD is actually an audio file and if it's of the correct format and using the correct codec (OGG Vorbis in our case). FIXES & MINOR NEW FEATURES - Fix editor not properly loading hidden layers - All audio from video download is now automatically converted to stereo - Fix multi-notes breaking under some extreme circumstances - Fix EditorPlugins not showing errors - Fix BPM hanges - Fix timeline items scaling when zooming in - Fix an issue that caused timeline lines to disappear when using offset - Add area select to editor - Fix moving notes snapping differently from when they were created - Add option to automatically set the value of multi-notes in the editor - Added kojima This version is dedicated to my friend Jose Luis, who died from COVID-19 early last week, may he rest in peace.
Project Heartbeat 0.2.0 is here, with new fixes and some interesting new features. NEW FEATURES
Project Heartbeat is now available to purchase on Steam as an Early Access title!
Some time ago we asked on twitter and on our discord to throw any question you had about the game at us, here are such questions, and the answers to them.
Mark your calendars, because Project Heartbeat is coming to Steam Early Access on March 27!!!
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