Project Heartbeat 0.6.0 now available: Practice Mode, Folders, In-editor video
[previewyoutube=AQqoCXu0o88;full][/previewyoutube] A new practice mode has been added, you can move forwards and backwards throughout the song, create your own waypoints to return to later and even see extra stats to help you know how well you are doing.
[previewyoutube=6uZZRq3UUdk;full][/previewyoutube] You can now create arbitrary folder structures to organize your songs however you want. Check the video above for a quick rundown of this feature.
You can now make your own note sounds and use them by placing them in the custom_sounds folder in your content folder.
A new button prompt system has been added, this will accurately change based on the controller you are using, if this doesn't work for you you can override it in the game's settings.
You can now add decimals to BPM
The way the game's icons look has changed, the outlines have been increased and the underglow has been fixed, additionaly the color on some of the notes has been changed to make them stand out more. Hit effects have also been slightly changed to make them more visible.
I've changed how analog inputs are handled in general, this means that you no longer need to setup analog sticks differently from analog (slide) actions, it should also be more consistent.
Icon pack support has been improved and it should be way more stable now, also a new simpler icon pack has been provided, you simply have to edit the atlas.png and the icon_pack.json to change the name. You can find the easy pack here: https://github.com/EIRTeam/ph_modding/releases/tag/1.0
The editor now has backgrounds just like the game, video also works but it's slightly yanky, you can disable this in the bottom right buttons, next to the grid toggle.
You can now visualize the current gamepad's input, you can do this by pressing Control+G. The visualizer is enabled automatically in practice mode.
I have spent the last month struggling mentally, so this is the reason why this update is so relatively small, however I have also been working on the promised new leaderboard system with promising results, hopefully I can ship it in 0.7.0 or 0.8.0. New songs are being worked on, we have over 5 new songs in the backlog. I have also begun pre-production on a new game, and I hope to reveal new information on that soon. Shoutouts to Estrella, Emmilly and Helena for making my life better.
[ 2020-09-17 15:12:35 CET ] [ Original post ]
Hello! Welcome to Project Heartbeat 0.6.0, this update introduces many under the hood changes yet again, but also some new features, let's get right into it.
NEW FEATURES & IMPROVEMENTS
Practice mode
[previewyoutube=AQqoCXu0o88;full][/previewyoutube] A new practice mode has been added, you can move forwards and backwards throughout the song, create your own waypoints to return to later and even see extra stats to help you know how well you are doing.
Folders
[previewyoutube=6uZZRq3UUdk;full][/previewyoutube] You can now create arbitrary folder structures to organize your songs however you want. Check the video above for a quick rundown of this feature.
Custom note sound support
You can now make your own note sounds and use them by placing them in the custom_sounds folder in your content folder.
New button prompts
A new button prompt system has been added, this will accurately change based on the controller you are using, if this doesn't work for you you can override it in the game's settings.
Decimal BPM support
You can now add decimals to BPM
Icon & hit effect changes
The way the game's icons look has changed, the outlines have been increased and the underglow has been fixed, additionaly the color on some of the notes has been changed to make them stand out more. Hit effects have also been slightly changed to make them more visible.
Analog input changes
I've changed how analog inputs are handled in general, this means that you no longer need to setup analog sticks differently from analog (slide) actions, it should also be more consistent.
Icon pack support improvements
Icon pack support has been improved and it should be way more stable now, also a new simpler icon pack has been provided, you simply have to edit the atlas.png and the icon_pack.json to change the name. You can find the easy pack here: https://github.com/EIRTeam/ph_modding/releases/tag/1.0
Editor video & backgrounds
The editor now has backgrounds just like the game, video also works but it's slightly yanky, you can disable this in the bottom right buttons, next to the grid toggle.
Gamepad visualizer
You can now visualize the current gamepad's input, you can do this by pressing Control+G. The visualizer is enabled automatically in practice mode.
Bug fixes & minor changes
- Double notes (including hearts) are now slightly bigger.
- Multi-threaded game loading has been partially disabled, now only song loading is multi threaded.
- Added sustains for arrow notes.
- A scrollbar has been added to the editor tools tab.
- Fixed some issues with the arrange tools.
- The way multi note lasers are made has changed, which should fix some issues some people faced with them.
- Fix user receiving a perfect rating when showing result with only wrong failures.
- Fix slide chain loop sound being unused.
- Fix custom icon loading.
- Fix a single character error for imademo.
- Song volume now affects editor and main menu playback.
- Fixed offset tool in editor.
- Capped note selection in editor.
- Game should fallback to GLES2 automatically instead of giving errors.
- Support has been added for hybrid (F2nd and AFT style) PPD charts.
- Message queue size has been raised to support bigger charts.
Future
I have spent the last month struggling mentally, so this is the reason why this update is so relatively small, however I have also been working on the promised new leaderboard system with promising results, hopefully I can ship it in 0.7.0 or 0.8.0. New songs are being worked on, we have over 5 new songs in the backlog. I have also begun pre-production on a new game, and I hope to reveal new information on that soon. Shoutouts to Estrella, Emmilly and Helena for making my life better.
Project Heartbeat
EIRTeam
EIRTeam
2020-03-26
Singleplayer Multiplayer EA
Game News Posts 66
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(301 reviews)
https://store.steampowered.com/app/1216230 
Project Heartbeat is a cute community-driven rhythm game inspired by titles such as Clone Hero and Project Diva, featuring music from top artists of the Eurobeat genre made popular by the Initial D anime and manga.
Features
- Hit notes to build up your combo and your score.
- Compete for official song leaderboards.
- Create and share your own charts!
- Play against your friends with the multiplayer mode.
- Play with the five included songs from top artists of the Eurobeat genre.
- Complete Steam Workshop support.
- Challenge yourself with the higher difficulty songs.
MINIMAL SETUP
- OS: A distribution that supports Steam
- Processor: Dual core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: A GPU that has OpenGL 3.3 or Vulkan support
- Storage: 1 GB available space
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