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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Project Heartbeat 

 

Developer

 EIRTeam 

 

Publisher

 EIRTeam 

 

Tags

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2020-03-26 

 

Steam

 € £ $ / % 

 

News

 61 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1216230 

 


LINUX STREAMERS (0)




Project Heartbeat 0.11: New song, homebrew switch port, big editor changes etc..

.11 is here, this update is pretty big, amongst the news are Lino joining Project Heartbeat development as a volunteer, the return of the switch version, and many many long-time requested improvements.

NEW CONTENT

[h2]New song: Through the night 2019[/h2]

[previewyoutube=TYqqAu5Iwes;full][/previewyoutube]

Through the night 2019 is yet another song from SuganoMusic, the song is sang by Renko (same person who sang core creation) produced by Sugano, charted by Yahoo.
The art was comissioned from and masterfully created by guinii4, a local Spanish artist, please check out her work!

[h2]Return of the switch version[/h2]



The switch version for hacked machines of Project Heartbeat has now returned, you can learn how to use it by reading this guide.

Included are some upgrades to the switch code that plagued the original one with issues, it's still fairly slow because we aren't using any illegally obtained SDK, instead we are using the community developed libnx and mesa nouveau video driver, which is unfortunately slow, but it's playable at least.

NEW FEATURES

[h2]New history format[/h2]

The history now stores the score ratings and percentage separatedly, so whenever you get a higher number in any of those it gets saved.

[h2]Direct joystick access[/h2]



Direct joystick access allows the game to access your controller's joysticks directly, this allows the two axis directions (vertical and horizontal) to be combined, which prevents issues such as spinning the joystick triggering heart notes, because some people (ab)used this for heart spams it's an option.

This feature only works with controllers that are in the internal controller database (They are now marked as known in Options -> Input).

[h2]Menu optimizations & changes[/h2]



The menu now uses some new optimizations that makes it faster, the internal render targets are now scaled according to your resolution.

The menu animations are now bouncier.

You can now press R3 or G to show the currently playing song.

The song list also now shows when a song needs its media to be downloaded

[h3]Results Screen[/h3]



The results screen has been changed to look nicer (thanks lino)

[h2]SFX system rework[/h2]

The game now separates between heart notes and slide notes, plus it also has a different sound when pressing a heart or a slider without there being one nearby.

[h2]Auto download workshop songs in multiplayer[/h2]

The game will now download workshop songs automatically when you are playing in multiplayer

[h2]Borderless windowed[/h2]

The game now supports 3 window modes, windowed, borderless windowed and fullscreen, additionally you can now select the display in which the game will be displayed.

[h2]Show console option[/h2]

The console is now hidden by default, it can be restored in the options menu.

[h2]Editor changes[/h2]

[h3]Waveform preview[/h3]



Taken from Godot's source code, I've ported some code related to the waveform preview subsystem and used it in the editor timeline.

[h3]Circle transforms[/h3]



Courtesy of Lino we now have new options to create circles

[h3]Minor changes[/h3]


  • Add the ability to pan around the timeline using shift + scroll wheel
  • Show selected timing point count in the info bar
  • Disable main game input while testplaying
  • The editor now allows holding to the left and right to navigate the timeline quickly
  • The rotation transform spinbox is now editable
  • Correct the way the flip slides transforms selected notes
  • Autoarrange is now smarter
  • Notes are deselected when changing songs
  • Added shortcuts for many things, check the editor manual for info on them.
  • Testplay now shows the song's name


[h2]Other Minor changes[/h2]


  • Heart and slide inputs now ignore each other
  • Limit discord rich presence poll rate to 5 polls per second
  • Rewritten memory management in preparation of switching to release mode
  • Add angle flipping transformation
  • Add select all to editor
  • Volume now goes up to 750%
  • Use string filename sanitizer for difficulty json


[h2]Bug fixes[/h2]


  • Make script runner force an inspector sync
  • Fix song list stealing focus when clicking between items
  • Check for shift only if event is InputEventKey. in SongList
  • Make song jump work more more nicely
  • Revert back to normal note attributes when there are no multis (with automulti)
  • Give love to save as dialog
  • Fix editor zoom bug
  • Fix: Shrink UI width for the transformation tab. bug
  • Fix workshop uploading issues
  • Prevent the user from creating holds on slide chain pieces


Future

PH still has some development ahead, but I feel it's very close to getting out of early access, but I'd like to do that after the engine gets native vulkan support in godot 4.0.

I also work on some new games in my free time, that I will be revealing soon, but rest assured, this isn't taking much time (if any) away from PH's development.

I have to share my absolute massive hype for the Steam Deck, I think it's a great fit for PH and I plan to request a devkit as soon as they come out to ensure it works fine on the platform!

Cheers, and on to 0.12!


[ 2021-07-16 23:00:40 CET ] [ Original post ]