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Project Heartbeat 0.13: Many new features, revamped PPD support w/ nnd support..
You can now add variants to songs so they have alternative video/audio depending on what variant you selected! This is useful for different mixes of the same song.
Yes, we've finally gone mad, heart sustain notes are now exposed in the editor, previously you needed a hack for them, but you are now allowed to use them for any song, go wild.
After 1000 years in development, the video queue is now ready to use! You can cancel queued downloads and all that fancy stuff.
There's now a button to download all songs, this wasn't done before because we didn't have a way to cancel downloads, but now we do!
Songs can now start at negative times, this required some engine hacking but it does work fine!!
The game now has a new option for what monitor to use, you can now use the current monitor!
Some code regarding latency has changed, this should result in lower latency, we also no longer use the driver provided latency info, so we suggest using the latency tester to figure out your latency.
Just like with PH songs, PPD songs now support negative start times.
The PPD downloader can now download songs from any website supported by yt-dlp that provides h264 video! This includes NicoNico and google drive! The PPD downloader will also download thumbnails from the video and use it as cover art Additionally, it will also pre-normalize the audio volumes of the songs while downloading!
PPD songs now unzip much much faster and more reliably, for this change the folder download path has been changed to songs/ppd_{PPD Website ID} instead of using the title as before, this helps with dealing with japanese characters on some operating systems.
You can now remove your currently imported PPD install, and individual songs too from the PPD manager!
The PPD importer now tried to parse the star count of PPD songs in many ways to try what sticks, it may still not work for all cases but it works for way more cases than before.
The video downloader now uses aria2 for faster download speeds, we also now use yt-dlp instead of youtube-dl! Additionally I used some black magic to slim down the ffmpeg binaries, so the game now takes a fair bit less space on disk!
Enabling disabling the background music in the main menu doesn't require a restart anymore.
Double heart notes now have a custom sound option available, so you can use a separate one from the default sound.
Me and Lino have been hard at work supercharging the editor
Due to an oversight, timeline drawing got slower the more you scrolled through a very long song, this has now been properly fixed!
You can now change the playback speed in the editor on the new bottom left slider, fancy.
Lino made this fancy tool to interpolate any property
Editor now has a metronome generation tool
Timeline culling has been massively revamped, so you shouldn't get ghost notes when zooming in and out anymore!
The editor will now autosave when playing the song
The editor will now show the range of hold notes, so you can plan them ahead.
I made the editor scroll differently, the playhead will keep going until it hits the center, then the whole timeline will move with it.
Playing a song with a video does not produce a stutter anymore.
The game will now compile shaders in another OpenGL context, which should help prevent stutters when hitting notes for the first time in the session.
Using some black magic (AKA UPX), the included ffmpeg binaries have been slimmed down to oblivion, this made the game go from ~670 mb to ~460, PH is putting in some gains!
Lino made this nifty tool to arrange notes in a straight line. It can be accessed with the tab key.
With autoplace enabled the editor will automatically put notes in a straight line at the bottom of the screen while creating them.
You can now snap the angle of a note by pressing control while placing a note.
Guinii, snail (new charter!!!) and Yahoo are working hard on the new charts and artwork, hopefully next update will come with one or two new songs! I'd also like to announce I'm still seeking for more songs to license, either as free updates or post-early-access DLC (this is because the margins aren't big enough for me to pony up the costs of licensing yet, so I either need to make very good deals or I can't do it at all). I contacted KIRA but got no response :( would have been great!. Either way, 4 songs by takanashi koubou are in the queue to be charted together with the remaining Sugano song. More exciting stuff is coming PH's way, I moved into my own office and continue to work on it as my main work. I am obviously still in a pseudo-philosophical search for what to do, because I really want to do things other than PH, but it's been a year-long challenge so far. My current pet project is a metal gear solid clone with cute witches, so let's cross fingers and hope it will become a real thing lol. Thank you guys for your support. I continue pushing like a lion for you! Happy holidays! P.S: Might want to check the giveaway we are having on twitter right now!!
[ 2021-12-14 15:17:24 CET ] [ Original post ]
Song variants
You can now add variants to songs so they have alternative video/audio depending on what variant you selected! This is useful for different mixes of the same song.
New note type: Heart sustains
Yes, we've finally gone mad, heart sustain notes are now exposed in the editor, previously you needed a hack for them, but you are now allowed to use them for any song, go wild.
Video download queue
After 1000 years in development, the video queue is now ready to use! You can cancel queued downloads and all that fancy stuff.
Download all button
There's now a button to download all songs, this wasn't done before because we didn't have a way to cancel downloads, but now we do!
Negative start times
Songs can now start at negative times, this required some engine hacking but it does work fine!!
Display option changes
The game now has a new option for what monitor to use, you can now use the current monitor!
Latency changes
Some code regarding latency has changed, this should result in lower latency, we also no longer use the driver provided latency info, so we suggest using the latency tester to figure out your latency.
PPD support changes
Negative start times
Just like with PH songs, PPD songs now support negative start times.
PPD Downloader improvements
The PPD downloader can now download songs from any website supported by yt-dlp that provides h264 video! This includes NicoNico and google drive! The PPD downloader will also download thumbnails from the video and use it as cover art Additionally, it will also pre-normalize the audio volumes of the songs while downloading!
Unzipping improvements
PPD songs now unzip much much faster and more reliably, for this change the folder download path has been changed to songs/ppd_{PPD Website ID} instead of using the title as before, this helps with dealing with japanese characters on some operating systems.
Remove install and song option
You can now remove your currently imported PPD install, and individual songs too from the PPD manager!
Star counting
The PPD importer now tried to parse the star count of PPD songs in many ways to try what sticks, it may still not work for all cases but it works for way more cases than before.
Video download changes
The video downloader now uses aria2 for faster download speeds, we also now use yt-dlp instead of youtube-dl! Additionally I used some black magic to slim down the ffmpeg binaries, so the game now takes a fair bit less space on disk!
Background music disable option changes
Enabling disabling the background music in the main menu doesn't require a restart anymore.
Double heart custom sounds
Double heart notes now have a custom sound option available, so you can use a separate one from the default sound.
Editor changes
Me and Lino have been hard at work supercharging the editor
Timeline drawing optimizations
Due to an oversight, timeline drawing got slower the more you scrolled through a very long song, this has now been properly fixed!
Playback speed
You can now change the playback speed in the editor on the new bottom left slider, fancy.
Add an universal interpolator
Lino made this fancy tool to interpolate any property
Metronome generator
Editor now has a metronome generation tool
Fix timeline culling
Timeline culling has been massively revamped, so you shouldn't get ghost notes when zooming in and out anymore!
Editor autosaves on playback
The editor will now autosave when playing the song
Hold display
The editor will now show the range of hold notes, so you can plan them ahead.
Editor scrolling change
I made the editor scroll differently, the playhead will keep going until it hits the center, then the whole timeline will move with it.
Video stutter fix
Playing a song with a video does not produce a stutter anymore.
Async shader compilation
The game will now compile shaders in another OpenGL context, which should help prevent stutters when hitting notes for the first time in the session.
Game slimdown
Using some black magic (AKA UPX), the included ffmpeg binaries have been slimmed down to oblivion, this made the game go from ~670 mb to ~460, PH is putting in some gains!
Arrange menu wheel
Lino made this nifty tool to arrange notes in a straight line. It can be accessed with the tab key.
Automatically place notes in a straight line
With autoplace enabled the editor will automatically put notes in a straight line at the bottom of the screen while creating them.
Editor angle snapping
You can now snap the angle of a note by pressing control while placing a note.
Bug fixes/Minor changes
- Editor: Compensate for first sustain correctly and optimize arrange code
- Fix slide double rating
- fix DJA
- Disable mipmapping on vulkan
- Fix issue showing the first phrase in lyrics
- Fix loading screen stalls (not sure how though)
- Fix reset inconsistencies
- Fix visual bug that caused max hold score points to not be displayed properly
- Add audio file existing on disk verification when uploading to the workshop
- Fix button styling with anti alias
- Fix multis in editor being broken due to engine bug
- Update J. Stebbins credits
- Fix difficulty edit bug
- Select yes as default when opening the download song media popup
- Editor: Sanitize angle upon angle arrange and note shift
- Fix not being able to delete modifiers when using the keyboard
- Update song list when _added_time is updated on startup (fixes subscribed song sort order being absolutely fucked)
- Editor: Always assume 1/16th snap for arranging
- Editor: Add a ScrollContainer for the arrange tab
- Fix error on close related to vibration killing
- Fix running game without steam
- Editor: Autoplace notes which havent been moved around upon note time change
- Editor: Autoplace multis automatically
- Editor: Autoplace imported MIDI files
- Editor: Make BPM be minimum 1
- Stop vibration properly when a slide note drawer disappears
- Editor: Automatically arrange angles when autoarranging
- Make loadingu text fully white
- Editor: Add a safety net for pos_modified on old charts
- Fix incomplete PPD files killing the load thread
- Editor: Make the toolbox and inspector resizeable
- Editor: Take autoplaced notes as HBBaseNote instead of HBNoteData
- Editor: Allow note creation from within scripts
- Make slide multis ignore normal note presses
Future
Guinii, snail (new charter!!!) and Yahoo are working hard on the new charts and artwork, hopefully next update will come with one or two new songs! I'd also like to announce I'm still seeking for more songs to license, either as free updates or post-early-access DLC (this is because the margins aren't big enough for me to pony up the costs of licensing yet, so I either need to make very good deals or I can't do it at all). I contacted KIRA but got no response :( would have been great!. Either way, 4 songs by takanashi koubou are in the queue to be charted together with the remaining Sugano song. More exciting stuff is coming PH's way, I moved into my own office and continue to work on it as my main work. I am obviously still in a pseudo-philosophical search for what to do, because I really want to do things other than PH, but it's been a year-long challenge so far. My current pet project is a metal gear solid clone with cute witches, so let's cross fingers and hope it will become a real thing lol. Thank you guys for your support. I continue pushing like a lion for you! Happy holidays! P.S: Might want to check the giveaway we are having on twitter right now!!
[ 2021-12-14 15:17:24 CET ] [ Original post ]
Project Heartbeat
EIRTeam
Developer
EIRTeam
Publisher
2020-03-26
Release
Game News Posts:
67
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(308 reviews)
Project Heartbeat is a cute community-driven rhythm game inspired by titles such as Clone Hero and Project Diva, featuring music from top artists of the Eurobeat genre made popular by the Initial D anime and manga.
Features
- Hit notes to build up your combo and your score.
- Compete for official song leaderboards.
- Create and share your own charts!
- Play against your friends with the multiplayer mode.
- Play with the five included songs from top artists of the Eurobeat genre.
- Complete Steam Workshop support.
- Challenge yourself with the higher difficulty songs.
MINIMAL SETUP
- OS: A distribution that supports Steam
- Processor: Dual core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: A GPU that has OpenGL 3.3 or Vulkan support
- Storage: 1 GB available space
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