Project Heartbeat: Gameplay rewrite now in testing
Hello, one of the things I've been working on recently is rewriting all of the gameplay components, there are many reasons for this that I'll go over shortly.
The truth is when I started working on PH in September 2019 I never expected the game to reach the point its reached today. For example originally I was never going to have the console gameplay style, but over time I decided to add it. The problem is that due to the way the code was structured it was very prone to failure and strange issues caused by edge case problems (it doesn't help that the PH community is very creative and does many weird things with notes). With this rewrite I aim to create a simpler base on which new note types can be implemented in a consistent less buggy form, with a proper architecture for handling multi-notes consistently. Please, try it out and give me feedback!
[ 2022-12-17 18:48:00 CET ] [ Original post ]
!! WARNING !!
If you plan to try this beta and edit songs, please back up your charts, as they might be corrupted by some of the inevitable bugs that come with major code rewrites. Leaderboards are also disabled for the beta branch.
Hello, one of the things I've been working on recently is rewriting all of the gameplay components, there are many reasons for this that I'll go over shortly.
Reasons for the rewrite
The truth is when I started working on PH in September 2019 I never expected the game to reach the point its reached today. For example originally I was never going to have the console gameplay style, but over time I decided to add it. The problem is that due to the way the code was structured it was very prone to failure and strange issues caused by edge case problems (it doesn't help that the PH community is very creative and does many weird things with notes). With this rewrite I aim to create a simpler base on which new note types can be implemented in a consistent less buggy form, with a proper architecture for handling multi-notes consistently. Please, try it out and give me feedback!
Major changes
- The autoplay system is now a modifier, the checkbox in the debug menu will be removed soon.
- Autoplay hit sounds are now scheduled, so they should be much more accurate.
- Multi note visual behavior has been improved to better match diva
- Sustains now have looping sounds when held, and a different release sound
- Sustains now currently count as two notes when a WORST rating is given
Known issues
- Hidden modifier doesn't work (yet)
- [strike]Double heart notes don't use the double heart note sound [/strike]
- [strike]Single slides break when holding their direction before they enter in range [/strike]
- [strike]Slide, normal and heart notes don't ignore eachother's inputs[/strike]
Project Heartbeat
EIRTeam
EIRTeam
2020-03-26
Singleplayer Multiplayer EA
Game News Posts 66
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(301 reviews)
https://store.steampowered.com/app/1216230 
Project Heartbeat is a cute community-driven rhythm game inspired by titles such as Clone Hero and Project Diva, featuring music from top artists of the Eurobeat genre made popular by the Initial D anime and manga.
Features
- Hit notes to build up your combo and your score.
- Compete for official song leaderboards.
- Create and share your own charts!
- Play against your friends with the multiplayer mode.
- Play with the five included songs from top artists of the Eurobeat genre.
- Complete Steam Workshop support.
- Challenge yourself with the higher difficulty songs.
MINIMAL SETUP
- OS: A distribution that supports Steam
- Processor: Dual core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: A GPU that has OpenGL 3.3 or Vulkan support
- Storage: 1 GB available space
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