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News roundup #10 - All aboard the 0.20 hype train! Wiki, Rush Notes & more!?
With how complicated the game (and its history) has been, I thought it would be good to start a wiki, for that we partnered with wiki.gg, the new PH wiki is available here. I already populated it with some content, including some Update pages, hopefully you can also contribute to it!
I promised I'd do them, and here they are, PH now has rush notes, there are still some minor tweaks left on them, but they will be here for 0.20. Mechanically they aren't exactly the same as in diva, this is intentional, but I hope the slightly different mechanical behaviour is good enough! These notes have either an automatic (optionally user-defined) cap, once the cap is reached the rush note doesn't give any extra scoring.
The engine has been updated to the latest development branch of Godot, this means that we now have a few extra features that allow improved performance on the Vulkan renderer, such as draw batching, generally you won't notice much change, other than a lower CPU usage, but it might improve performance on inhumanly dense charts.
While not documented yet, I've made compiling of the game engine much easier by moving it all to a monorepo, which can be found here.
Due to it being a pain in the ass to maintain I've decided to remove support for DirectX 12 from the game, I assume not many people will miss it as it never worked well anyways.
0.20 will include two new songs, hopefully you guys like them, there isn't much more for me to say until they are revelaed, sorry!
I've fixed a loooooooot of bugs, some that existed since the game released, others that were caught recently, a reasonable amount of work was put into improving multiplayer, but no one has given me feedback on it yet. Since we have a wiki now, you can read the in-progress update article here.
I've decided to can Project K (the unrelated game I talked about last news roundup), as it wasn't really something I was going to enjoy doing. I'm now working on a different side project, but I probably won't talk much about it until the prototype is playable.
There's very little work to be done on 0.20, the update will be released to verify that it's all fine, hopefully before the end of the year and then we will exit early access. I was in talks with a pretty popular eurobeat producer to try and include some of her other songs in the game, but unfortunately after an enthusiastic initial contact it seems like they are now ghosting me, oh well. I also tried contacting a major vtuber agency to make a game based on their talent using PH as a base and reusing their mocap models and animations for a cheap but nice game, unfortunately I also have been ignored, such is the life of the game developer. I would like to make a few more trailers, to have ready for when 1.0 eventually drops, but I am not sure how to structure them, if anyone could lend a hand please let me know. On another note, I've gone too silly with the cassette players and I now own more walkmans than anyone sane should, whoops. Outside those minor things though, everything is going well, I'm more productive than ever which makes me very happy. Hopefully it remains like this for a while.
[ 2024-12-12 11:39:18 CET ] [ Original post ]
(Originally posted to the EIRTeam Patreon, please support us there too!) Ah yes, me and schedules, we don't seem to be in friendly terms. I would like to apologize for the 1000th time for not making these news roundups in time, but we are inching closer to the release of 0.20. This update will include many new features, new content and engine improvements (about fucking time). 0.20 will be named the All Aboard! Update, earning its name from the fact that this will be the final early access era update (for real this time). Let's dive into what I've been cooking...
The wiki
With how complicated the game (and its history) has been, I thought it would be good to start a wiki, for that we partnered with wiki.gg, the new PH wiki is available here. I already populated it with some content, including some Update pages, hopefully you can also contribute to it!
Rush notes
I promised I'd do them, and here they are, PH now has rush notes, there are still some minor tweaks left on them, but they will be here for 0.20. Mechanically they aren't exactly the same as in diva, this is intentional, but I hope the slightly different mechanical behaviour is good enough! These notes have either an automatic (optionally user-defined) cap, once the cap is reached the rush note doesn't give any extra scoring.
Performance improvements
The engine has been updated to the latest development branch of Godot, this means that we now have a few extra features that allow improved performance on the Vulkan renderer, such as draw batching, generally you won't notice much change, other than a lower CPU usage, but it might improve performance on inhumanly dense charts.
Compilation made easier
While not documented yet, I've made compiling of the game engine much easier by moving it all to a monorepo, which can be found here.
DirectX 12 support removed
Due to it being a pain in the ass to maintain I've decided to remove support for DirectX 12 from the game, I assume not many people will miss it as it never worked well anyways.
New content
0.20 will include two new songs, hopefully you guys like them, there isn't much more for me to say until they are revelaed, sorry!
A truckload of bugfixes
I've fixed a loooooooot of bugs, some that existed since the game released, others that were caught recently, a reasonable amount of work was put into improving multiplayer, but no one has given me feedback on it yet. Since we have a wiki now, you can read the in-progress update article here.
Project K status
I've decided to can Project K (the unrelated game I talked about last news roundup), as it wasn't really something I was going to enjoy doing. I'm now working on a different side project, but I probably won't talk much about it until the prototype is playable.
Future
There's very little work to be done on 0.20, the update will be released to verify that it's all fine, hopefully before the end of the year and then we will exit early access. I was in talks with a pretty popular eurobeat producer to try and include some of her other songs in the game, but unfortunately after an enthusiastic initial contact it seems like they are now ghosting me, oh well. I also tried contacting a major vtuber agency to make a game based on their talent using PH as a base and reusing their mocap models and animations for a cheap but nice game, unfortunately I also have been ignored, such is the life of the game developer. I would like to make a few more trailers, to have ready for when 1.0 eventually drops, but I am not sure how to structure them, if anyone could lend a hand please let me know. On another note, I've gone too silly with the cassette players and I now own more walkmans than anyone sane should, whoops. Outside those minor things though, everything is going well, I'm more productive than ever which makes me very happy. Hopefully it remains like this for a while.
[ 2024-12-12 11:39:18 CET ] [ Original post ]
Project Heartbeat
EIRTeam
Developer
EIRTeam
Publisher
2020-03-26
Release
Game News Posts:
67
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(308 reviews)
Project Heartbeat is a cute community-driven rhythm game inspired by titles such as Clone Hero and Project Diva, featuring music from top artists of the Eurobeat genre made popular by the Initial D anime and manga.
Features
- Hit notes to build up your combo and your score.
- Compete for official song leaderboards.
- Create and share your own charts!
- Play against your friends with the multiplayer mode.
- Play with the five included songs from top artists of the Eurobeat genre.
- Complete Steam Workshop support.
- Challenge yourself with the higher difficulty songs.
MINIMAL SETUP
- OS: A distribution that supports Steam
- Processor: Dual core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: A GPU that has OpenGL 3.3 or Vulkan support
- Storage: 1 GB available space
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