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Patch Notes 19th June 2020

Today sees an update to the following items


* Green Ring item text in the trader menu is missing . at the end (:D). * Rectified the attic monologue triggering when re-entering the attic after completing the puzzle. * When pouring water in the fireplace you now get a water bottle back (not an empty flask). * Rectified the Psychology final screen text had no French translation. * Rectified falling down from the stairs in basement_hall_C getting stuck between the 2 barrels. * Vertical items had "Your inventory is full, try again when you have space" replaced text with "This item won't fit in the inventory." * Rectified controller in loading screen has no translation. * Missing A button on controller in Psychology test. * Rectified critical bug in the basement after placing the ritual mask, you were not able to get back out if you entered. * Popup notes that contain text and image are shown together. Now you can swap between note and image. * Danger spawn items have no icons the map any more. * Rectified that when you die on the spikes, the hurt animation overrides the death animation. * Pop up notes should not have (Select input widget). * Select and close input widget has sorted when to show and when not to show. * Poem room has issues with missing pillars and other things in the end of the room (as if its solved). * Implemented the trader has more chance to have lantern oil and other needed items. * Costs for items have been tweaked. * Rectified you could interact with the chess board as many times as you want, breaking the game and getting infinite sigils. * Knights don't give sanity points forever any longer. * Rectified when you interact with the boiler in the basement before doing the valves and the wood, the prompt disappeared. - So if you leave the room and come back, the bars are already down. * Boiler takes wood and has a timer on it. * Buffs have timers on them as well. * Added health item in one corridor. * Rectified note popup issue. * Rectified Russian translation issue on artifacts. * Missing subtitle added. * Notes that pop up should now scroll.

Please update the game to receive these changes


Have a great weekend everyone, and don't get lost in the dark! Well, not "too" lost anyway


[ 2020-06-19 18:51:36 CET ] [ Original post ]



Westmark Manor
Nodbrim Interactive
  • Developer

  • Toadman Interactive
  • Publisher

  • 2020-06-18
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 57  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (41 reviews)


  • Review Score

  • https://store.steampowered.com/app/1158970 
  • Steam Store

  • The game

    What lurks in the darkest corners of the mansion? Face your fears to uncover the terrifying secrets held within. It will not give them up willingly though, it will test your worth with mysteries to solve, and push your sanity to the edge of madness, or maybe, beyond... Taunting you, testing you...
    You will need all your wits and bravery to face the darkness and the terrors it holds, whilst trying to stay alive. Only the esoteric few will succeed.
    Do you have what it takes?
    Westmark Manor is a journey into the occult, a mind-bending survival horror game, with a heavy focus on solving puzzles and exploration, inspired by the formidable H.P. Lovecraft.

    Story

    Theodore Westmark is a curator at the department of ancient history. A man who has seen many odd things in his life but has delved into research into the occult as of late.
    He has devoted years of his life in the search for an ancient alchemical formula that is said to control space and time. He found what he was looking for in Vörnum, an island off the coast of Norway.
    He brought all the material back to his home in order to study it without distractions.
    Theodore believes this would free his wife Elizabeth from her nightmarish illness but something darker and more sinister is hidden within those passages, or even himself.

    Gameplay

    You will make your way through the volumes of corridors and rooms inside the mansion, and the darkness of the grounds outside, uncovering secrets and solving clues to reveal answers that will let you continue your journey. Some of the puzzles may require multiple answers or items to unlock the next stage, and various objects will aid you, either guiding you, or will assist you in survival. Don't ignore anything, everything could be (and probably is) important!
    Manage your inventory wisely, and guard your map with your life!
    MINIMAL SETUP
    • OS: TBD
    • Processor: TBD
    • Graphics: TBDSound Card: TBDAdditional Notes: TBD
    GAMEBILLET

    [ 5951 ]

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    33.19$ (17%)
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    1.58$ (77%)
    3.75$ (62%)
    19.8$ (67%)
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    14.99$ (50%)
    5.76$ (71%)
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    6.48$ (64%)
    8.99$ (55%)
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    3.0$ (92%)
    4.95$ (67%)
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    2.03$ (77%)
    3.0$ (70%)

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