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Patch 0.5.7.15 Changelog
[ 2020-02-12 19:56:31 CET ] [ Original post ]
BUGFIXES & STABILITY
- Fixed being able to activate multiple instances of Unwavering Stance.
- Fixed Prologue debuff applying to Proselytes in the Adventure. Now theyre pretty savage.
- Destroying Boulder via context menu now takes one turn.
- Fixed death-related crash.
- Fixed potion-related crash.
- Fixed another AoE-related crash.
- Fixed backpack trade exploit.
- Runic Boulder sustaining energy cost now scales for Spells Energy Cost stat. Your actual sustaining energy cost is now dynamically displayed on the modifier and skill hovers.
- Fixed possibility to take two actions per turn with fast enough clicking.
- Fixed bug preventing anyone from spawning in the field.
- Rains are less frequent now.
- Weather effects optimization. If you have performance problems during rains and mists, try to lower visual effects setting in the games options.
- Proselyte Dungeon and corresponding contract danger level was increased when shown on the map or in the journal
BALANCE
- Weapons Rebalance. Instead of linear progression, where every sword was slightly better than previous one, now all weapons are divided into conditional tiers. Items of the same tier deal the same damage (or roughly the same damage), but have varying bonuses to different secondary stats. Secondary stat bonuses are less dispersed now: instead of giving +1-4% to 4-5 different stats, they now give significant bonuses to 1-3 stats.
- Armor Rebalance. Mages Mantles now give less %Magic School% Spell Power than before.
- Enemy Rebalance. Used new progression here starting enemies became just a bit stronger, while higher tier enemies were significantly boosted, since they didnt present much danger to a well-developed character even when having numerical superiority.
- Increased basic Block Power and its gain from levelling Strength. Decreased Block Power bonuses from most weapons except greatswords.
- Brigand Bosses now may drop enchanted, magical and cursed items.
- Vivifying Essence: [-5% Morale > -35% Energy]. Since its usage didnt have any tactical consequences aside from skipping turn.
- Wolves had their damage increased. Their attack now also have Bleed Chance. Their Vision Range was reduced to make avoiding them early game easier.
- Enemy spawnrates in dungeons were increased. Now enemies are little more common that one mob per 2-3 rooms.
- Light armor now gives bonus Bleeding Resistance.
- Leeches: Pain Gain [+0.5% > +0.2%]
- Skeletons Damage Resistances: [-20% > -15%] Crushing Resistance. [+15% > +20%] Slashing Resistance.
- Unholy Altar: Completing Ritual now decreases Sanity & Morale more, while buffing for less turns. Destroying the Altar now longer dazes all enemis on a floor, but debuffs them with a random effect.
- Jorgrim: starting Norse Blade was replaced by Traveller Blade, since it was too good for a starting item.
- Jorgrim: now has 8 starting bonus attributes instead of 10 like all other characters.
- Fixed extremely high Moose spawning rates in some biomes. They wont move in herds anymore.
- Shouts create 25% more noise.
- Breaking stone and wooden object now creates 15% more noise.
ABILITIES
- Energy cost of weapon stances was increased.
- Energy cost of Pyromantic spells was increased.
- Energy cost of Greatswords skills was increased.
Rebalanced weapon stances:
- (Swords) Fencers Stance: [+15% > +7.5%] Counter Chance per tier. Added +3.5% Dodge Chance per tier.
- (Maces) Hammer & Anvil: [+15% > +12.5%] Daze Chance per tier. [+40% > +50%] Armor Damage per tier. Added -4% Fumble Chance per tier.
- (Axes) Massacre: [+25% > +30%] Bodypart Damage per tier. Added +3% Crit Chance per tier.
- (Daggers) Painful Stabs: [+5% > +3.5%] Crit Chance per tier.
- (Ranged Combat) Suppression: Added +3.5% Hit Chance per tier.
- (Staves) Unwavering Stance: [+15% > +12.5%] Block Chance per tier. [+20% > +15%] Block Power per tier.
- (Greatswords) Parry: [+15% > +12.5%] Block Chance per tier. [+15% > +10%] Block Power per tier. Base duration: [4 > 8] turns.
- (Greatswords) Recklessness: [+3% > +5%] Crit Chance & Counter Chance per each enemy on a neighboring tile.
- (Greatswords) Feast of Steel: Crit Chance is now applied directly to physical skills and attacks, instead of being given as a buff to a character.
- (Ranged Comabt) Precision and Anticipation have switched their order in the branch, since Precision was a way too powerful ability for its position.
- (Shields) Surprise Onrush: [25% > 20%] base chance
- (Geomancy) Runic Empowerment: [-15% > -10%] Abilities Energy Cost.
- (Pyromancy) Fire Barrage: base damage [8 > 6]. Bonus damage to Burning targets: [+30% > +50%].
- (Pyromancy) Incineration: base damage [13 > 10]
- (Pyromancy) Ring of Fire: base damage [10 > 15]
- (Pyromancy) Ring of Fire: Fire Res. debuff [-15% > -20%]
- (Pyromancy) Excess Heat: replenishes [4% > 5%] Max Energy for each Burning enemy.
ECONOMY
- Decreased reward difficulty scaling by 15-20%. Base rewards were slightly decreased as well.
- Slightly increased Wolf Pelt prices since theyre quite savage again.
- Decreased Disenchantment Scroll price.
- Crates and barrels drop less coing, but more often to make breaking them a little more fun.
- Roadcarts now have less generous loot.
[ 2020-02-12 19:56:31 CET ] [ Original post ]
Stoneshard
Ink Stains Games
Developer
HypeTrain Digital
Publisher
2020-02-06
Release
Game News Posts:
149
🎹🖱️Keyboard + Mouse
Mostly Positive
(26119 reviews)
Public Linux Depots:
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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