[previewyoutube=7c_MCzpBaQA;full][/previewyoutube] Hello everyone! We are happy to inform you that the first major update Trollslayer can now be downloaded and played! This expansion adds a new boss, two skill trees, many new items, and lots of fixes, improvements, and additions the full changelog can be seen below. Keep in mind that because of the new locations being added to the world map, your old saves will be incompatible with this update. To experience new content, youll have to start a new game. If you wish to continue playing on the old version, check out the instructions on how to rollback to it. Happy hunting!
MAIN ADDITIONS
- New boss: Ancient Troll and its dedicated quest line. Try your luck at defeating this dangerous monster, but first make sure that your character is properly leveled!
- Two new skill trees: Athletics and Combat Mastery. 27 new abilities to include into your builds!
- Save slots: No more shuffling game files around keep as many characters as you want.
- Altars: discover them alongside the roads and gain the Hosts blessing for bonus experience.
- Grave robbing: rob graves using a shovel or your bare hands to discover valuable (or not) loot. Perhaps youll even stumble upon a grave of some legendary warrior?
- New fauna: saigas and bisons. Venture into the steppes to hunt them: their pelts and horns are rather valuable. Be careful bisons are capable of standing up for themselves...
- New flora: treat your wounds with fleawort, use henbane to enter battle rage, snack on roasted penny buns.
- New meat system: every animal drops a dedicated meat type on death. Even rats and bats are not an exception.
- Gathering the Caravan: the quest has been expanded to have a better conclusion instead of ending the storyline abruptly upon fulfilling three contracts.
- Fast travel system between the villages, which becomes available upon completing the first part of Gathering the Caravan
- Two hidden quests: To discover them youll have to pay attention to the dialogues and maybe help a certain person in their time of need... Miniquests/requests will be added with the follow-up patches.
- Three new points of interest. Explore the world in search of new landmarks, each with their own loot and lore. You can save your progress in some of these locations.
- New dungeon type: the Catacombs. The proselytes now inhabit them instead of the Crypts.
- Lots of new dialogues. Get to know some of the denizens of Osbrook and Mannshire Some additional dialogues will be added with the follow-up patches.
- More low level valuables: silver nuggets, clasps, bolts of cloth, bottles of oil and much more.
- New items: new mage mantles, more greatswords and bows. Also GINGER ROOT.
- 24 new treatises. Every skill tree (except the magic ones) now has two more treatises associated with them in order to make the vertical progression more difficult and slow down the characters power gain. Now you wont be able to learn every active ability of a skill tree within the first 3-4 levels, gaining immediate access to all its skill rotations. Instead, youll have to diversify your build by levelling starting abilities from, say, Athletics or Combat Mastery. For now all new treatises can be bought from traders or found in dungeons. In the future high-level treatises will only be available in dedicated locations or bought from specific traders.
- Wares and reputation: merchants and craftsmen will hold onto rare items until you prove your worth to the village by fulfilling contracts. The higher your reputation, the more powerful items youll be able to purchase.
- New localizations: the game is now available in Latin American Spanish and Italian languages. Official Brazilian Portuguese localization and Turkin & Czech fan localizations will be added with the follow-up patches.
BALANCE AND GAMEPLAY
EQUIPMENT
- Most weapons and some armors were rebalanced to further accentuate the differences between the items of the same type and reduce stat clutter.
- Shields and their protection values were buffed. Now they are the main source of Block Chance and Block Power.
- Increased the maximum durability for most items and decreased the speed with which they degrade (boots in particular).
- Crowbar and lancet deal increased damage instead of using bare hands damage.
ECONOMY
- Rebalanced prices for most equipment pieces, consumables, and valuables.
- Merchants now sell more treatises.
- Rewards for contracts now scale with dungeon difficulty slightly more.
- Tweaks to traders inventories for instance, the Osbrooks herbalist no longer sells enchantment scrolls.
- The Mannshires merchant gives better prices for treatises.
- The base buy price for traders is [10 > 15]% of the standard item value.
- Due to the addition of fast travel between the settlements, the Mannshires apprentice no longer sells equipment, but he can still fix cloth and leather items.
- Containers in more dangerous dungeons now generally have better loot in them.
- Increased reward and reputation gain for completing contracts.
ABILITIES
- Rebalanced energy costs for most abilities.
- Reduced the damage for most spells, reduced energy costs for certain spells.
- Improving associated Attributes has a smaller effect on abilities effectiveness. Initial values of certain active abilities were also reduced.
- Some enemies received new abilities from Athletics and Combat Mastery skill trees. Watch out for them!
- Rebalanced minimum and maximum values for most enchantments. We are aware of the abuse with rerolling enchantments and the associated randomness, but until the item quality system is reworked, there isnt much we can do about it.
- The effect of Confusion now prevents you (or your enemies) from attacking and using abilities instead of moving to a random tile with a certain chance. Random movement chance was transferred to Clumsiness. Most abilities, consumables, and effects which used to cause Confusion, now cause Clumsiness
- [Pyromancy] Melting Ray was moved further down the skill tree.
- [Pyromancy] Ring of Fire. Added: for each affected enemy grants +20% Pyromantic Power for 4 turns.
- [Pyromancy] Blaze. Added: for each point of damage dealt, the spell burns double the amount of energy.
- [Daggers] Deadly Trick was moved further down the skill tree.
- [Daggers] Deadly Trick. Instead of granting +100% Dodge Chance for 2 turns, grants +25% Crit Chance for the next turn. Also instead of Immobilization it applies Confusion. The chance to swap with the target is affected by their Knockback Resistance.
- [Proselyte Flagellant] Driven by Pain: decreased damage gain when on low health. Crit Chance was swapped away for Life Drain to avoid one-shotting possibility.
- Arnas Trait Vow of the Feat: grants -[5 > 7.5]% Abilities Costs and Cooldown Durations for each enemy within Vision. Added: -7.5% Spell Costs and -4% Damage Taken for each enemy within Vision.
- [Staffs] Battle Trance replenishes [20 > 10]% Max Energy.
- [Staffs] Triumph: grants +20% Crit Chance for 7 turns upon killing an enemy instead of +10% Damage and Magic Power for 9 turns.
- [Axes] Execution: replenishes 35% Max Energy upon killing an enemy instead of reducing Active Cooldowns for axe skills by 50%.
- [Greatswords] "Parry": +[10 > 7.5]% Block Chance and +[12.5% > 10%] Block Power for each stack of the stance.
- [Ranged Weapons] "Hunters Mark": using this ability not only applies the effect but also performs a shot.
- [Ranged Weapons] "Anticipation": applies the target with -[8 > 10]% Dodge Chance for [3 > 10] turns each time you land a shot. Added: each missed shot against the target grants +5% Accuracy for 10 turns.
MECHANICS
- Mushrooms and potatoes can now be roasted at campfires
- Walking barefoot has a chance to damage your feet.
- Significantly increased Thirst and Hunger gain during sleep.
- Bleed damage not only depends on the targets Max Health but also on its Bleed Resistance.
- Burn Damage no longer deals fixed damage, instead scaling with Max Health, though to a lesser extent than before.
- Rebalanced Knockback Damage. Both colliding targets now receive Crushing Damage for [15 > 10]% Max Health of the target which was knocked back. If the target was knocked into a wall or an occupied tile, it receives Damage for [15 > 10]% of its Max Health.
- Knocking the target back into an occupied tile no longer has a 100% Stun Chance. Now it takes the targets Stun Resistance into account.
- Each enemy now has a correct set of Body Parts no more injured snake paws. Also different enemies have different Body Part durability: its easier to injure skeletons and critters.
- Bleed Chance upon receiving damage to injured body parts is now affected by Bleed Resistance.
- Decrease the chance of modifiers to be triggered by their respective damage types its now very unlikely to witness a self-sustaining loop of poisoning or burning. Decreased the base duration for those modifiers.
- Stun Chance from Shock damage and Bleed Chance from Rending damage are now affected by the respective resistances.
ENEMIES
- High tier brigands received a buff.
- Increased the amount of brigands in camps.
- Increased Accuracy for most 5-9 and 10+ level enemies.
- Increased experience gain from killing enemies by 20-25%.
- Rebalanced ambushes they scale from your level at a significantly lower rate.
MISCELLANEOUS
- Jonna and Dirwin start with affinity for Athletics, Jorgrim and Arna for Combat Mastery.
- Jonna starts with first tier of Geomancy and Pyromancy unlocked instead of second.
- Characters have 6 bonus starting Attributes instead of 8.
- Each point of Vitality grants [3 > 5] Max Energy.
- Each point of Agility grants [0.75 > 0.5]% Dodge Chance
- Dodge Chance can reach a negative value, increasing the Accuracy of your enemies attacks.
- Reworked Block Power progression. Its initial bonus was removed, it now depends entirely on Strength. Block Power values also have a cap which is limited by Strength as well.
- Pinecaps can only be encountered in pine forests. Leaf forests now have penny buns.
- Increased the chance of finding treatises on bookshelves.
- Destroying the Well of Souls spawns wraiths.
- The witch now offers a potion instead of a pot of espresso.
- Consuming spoiled food reduces morale.
UX
- Enemies can no longer spawn in dungeon rooms adjusted to entrances/exits in order to avoid situations when the player is swarmed right after transitioning between the floors. For the same reason enemies no longer spawn next to zone borders.
- Picking an item up while your inventory is full no longer automatically drops the item, but keeps it suspended instead.
- Added the Chapel autosave to the standalone Prologue.
- All stages of main quests now have journal entries.
- Dropping treatises and scrolls is now displayed in the log.
- Improved the scrollbar in the trading menu.
- Added an outline for runic boulders.
UI
- Added a new resolution: 25601080.
- Improved quests journal interface.
VISUALS
- Animals now have their own icons for Injuries.
- Improved forest generation.
- Numerous visual fixes and tweaks.
- Added new visual effects for Bad Trip.
- Added new visual effects for Drunkenness.
- New sprite work for some items.
- New sprite work for Ghouls.
- Added a new entrance variant for the Bastion (brigand dungeon).
FIXES AND STABILITY
- Fixed room renting: the game now correctly saves and detects the remaining rent time.
- Fixed the bug with a sudden HP and Energy drop when transitioning between zones.
- Fix quest items duping.
- Carts and other map encounters retain their state upon restarting the game its now impossible to endlessly loot them.
- Animals can escape to other zones when they reach the border.
- Stepping on a burning tile not only sets you on fire, but also deals immediate damage. The chance to catch fire is no longer 100%, now its affected by Fire Resistance.
- Fixed the bug which prevented certain effects from triggering when reaching Benevolent reputation with a settlement.
- Fixed an exploit which allowed using abilities and moving on the same turn.
- Fixed bizarre trajectories for enemys charge-based abilities.
- Fixed the bug with immortal enemies
- Fixed numerous memory leaks.
- Improved optimization.
- Fixed lots of crashes and other minor bugs.
[ 2020-04-14 17:14:58 CET ] [ Original post ]
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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