Hello everyone!
We have some important news for you today. First of all, the 0.5.8.6 patch has been released, bringing new content and some major fixes. The full changelog can be found at the bottom of this post.
Now that the entirety of the Trollslayer content has been added to the game, wed like to share our updated development plan as well as some info about our future goals.
As many of you could have noticed, the current content is limited by the first 7-10 levels - characters outgrow most dungeons and enemies upon reaching this threshold. We are well aware of this problem, however adding high level content is meaningless until we resolve two important issues.
Ideally wed like different enemy factions to have distinct behaviour patterns. Right now the enemies only differ in their stats and skills, as they share a single template for their actions. To fix this we plan to dedicate a few months to fully rework our AI system and some of the associated systems.
The same can be said about dungeons - right now they are generated based on shared parameters. The only two things which set them apart at the moment are graphical assets and enemy rosters. We, however, would like to make the dungeon crawling process in our game much more memorable than clearing out similar room after room. Thats why we plan to work on a new dungeon generation algorithm along with the AI rework.
Both of these tasks are fairly difficult and time-consuming, and both of them require extensive testing. Thats why we cant give you the exact date this time - well have to work on these elements until we are completely satisfied with the results. For now the approximate date for the updated AI and updated dungeon generation (and any associated content as well as some additional features) is summer 2020.
To keep you from getting bored during these few months, we plan to release a series of minor updates over the course of this summer to introduce some additional content such as new weapon types and new skill trees. The first update is planned for the beginning of May - it will add crossbows, polearms, and, perhaps, something extra to the game. Follow our devlogs and announcements for additional information!
Thanks for staying in touch!
0.5.8.6 - CHANGELOG
CONTENT
- 17 items - new maces and axes, as well as a unique necklace and a new headpiece.
- 7 one-time requests which will allow you to earn a quick coin, improve your standing with the denizens of Osbrook and Mannshire, and receive a small bonus from certain characters.
- 2 new Proselyte minibosses: Matriarch and Abomination.
- Added 7 new dialogues for Osbrook and Mannshire villagers.
- Verrens unique ring is now available for all players, not just to those who subscribed to our newsletter. Talk to Verren at the start of the game to receive it.
BALANCE
- Reduced the base Vision range (13 > 11).
- [Daggers]: Coup de Grace: added a base 0.5% bonus to Armor Penetration for each missing percentage of the targets health.
- [Ranged Weapons]: Long-Distance Shot now grants +[50 > 30]% bonus Range.
- [Ancient Troll]: The troll now uses Troll Regeneration not only upon reaching a certain Health threshold, but also upon receiving a certain number (or some particularly prolonged) of debuffs.
- [Ancient Troll] Increased the trolls resistance to Nature Damage (50% > 75%) as well as Stun Resistance (80 > 100%).
- Completing Troll Hunt now grants a significant boost to reputation with Mannshire.
- Changed the following rewards for Troll Hunt: staff, axe, helmet, mace, greatsword. Gryphon sallet in the signal tower has been replaced with a common sallet.
- New items can now be found in graves (including 4 uniques).
- Skeleton resistances have been changed: Slashing Damage: [20% > 15%], Piercing Damage [33% > 25%], Crushing Damage: [-15% > -10%].
- Changed loot for certain points of interest.
- Minor changes to some weapon and armor stats.
- Temporally removed Vision range from enchantment effects. Itll be brought back once the enchantment system is reworked.
CHANGES AND STABILITY
- [Axes]: Ferocity no longer grants its bonuses until you learn it.
- [Combat Mastery] Offensive tactic: fixed the missing bonus to counter chance.
- [Combat mastery] Right on Target: removed the bonus to Armor Penetration which was added to it by mistake..
- [Combat Mastery]: Right on Target]: the bonus for free offhand is no longer granted when using staffs and bows.
- [Combat Mastery]: Right on Target: the bonus for free offhand is no longer granted twice upon loading a save.
- [Athletics]: the Energy cost for Dash now correctly takes adjacent enemies into account.
- [Ancient Troll]: Added new visual effects for the trolls AoE Abilities.
- Fixed the bug which prevented Proselyte Hierarch and Proselyte Chosen from spawning in the Catacombs.
- Fixed the possibility of dazing and stunning an enemy at the same time.
- Fixed Fire Barrage and its bizarre affinity for hitting dungeon doors.
- Fixed the exploit with selling items via Shift shortcut for twice their actual price.
- Mindwort now properly removes the effect of being drunk, as stated in its description. The same thing applies to ginger root.
- Fixed the issue with Deadly Trick which prevented the fog of war from being removed after switching places with an enemy.
- Fixed the debuff for dual wielding which could occasionally disappear upon reloading a save.
- Removed the possibility of equipping a shovel together with cursed items.
- When stunning a dazed target, the applied stun now has bonus duration based on the initial daze.
- Fixed the bug which caused contracts to grant doubled reward when they were generated for a second time.
- Fixed the backpack-related crash.
- Fixed the stun from runic boulder destruction, which could occur when it wasnt supposed to.
- The troll now destroys runic boulders by moving over them.
- Changed the condition for passive pain reduction. Physical debuffs such as being Wet no longer prevent pain from decreasing.
- Fixed the issue with Catacomb rooms, which caused chests to occasionally block passage to shelves.
- Fixed the bug which allowed learning potions effects without identifying said potions first.
- Fixed numerous typos and mistakes across all localizations.
- Updated log messages for picking and dropping items.
- The visual effects of daze and stun are now correctly displayed above the trolls head.
[ 2020-04-29 13:56:52 CET ] [ Original post ]
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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