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Hello everyone!
In todays devlog well tell you about multiple new features meant to make ranged combat more varied.
Lets start with the main addition - crossbows. As you may have already noticed, some existing enemies are armed with crossbows, however those arent available to player characters and function essentially just like bows. This situation will change with the release of the Bolt Thrower update, which will become available on June 2-3.
Crossbows are now a separate type of weaponry. Just like in reality, they are much easier to learn than bows, so they have less significant penalty to their accuracy. They also have higher damage and armor penetration, which is achieved at the expense of their rate of fire - crossbows require a turn to reload between each shot. Just like bows, crossbows make use of the Ranged Weapons skill tree, it wont be altered in this regard.
Weve also introduced certain changes to bow and crossbow mechanics. Both these weapon types now occupy both hands with an option of placing arrows or quivers in the offhand, but not other weapons. Quivers are meant to make ammo management easier, as they can fit 2-4 stacks of arrows.
Additionally, they allow to quickly swap between different arrow and bolt types through the context menu. As a side note, crossbow bolts use their own quivers, since they occupy one less slot than arrows.
And finally - arrow types. There are now three arrow and bolt types in the game: leaf-shaped, broadhead, and bodkin.
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