
Hello everyone!
In todays devlog well give you a quick overview of some major additions of the Bolt Thrower content update, which will be released in just a couple more days - on June 2.
In the previous devlog weve already introduced crossbows. Now its time for the second new weapon type:
SPEARS

Spears are two handed weapons. They have fairly average base damage, but they compensate for it with high Armor Penetration and Accuracy. Other than the spears themselves, this skill tree also includes halberds. At the moment they deal two damage types at the same time, Piercing and Slashing, but in the future well probably expand on this mechanic.
While other weapon skill trees focus on dealing damage or mobility, the spears are best explained with a single word control. One of their main mechanics is Immobilization. Offensive spear Skills have 2 tiles reach, so immobilization allows you to keep your opponent at a relatively safe distance, weakening them with precise strikes as they try to approach.
Active Abilities
- Nail Down a strike to the legs. If the enemy is adjacent, deals bonus damage with a chance to Knock them back. If they are a tile away, deals bonus Bodypart Damage with a chance to Immobilize.
- Impaling Lunge hits two tiles in a line with extra Bodypart Damage, Armor Penetration, and Bleed Chance. If the affected target is Immobilized, these bonuses are doubled.
- Maneuver moves you to an adjacent tile, decreasing Active Cooldowns for spear Skills by 1 for each enemy within an area. After that grants an effect which decreases Damage Taken and increases Block and Crit Chances. This effect gets extra stacks to its strength for each Cooldown it reduces.
- Pikemans Stance is a stance-based Skill which gradually raises Knockback, Immobilization, and Bleed chances, while also granting bonus Damage. Its worth mentioning that stance mechanics were changed more details in the patch notes on June 2.
- Determination delivers a free hit with extra Bleed Chance to each enemy who steps on an adjacent tile during next turn.
Passive Abilities
- Stay Back! when enemies step on adjacent tiles, they receive a penalty to Piercing Resistance for 1 turn. This passive also gives you a chance to trigger Impaling Lunge on basic attacks.
- Precise Hits grants bonus Immobilization Chance to your strikes. Attacks against Immobilized targets have bonus Accuracy, Bodypart Damage, and Bleed Chance.
- One at a Time! grants bonus Damage and Block Power for each adjacent enemy.
- No Retreat staying put on the same tile grants a stacking bonus to Block and Crit Chances, as well as reduces Cooldowns Duration. Moving to a different tile resets the bonus.
- Wounding Spearhead spear crits deal extra Damage based on the targets current Health. The higher it is, the higher the Damage.
DUAL WIELDING

Another new skill tree being added with the Bolt Thrower update, its meant to fully develop dual-wielding playstyle. The skill trees main mechanic is Hands Efficiency. It acts as a resource of sorts: certain Skills and circumstances temporarily increase it, while others decrease. This makes the gameplay as a berserker more strategic, since youll need to skillfully juggle your abilities to maintain high damage output.
Active Abilities
- Flurry of Blows delivers two dual attacks with decreased Hands Efficiency.
- Enough for Everyone performs a strike which marks the enemy with a special effect - each time you attack a different target, youll deliver a strike to the marked enemy as well. Each instance of this effect increases Hands Efficiency.
- Deflect is a powerful defensive Skill. For 1 turn it raises your Block Chance to 100% and grants extra Block Power, but reduces Hands Efficiency for the next 2 turns as a trade-off.
- Concentration is a stance-based Skill which gradually raises Hands Efficiency, Accuracy, while lowering Fumble Chance.
- Whirlwind delivers a strike to an enemy, switches places with them, and then does the same maneuver with another adjacent target until there are no nearby enemies who didnt take a hit. Each Whirlwind strike slightly decreases Hands Efficiency, so its best used when this stat is high enough.
Passive abilities
- Berserk Tradition grants bonus Hands Efficiency, Dodge and Crit Chances, as well as Crit Efficiency for each armor slot which doesnt grant you Protection (with the exception of belts, jewelry, and cloaks).
- Dying Fervor greatly boosts Hands Efficiency when your Health drops below 50%.
- More Blood! this passive instantly replenishes Flurry of Blows Cooldown if it manages to kill its target, while also increasing Hands Efficiency for a few turns.
- Unstoppable if an enemy affected with Enough for Everyone dies, this effect is transferred to a random nearby target.
- Dual Wielding Training Skill usage grants bonus Hands Efficiency for the next turn. Doubles the bonus if both equipped weapons are of the same type. Additionally, using weapon Skills also performs an off-hand attack.
NEW CHARACTER

Weve added a fifth playable character to the game
Velmir, who hails from distant Skadia.
"In Skadia the most grievous offences must be paid for in blood. When Velmir learned about his brother's treacherous murder at the hands of a man named Draan, he abandoned his life as a seafaring merchant without hesitation to personally make sure the justice is served.
For a few years Velmir had been tracking the murderer, who at first went into hiding in Skadia, then fled to foreign lands. Eventually, the chase had brought them both to Aldor. Draan surrounded himself with bodyguards and attempted to lie low in one of the cities, but Velmir managed to hunt him down nevertheless. The bodyguards just delayed the inevitable - the reprisal was swift and violent.
Once the blood feud had been settled, Velmir realized that his life was now void of purpose - after everything which had transpired, returning to his old trade wasn't an option, nor did he actually want to. After long consideration, he decided to stay in Aldor and became a bounty hunter, so that he could continue following trails and bringing vengeance over and over again."
Velmirs unique trait is
To Each Their Own: when Velmir is attacked, he gains bonus Accuracy, while the attacker is applied with extra Damage Taken for the next few turns.
Velmirs starting Affinities are
Maces, Spears, Ranged Weapons, Athletics and
Combat Mastery, making his early build paths quite varied.
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Thats it for now the rest of the changes will be detailed in the patch notes to the update.
See you in a couple days!
[ 2020-05-31 16:45:12 CET ] [ Original post ]