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0.5.9.0 Bolt Thrower - Changelog


Hello everyone! The 0.5.9.0 Bolt Thrower content update has been released! The complete list of changes can be seen below:

MAIN ADDITIONS


- New playable character: Velmir. A hardened revenger hailing from distant Skadia, he begins the game with Affinities for Spears, Ranged Weapons, Maces, Athletics, and Combat mastery. - New weapon type: Spears 24 new items. Spears offer average Damage, but have high Accuracy and Armor Penetration, and their skills have a 2 tile Range. - New weapon type: Crossbows 17 new items. Crossbows deal high Damage, do well against armor, and are much more accurate than bows, but they require to be reloaded after each shot. - Arrowhead variation: ammunition is now split into 3 types with their own special properties: leaf-shaped, broadhead, and bodkin. - New bag type: Quivers there are 8 of them, 4 for arrows, 4 for bolts. They are equipped in the weapon slot and can store 2 to 4 stacks of ammunition. - New ability tree: Spears 10 new skills. Immobilize enemies from afar, run them through with impaling lunges, receive defensive bonuses as you retreat, and deliver strikes to your foes as they approach. - New ability tree: Dual Wielding 10 new skills. Deliver devastating flurries of blows, fight entire groups head-on, deflect incoming attacks, and cut through the enemy lines in a whirlwind of steel. New fauna: Hedgehogs and squirrels. Hunt them down for their new type of meat or precious squirrel pelts. - New flora: Rhubarb and nettle. Dont forget to wear gloves. - Tweaks to ranged combat. Enemy and props sizes now correctly influence your shots Accuracy. If you want to improve your chances of hitting your foe, make sure there is nothing between you and the target. Bows and crossbows are now considered a two-handed weapon with an option to equip appropriate ammo or a quiver in the second weapon slot.

BALANCE


- New critical weapon effects: It may not be evident at first, but different weapon types have different crit effects. This mechanic has been there for quite a while, gradually becoming outdated. As a result, it has been reworked:
  • Swords: 100% chance to apply Bleed for 5-8 turns
  • Axes: +50% Bodypart Damage
  • Maces: 100% chance to Daze for 2-4 turns
  • Daggers: +220% Critical Damage against unaware targets. Burn 10% of the targets Max Energy
  • Greatswords: cleave through 3 tiles. 125% chance to apply Bleeding for 6-10 turns.
  • Staffs: cleave through 3 tiles. Replenish 10% Max energy.
  • Spears: +100% Immobilization Chance
  • Bows: +100% Immobilization Chance
  • Crossbows: +100% Knockback Chance
- REWORKED - Stance-based skills. Old stances functioned rather strangely: their duration and stack count were way too easy to ramp up and sustain throughout a fight, and it was entirely up to chance whether you lose said effect stacks or not. Changes:
  • Reduced the max number of stacks from 6 to 4.
  • You gain 1 stack each time you use other skills from the stances ability tree.
  • Basic attacks with an appropriate weapon decrease the number of stacks by 1, but prolong the effects duration by 1 turn.
These changes are meant to make stances more tactical: they can no longer be activated at the start of a fight and then completely forgotten till the end of it the new system requires balancing between maintaining stance duration and stacks, which are spent on empowering your attacks. - Reduced the amount of reputation needed to reach Amity and Respect (by 25%) - Rebalanced hunger and thirst gain. - Changed some equipment and weapon stats. - Spear-wielding enemies no longer have placeholder skills from other ability trees, and have been assigned Spear skills. - Ancient Troll now drops his pelt and tusks on death. - Added a new stat: Immobilization Chance. - Stun Resistance was renamed into Control Resistance and is now also used for resisting Confusion. - Knockback Resistance was renamed into Move Resistance and is now also used for resisting Immobilization - [Dual Wielding] Equipping dual weapons now also grants +15% Cooldowns Duration and +7.5% Fumble Chance. - [Dirwin] His starting Dirk was replaced with a Short Dagger. - [Dirwin] Maces Affinity was swapped for Staffs Affinity - [Arna] Her trait now grants [-7.5% > -5%] Abilities Energy Cost and Cooldowns Duration, as well as [-4% > -3%] Damage Taken for each enemy within Vision. - [Jorgrim] Maces Affinity was swapped for Dual Wielding - [Greatswords] Feint Swing: removed the penalty to Damage. Removed the bonus to Accuracy (it wasnt really useful, as the skill already drops the targets Dodge Chance to 0). Feint Swing now grants extra Damage, while also lowering Fumble Chance. - REWORKED - [Greatswords] Parry: now grants Block Chance and Block Power for 1 turn. Counterattacks now trigger on every received attack. Each strike you block reduces this skills Cooldown by 1. - REWORKED - [Greatswords] Feast of Steel is now a stance-based skill. It decreases Fumble Chance, improves Accuracy and Crit Efficiency, while also guaranteeing each 3rd attack to Crit. - [Ranged Weapons]: Taking Aim grants +[50 > 75]% Accuracy for the next turn. The bonus to Damage now scales with Perception. - REWORKED: [Ranged Weapons] Precision: hitting a target after using Taking Aim grants Exceptional Accuracy for 2 turns. - [Combat Mastery] Seize the Initiative changed the max number of stacks from 4 to 6. Removed duration the effect persists until the target affected by Initiative Loss either dies or leaves your Vision. Receiving Initiative Loss removes the effect of Seized Initiative and vice versa. - [Combat Mastery] Setup - bonus Accuracy and Damage you gain after skipping a turn persist for [1 > 2] turns and can now stack. - [Combat Mastery] Stance Training: if Defensive Tactic is active, stance-based skills start with 3 stacks on activation. If Offensive Tactic is active, using applicable skills additionally grants +1 stack to stance effects. - [Athletics] Mighty Kick: upon landing a kick, reduce the enemys Control and Move Resistances for the next turn.

FIXES


- The state of fog of war is now being properly preserved, so it no longer conceals previously visited locations. - Changed the bug which caused huge Crit damage with bows. - Just as its stated in stat description, blocking arrows and bolts now requires an equipped shield. This rule also applies to enemies. - Removed the ability to shoot through dungeon walls and surface structures. - Fast travel between villages now takes some in-game time and changes your characters stats just like sleeping would. - Blessing effect received a 1200 turns duration cap. - Fixed Vivifying Essence not burning Energy on use. - Fixed the use rule for fleawort. - Fixed the softlock occurring while removing a piece of equipment when both the inventory and a container are full. - The drunkards wife in Mannshire no longer flies around. - Fixed context menu when lockpicking a container. - Numerous fixes across all localizations. - Torso condition now correctly displays its influence on Max Health. - Fixed a number of mistakes in abilities formulas, as some of them didnt work as they were supposed to. - Optimized rendering - Destroyed Unholy Altars no longer leave a lighting source behind. - Wraiths no longer spray blood when hit. - Effects no longer flicker on medium settings - Fixed Ancient Troll being able to attack during regeneration. - Many actions are now being properly logged.

VISUALS


- Improvements to lighting system. It now takes objects relative position into consideration - Made some tweaks to shaders - Changed Jorgrims portrait.


[ 2020-06-02 19:57:35 CET ] [ Original post ]



Stoneshard
Ink Stains Games
  • Developer

  • HypeTrain Digital
  • Publisher

  • 2020-02-06
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 142  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (25515 reviews)


  • Review Score

  • http://stoneshard.com/
  • Website

  • https://store.steampowered.com/app/625960 
  • Steam Store



  • Stoneshard Linux [245.94 M]

  • Public Linux depots



  • Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

    EXPLORE THE RAVAGED LANDS



    • Open World
      War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past.
    • Economy
      The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.

    CHOOSE YOUR PATH



    • Character Development
      Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle!
    • Enemy Variety
      Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
    • Tactical Battles
      There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.

    SURVIVE AGAINST THE ODDS



    • Health System
      Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
    • Psyche
      Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
    • Permadeath
      Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.

    PLANNED UPDATES



    • New Content
      New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities.
    • Caravan
      Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire.
    • Devotion
      Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
      its price. Are you ready to make a pact?
    • Campaign
      To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses.
    • Alchemy & Cooking
      Discover new recipes and experiment with potions and dishes by combining different ingredients.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
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