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Hello everyone!
In this devlog wed like to share our progress on the Way Forward update. It will be released in the end of summer or in the beginning of autumn and will be the largest and the most complex update weve delivered so far - it will include a massive rework of the AI and dungeon generation.
The large amount of time required to develop this update is linked to a significant number of systems, closely connected to the rework. Even if these systems will only be fully implemented at a later date, they already require a proper foundation which we have to lay down. Additionally, AI rework itself requires lots of testing and tweaking, so its hard to predict the exact amount of time needed to achieve acceptable results.
However, this rework is essential to finally start adding not just quantity to the game, but also quality. It will allow us to experiment with the behaviour of different enemy factions, add new enemy types, and introduce unique abilities to the existing enemies. With any luck, some of the new enemy types will be added with the Way Forward update.
At the moment the basic structure of our new AI is still being conceptualized and prototyped, but we can already share the list of targets we plan to reach:
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