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Devlog: Progress Update


Hello everyone! In this devlog wed like to share our progress on the Way Forward update. It will be released in the end of summer or in the beginning of autumn and will be the largest and the most complex update weve delivered so far - it will include a massive rework of the AI and dungeon generation. The large amount of time required to develop this update is linked to a significant number of systems, closely connected to the rework. Even if these systems will only be fully implemented at a later date, they already require a proper foundation which we have to lay down. Additionally, AI rework itself requires lots of testing and tweaking, so its hard to predict the exact amount of time needed to achieve acceptable results. However, this rework is essential to finally start adding not just quantity to the game, but also quality. It will allow us to experiment with the behaviour of different enemy factions, add new enemy types, and introduce unique abilities to the existing enemies. With any luck, some of the new enemy types will be added with the Way Forward update. At the moment the basic structure of our new AI is still being conceptualized and prototyped, but we can already share the list of targets we plan to reach:

  • Create a more complex ecosystem. This will include the manual tweaking of the relations between different animal types instead of crudely splitting them depending on their ration. We plan to add some specific behaviour patterns as well. For instance, deer will flee from loud noises (instead of running towards them), carnivores will be territorial (which will allow avoiding their aggression if you make a timely retreat from their territory). There will also be a herd/pack simulation added among other things.
    A concept scheme for the reworked relations between different animal types
  • Improve pathfinding and positioning. In the current version of the game mobs simply follow the shortest route to their enemy. Wed like to give them an ability to walk around traps and dangerous AoE zones when its possible, avoid tiles with solid objects behind them if the player makes an active use of Knockback, and keep their distance when using magic or ranged weaponry.
  • Add a more context-dependent system for using abilities instead of the existing system, which is based on chance and just one or two conditions per action.
  • Grant enemies some additional options: retreat or swap positions in certain situations, call allies for help, properly react to arrow fire and spells, correctly prioritize targets.
  • Introduce a more transparent awareness system, which will become a basis for the upcoming stealth system.
  • Rework the NPC system, which will allow adding random NPC encounters to the game, making the exploration much more varied.
The variety aspect also pertains to the dungeon generation rework. The existing dungeons are nothing more than a few dozen square rooms, connected with a web of hallways. We are currently working on adding lots of unique rooms to the dungeon generator, removing the mandatory hallways in certain situations, as well as trying out different approaches for generating different dungeon types. Once we achieve all this, well be able to start introducing new dungeon types to the game, populating them with new enemies (the product of the reworked AI), which in turn means the beginning of the long-awaited expansion of the games world. Weve already finished working on the prototype for the updated dungeon generation. We are pleased with the result, so its currently being added to the game. Still, it will take quite a while to fully flesh the system out, so for now here are some concepts for the new rooms which we plan to add to the game:
Thats all for now, thank you for your attention. See you in a few weeks!


[ 2020-06-28 15:25:48 CET ] [ Original post ]



Stoneshard
Ink Stains Games
  • Developer

  • HypeTrain Digital
  • Publisher

  • 2020-02-06
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 142  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (25515 reviews)


  • Review Score

  • http://stoneshard.com/
  • Website

  • https://store.steampowered.com/app/625960 
  • Steam Store



  • Stoneshard Linux [245.94 M]

  • Public Linux depots



  • Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

    EXPLORE THE RAVAGED LANDS



    • Open World
      War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past.
    • Economy
      The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.

    CHOOSE YOUR PATH



    • Character Development
      Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle!
    • Enemy Variety
      Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
    • Tactical Battles
      There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.

    SURVIVE AGAINST THE ODDS



    • Health System
      Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
    • Psyche
      Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
    • Permadeath
      Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.

    PLANNED UPDATES



    • New Content
      New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities.
    • Caravan
      Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire.
    • Devotion
      Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
      its price. Are you ready to make a pact?
    • Campaign
      To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses.
    • Alchemy & Cooking
      Discover new recipes and experiment with potions and dishes by combining different ingredients.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    GAMEBILLET

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    1.2$ (85%)
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    1.0$ (80%)
    3.75$ (62%)

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