Devlog: New Dungeon Generation Enemies
The dungeon generation algorithm was rebuilt from the ground up in order to avoid the annoyance of persistent generation bugs. Now the game is capable of creating much more sophisticated and complex structures, as well as fine-tune dungeons based on many parameters. This will come in handy when we begin expanding the global map and improving the dungeon respawning system.
New dungeons will welcome you with a large variety of unique templates - other than the usual square rooms, dungeons will also contain rooms of uncommon forms and sizes. Twisted corridors, decorated halls, roomy passageways, collapsed walls - youll be able to encounter all of this and more while exploring crypts, catacombs, and bastions. This addition brought significant variety into tactical situations created by the game. In the future we plan to further develop this concept by adding even more new rooms, including rooms with puzzles, special traps, and so on.
The dungeon generator can now create long-forgotten treasure rooms, the entrances to which are initially concealed from your character. Those arent easy to find, but the result is well worth the effort - observant characters will be rewarded with sizable loot and unique items. In order to discover a secret passageway, youll have to make use of your Perception attribute - the higher it is, the higher the chance to notice that theres something funny about that particular wall... You can also use the Examine Surroundings ability, which is now able to spot more than just traps.
Dungeon bosses are no longer cooped in tiny closets with a chest in the middle. Now theyll be encountered in special rooms with enough space for maneuver and more valuable loot. For instance, necromancers can be encountered in special tombs, where they conduct their unholy rituals, or next to altar circles.
The Undead faction received reinforcements. The skeletons, not unlike the existing bandits, will have different variants based on their dungeon difficulty. In the beginning of the game your opposition will consist of skeletons in rags, but in more dangerous dungeons youll have to fight well-armored and well-armed foes. The skeletons fight with ultimate determination. Even in the most unfair fights they will hold their ground and never retreat.
Necromancy is a heavy burden. Upon acquiring the forbidden knowledge, weak-willed warlocks often quickly lose their sanity. Once the madness settles in, they transform into ghasts - a macabre shell of their former self, guided by a deranged obsession with death in all its forms. Necromancers often turn ghasts into their servants, using them as commanders of sorts for their undead army - while skeletons and restless keep enemies busy, ghasts use their spells to support and direct them in combat.
The restless are favored by beginner necromancers, since its much easier to resurrect a fresh corpse rather than time-yellowed old bones. Due to their relatively recent death, the restless consciousness is much less fragmented, so it takes considerably less energy from a warlock to sustain them. However, the restless most significant advantage is their incredible resilience. Its not easy to kill something which is already dead, as rotting flesh, sustained with dark magic, is capable of surviving even the most grievous wounds. Thanks to their passive ability Abominable Vitality, each time a restless receives a killing blow, they have a chance to avoid death, losing a body part and completely replenishing their health in the process. In order to ultimately put a restless in the ground, youll have to either bring their health down to zero a few times or deliver as many heavy injuries as possible. Thats all for now. Until next time!
[ 2020-09-06 20:12:19 CET ] [ Original post ]
Hello everyone!
Its been a while since our last devlog, but we are finally ready to tell you about many new additions which weve been working on. Over the next few devlogs well detail most of the new content introduced by the Way Forward update, which will be released on September 24th. For now lets begin with new enemies and reworked dungeon generation.
Overall System
The dungeon generation algorithm was rebuilt from the ground up in order to avoid the annoyance of persistent generation bugs. Now the game is capable of creating much more sophisticated and complex structures, as well as fine-tune dungeons based on many parameters. This will come in handy when we begin expanding the global map and improving the dungeon respawning system.
New Rooms
New dungeons will welcome you with a large variety of unique templates - other than the usual square rooms, dungeons will also contain rooms of uncommon forms and sizes. Twisted corridors, decorated halls, roomy passageways, collapsed walls - youll be able to encounter all of this and more while exploring crypts, catacombs, and bastions. This addition brought significant variety into tactical situations created by the game. In the future we plan to further develop this concept by adding even more new rooms, including rooms with puzzles, special traps, and so on.
Secret Rooms
The dungeon generator can now create long-forgotten treasure rooms, the entrances to which are initially concealed from your character. Those arent easy to find, but the result is well worth the effort - observant characters will be rewarded with sizable loot and unique items. In order to discover a secret passageway, youll have to make use of your Perception attribute - the higher it is, the higher the chance to notice that theres something funny about that particular wall... You can also use the Examine Surroundings ability, which is now able to spot more than just traps.
Boss Rooms
Dungeon bosses are no longer cooped in tiny closets with a chest in the middle. Now theyll be encountered in special rooms with enough space for maneuver and more valuable loot. For instance, necromancers can be encountered in special tombs, where they conduct their unholy rituals, or next to altar circles.
Skeleton Variety
The Undead faction received reinforcements. The skeletons, not unlike the existing bandits, will have different variants based on their dungeon difficulty. In the beginning of the game your opposition will consist of skeletons in rags, but in more dangerous dungeons youll have to fight well-armored and well-armed foes. The skeletons fight with ultimate determination. Even in the most unfair fights they will hold their ground and never retreat.
Ghasts
Necromancy is a heavy burden. Upon acquiring the forbidden knowledge, weak-willed warlocks often quickly lose their sanity. Once the madness settles in, they transform into ghasts - a macabre shell of their former self, guided by a deranged obsession with death in all its forms. Necromancers often turn ghasts into their servants, using them as commanders of sorts for their undead army - while skeletons and restless keep enemies busy, ghasts use their spells to support and direct them in combat.
The Restless Dead
The restless are favored by beginner necromancers, since its much easier to resurrect a fresh corpse rather than time-yellowed old bones. Due to their relatively recent death, the restless consciousness is much less fragmented, so it takes considerably less energy from a warlock to sustain them. However, the restless most significant advantage is their incredible resilience. Its not easy to kill something which is already dead, as rotting flesh, sustained with dark magic, is capable of surviving even the most grievous wounds. Thanks to their passive ability Abominable Vitality, each time a restless receives a killing blow, they have a chance to avoid death, losing a body part and completely replenishing their health in the process. In order to ultimately put a restless in the ground, youll have to either bring their health down to zero a few times or deliver as many heavy injuries as possible. Thats all for now. Until next time!
Stoneshard
Ink Stains Games
HypeTrain Digital
2020-02-06
Indie Strategy RPG Singleplayer EA
Game News Posts 142
🎹🖱️Keyboard + Mouse
Mostly Positive
(25515 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/625960 
Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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