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0.6.0.0 "Way Forward" is Live!
- Complete rework of the dungeon generator. Bastions, Catacombs, and Crypts now have a new generation algorithm and numerous new room templates. - Basic AI was completely reworked There are still ways to go, and we still need to perform many tweaks to make things work exactly as planned, but even with just this update the following features will be introduced to the AI: - New decision-making system. Instead of relying on RNG when choosing which Ability to use, enemies now use a weight system - each Ability gained a number of specific conditions which either increase or decrease its weight depending on the situation. Enemies will use Abilities with the highest weight at any given time.
- New pathfinding system. Pathfinding was rebuilt from the ground up - the shortest way to a mobs target is now modified by numerous conditions. Enemies will attempt to avoid traps, wait out AoE effects, stay away from locations where they can be easily knocked into walls, and more.
- Enemies learned to trade places when fighting in corridors and tight spaces. Enemies who prefer to fight in melee will try to swap out archers, retreating enemies will attempt to swap with those who can still fight, and those who have high Health - with those who are about to die. - Archers and mages prefer to keep their distance and retreat when approached by enemies, wearing them down with arrows and spells. - Mobs now use a new system to decide which targets to prioritize, trying to focus on the highest threat. - Archers ammunition is now limited. They also learned to swap to melee weapon when they run out of ammo or when their enemy finally manages to catch up.
- Most aggressive animals will first try to intimidate your character and only attack if you dont leave their territory within a number of turns. Different animals have their intimidation phase set at different duration - wolves, for example, will attack almost immediately.
- Some enemies might decide to retreat in case the fight is going badly for them, attempting to leave the location. The chance to trigger a retreat is influenced by many factors: low Health, allies death, whether they have injuries or debuffs. - The ecosystem is now much more in-depth. Boars and moose will hold their ground and defend against the player and predators, foxes will hunt rabbits, and deer will run away the moment they hear the player approaching. - Added secret rooms which can only be discovered by highly perceptive characters. Rich loot awaits inside! - 100+ new containers and decorations across all dungeons. - New enemy skills: mancatchers gained Net Throw and Sic!, dogs gained Loud Barking and Grab Em!, wraiths learned Grave Chill and Dissipation, ghouls gained Bone Throw, ghasts and necromancers - Death Touch and Soul Sacrifice. - 25 new undead enemy types: two lineups of high-level skeletons, a lineup of restless dead, as well as ghasts - undead mages, wielding special spells. - Certain changes to hostage rescue contracts: from now on abducted NPCs will be held in designated cells, requiring you to find a key before you can rescue them. - Added acorns and burnet.
- New culling system. - Reworked light rendering. - New fog of war rendering system. - Updated steppes. - Added fireflies. - Visual updates to the Prologue rooms. - Added four new music tracks, including two battle themes.
- Balance changes to most undead enemies. - Increased the Abominations Health, but decreased its base damage. - Most enemies gained a larger line of sight. - Taking Aim: reduced Accuracy bonus (+75% > +50%). - Removed unique items from graves and added them to secret rooms. - Ravens now generate noise when they take off. - Mannshire crypth has its danger level increased.
- Reworked turn and priority system for various actions. - Made significant improvements to enemies following the player between zones. - Added hotkeys for switching between hotbars. - Fixed sudden Health and Energy replenishment when entering an already visited location. - Brigands gained new phrases when retreating. The phrases upon getting injured are now tied to specific body parts instead of just triggering a generic response. - Added lots of log messages. - Fixed flickering stack numbers on stances buff icons. - Removed the possibility of preemptively destroying the statues in the Prologue before the fight even begins.
Way Forward is an important structural update, after the release of which we can finally move onto expanding the map. In the next major update, which is planned for the winter of 2020-2021, we will add the first major city, its surrounding area, and lots of accompanying content. Before that we also plan to release a few interim updates to add the remaining weapon skill trees and more. Because of this, the base price for the game will be increased by 30% in all regions. If you wish to purchase the game at a lower price, now might be the best time for it! Thats all for now. Have fun playing!
[ 2020-09-24 17:06:02 CET ] [ Original post ]
MAJOR ADDITIONS
- Complete rework of the dungeon generator. Bastions, Catacombs, and Crypts now have a new generation algorithm and numerous new room templates. - Basic AI was completely reworked There are still ways to go, and we still need to perform many tweaks to make things work exactly as planned, but even with just this update the following features will be introduced to the AI: - New decision-making system. Instead of relying on RNG when choosing which Ability to use, enemies now use a weight system - each Ability gained a number of specific conditions which either increase or decrease its weight depending on the situation. Enemies will use Abilities with the highest weight at any given time.
- New pathfinding system. Pathfinding was rebuilt from the ground up - the shortest way to a mobs target is now modified by numerous conditions. Enemies will attempt to avoid traps, wait out AoE effects, stay away from locations where they can be easily knocked into walls, and more.
- Enemies learned to trade places when fighting in corridors and tight spaces. Enemies who prefer to fight in melee will try to swap out archers, retreating enemies will attempt to swap with those who can still fight, and those who have high Health - with those who are about to die. - Archers and mages prefer to keep their distance and retreat when approached by enemies, wearing them down with arrows and spells. - Mobs now use a new system to decide which targets to prioritize, trying to focus on the highest threat. - Archers ammunition is now limited. They also learned to swap to melee weapon when they run out of ammo or when their enemy finally manages to catch up.
- Most aggressive animals will first try to intimidate your character and only attack if you dont leave their territory within a number of turns. Different animals have their intimidation phase set at different duration - wolves, for example, will attack almost immediately.
- Some enemies might decide to retreat in case the fight is going badly for them, attempting to leave the location. The chance to trigger a retreat is influenced by many factors: low Health, allies death, whether they have injuries or debuffs. - The ecosystem is now much more in-depth. Boars and moose will hold their ground and defend against the player and predators, foxes will hunt rabbits, and deer will run away the moment they hear the player approaching. - Added secret rooms which can only be discovered by highly perceptive characters. Rich loot awaits inside! - 100+ new containers and decorations across all dungeons. - New enemy skills: mancatchers gained Net Throw and Sic!, dogs gained Loud Barking and Grab Em!, wraiths learned Grave Chill and Dissipation, ghouls gained Bone Throw, ghasts and necromancers - Death Touch and Soul Sacrifice. - 25 new undead enemy types: two lineups of high-level skeletons, a lineup of restless dead, as well as ghasts - undead mages, wielding special spells. - Certain changes to hostage rescue contracts: from now on abducted NPCs will be held in designated cells, requiring you to find a key before you can rescue them. - Added acorns and burnet.
VISUALS & SOUND
- New culling system. - Reworked light rendering. - New fog of war rendering system. - Updated steppes. - Added fireflies. - Visual updates to the Prologue rooms. - Added four new music tracks, including two battle themes.
BALANCE
- Balance changes to most undead enemies. - Increased the Abominations Health, but decreased its base damage. - Most enemies gained a larger line of sight. - Taking Aim: reduced Accuracy bonus (+75% > +50%). - Removed unique items from graves and added them to secret rooms. - Ravens now generate noise when they take off. - Mannshire crypth has its danger level increased.
FIXES & UX
- Reworked turn and priority system for various actions. - Made significant improvements to enemies following the player between zones. - Added hotkeys for switching between hotbars. - Fixed sudden Health and Energy replenishment when entering an already visited location. - Brigands gained new phrases when retreating. The phrases upon getting injured are now tied to specific body parts instead of just triggering a generic response. - Added lots of log messages. - Fixed flickering stack numbers on stances buff icons. - Removed the possibility of preemptively destroying the statues in the Prologue before the fight even begins.
RAISING THE PRICE
Way Forward is an important structural update, after the release of which we can finally move onto expanding the map. In the next major update, which is planned for the winter of 2020-2021, we will add the first major city, its surrounding area, and lots of accompanying content. Before that we also plan to release a few interim updates to add the remaining weapon skill trees and more. Because of this, the base price for the game will be increased by 30% in all regions. If you wish to purchase the game at a lower price, now might be the best time for it! Thats all for now. Have fun playing!
[ 2020-09-24 17:06:02 CET ] [ Original post ]
Stoneshard
Ink Stains Games
Developer
HypeTrain Digital
Publisher
2020-02-06
Release
Game News Posts:
149
🎹🖱️Keyboard + Mouse
Mostly Positive
(26119 reviews)
Public Linux Depots:
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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