





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Fixed the multiplier for noise generated by certain actions. - Fixed some issues with retreating enemies. - Added additional statuses to the inspection menu. - Fixed the bug with dogs spawning inside dungeon walls. - Fixed the bug causing walls to become traversable after destroying certain objects next to them. - Fixed the bug causing Cooldowns to drop to zero. - Fixed the issue with the number of grimoire rooms during one of the crypt contracts. - Fixed the incorrect zones for ranged attacks. - Disarming no longer forces you to skip a turn. - Enemies now properly react to being lured by Shout. - Fixed the AI issue which had been causing mobs to stop reacting to attacks outside of their Vision range. - Fixed the possibility of picking a lock after throwing away a required consumable. - Removed guaranteed critical hits against retreating targets. - Storing food in containers no longer prevents it from spoiling. - Fixed excessive loot in Proselyte dungeons. - Removed the possibility of breaking through cell doors with a crowbar during NPC rescue contracts. - Fixed the issue with crowbars disappearing after their durability reaches zero.
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