Devlog: Skinning & New Traps
Since the game was first released, pelts had been dropping with a random chance. It was meant to imply that sometimes pelts are way too damaged, and that there was no use harvesting them. However, this mechanic wasnt well-explained - unsurprisingly, it was only confusing players when they werent getting any loot after killing an animal. To resolve this issue (and to increase immersion), weve added a new mechanic - skinning. Killing an animal is now just a first step: in order to get pelts, meat, antlers etc, youll need to harvest them. To do so, youll need something sharp in your inventory: a dagger, an axe, or at least a sword. For the time being, skinning is implemented as a basic skill with 100% efficiency, but once Survival skill tree is in place, youll need to spend some Ability Points to learn how to do it properly.
The way an animal is killed is an important factor. Youll get the best outcome with piercing weaponry, which wont damage pelts too much. If you score a kill by primarily using Piercing Damage, the chance to get a pelt will be the highest. On the other hand, Slashing damage types fare much worse, as cuts wont do any good to a pelts condition. As for using Pyromancy, you can imagine the outcome... Naturally, the market adjusts accordingly: since harvesting pelts is harder now, their value has been greatly improved.
Certain damage types can also affect the harvested meat. Animals killed with Fire Damage get well-cooked in the process, while Poison, Caustic, or Cursed Damage might cause the meat to spoil.
In addition to skinning, weve also implemented more dungeon traps. Lets start with pressure plates, which, for the time being, will have two variants:
The first one is a fire trap. It will ignite the floor and deal heavy damage once triggered. The second one has a twist: it creates a cloud of poisonous gas, slowly filling the surrounding area. Staying in this cloud will deal Poison Damage with a chance to cause violent coughing, which reduces Accuracy, increases Fumble Chance, and generates lots of noise. At the same time, certain traps will be available to players as well.
For instance, claw traps can now be disarmed, stored in the inventory, and then placed.
Caltrops are light enough to be thrown right in front of the approaching enemies.
Nets will help dealing with particularly agile foes (although they wont help much against ghosts, for obvious reasons).
And finally - smoke bombs, which function similarly to poison traps, capable of ruining the day for enemy archers: the smoke obscures vision, triggers coughing, and deals a small amount of Poison Damage. Thats all for now. Until the next devlog!
[ 2020-11-29 15:07:44 CET ] [ Original post ]
Hello everyone!
In todays devlog well tell you about some new features of the Equipment Update II, planned for this December (and which ended up containing more than just new equipment).
Harvesting meat and pelts
Since the game was first released, pelts had been dropping with a random chance. It was meant to imply that sometimes pelts are way too damaged, and that there was no use harvesting them. However, this mechanic wasnt well-explained - unsurprisingly, it was only confusing players when they werent getting any loot after killing an animal. To resolve this issue (and to increase immersion), weve added a new mechanic - skinning. Killing an animal is now just a first step: in order to get pelts, meat, antlers etc, youll need to harvest them. To do so, youll need something sharp in your inventory: a dagger, an axe, or at least a sword. For the time being, skinning is implemented as a basic skill with 100% efficiency, but once Survival skill tree is in place, youll need to spend some Ability Points to learn how to do it properly.
The way an animal is killed is an important factor. Youll get the best outcome with piercing weaponry, which wont damage pelts too much. If you score a kill by primarily using Piercing Damage, the chance to get a pelt will be the highest. On the other hand, Slashing damage types fare much worse, as cuts wont do any good to a pelts condition. As for using Pyromancy, you can imagine the outcome... Naturally, the market adjusts accordingly: since harvesting pelts is harder now, their value has been greatly improved.
Certain damage types can also affect the harvested meat. Animals killed with Fire Damage get well-cooked in the process, while Poison, Caustic, or Cursed Damage might cause the meat to spoil.
Traps
In addition to skinning, weve also implemented more dungeon traps. Lets start with pressure plates, which, for the time being, will have two variants:
The first one is a fire trap. It will ignite the floor and deal heavy damage once triggered. The second one has a twist: it creates a cloud of poisonous gas, slowly filling the surrounding area. Staying in this cloud will deal Poison Damage with a chance to cause violent coughing, which reduces Accuracy, increases Fumble Chance, and generates lots of noise. At the same time, certain traps will be available to players as well.
For instance, claw traps can now be disarmed, stored in the inventory, and then placed.
Caltrops are light enough to be thrown right in front of the approaching enemies.
Nets will help dealing with particularly agile foes (although they wont help much against ghosts, for obvious reasons).
And finally - smoke bombs, which function similarly to poison traps, capable of ruining the day for enemy archers: the smoke obscures vision, triggers coughing, and deals a small amount of Poison Damage. Thats all for now. Until the next devlog!
Stoneshard
Ink Stains Games
HypeTrain Digital
2020-02-06
Indie Strategy RPG Singleplayer EA
Game News Posts 142
🎹🖱️Keyboard + Mouse
Mostly Positive
(25515 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/625960 
Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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