Devlog: Progress Update
Now that City of Gold took a step away from our standard update schedule (once every 2-3 months), we actually have time to make all required changes to the world generation and saving systems. This means that the City of Gold update will finally introduce a highly requested feature - saving on exit. After its proper implementation, you wont have to search for a tavern or a nearby camp in case of emergency or interruption - youll be able to safely close the game and then continue from where you left off whenever youre ready. Its worth mentioning that this is not quick saving - saves on exit will be deleted upon loading. The characters death will still return you to the latest camp or tavern save, preserving the weight of risk and responsibility for your choices.
Along with the expansion of the global map, therell be a new event type added to the game - random encounters, during which youll meet new characters and witness many interesting scenes. In order to properly add this feature, we ended up reworking the existing NPC system, making most of them killable. Naturally, killing NPCs will result in consequences other than an obvious hit to your reputation. Right now we work on the crime and punishment system to properly reflect possible outcomes. Well be able to share more details about this feature once its close to completion.
Other than random encounters, well also add lots of new points of interest. We wont get into much detail and preserve the intrigue, so here is a screenshot to keep your interest piqued:
Rivers and other bodies of water are an important element of the global map expansion, adding a noticeable amount of variety to the world. Rivers wont just sit there looking pretty - therell be a number of mechanics associated with them, such as swimming.
Initially we planned to add achievements only after the game is out of Early Access, as their conditions can change significantly during the development. However, we listened to the players and decided to partially implement achievements with the City of Gold update, starting with those which are unlikely to be influenced by possible reworks - about 50 of them in total.
[previewyoutube=oTXwrXpdEDE;full][/previewyoutube] A small, but a pleasant addition. The Equipment Update II introduced a lute to the game, while City of Gold will let you actually play it. Youll be able to reproduce your favorite musical pieces to lift the characters spirit. Or attract nearby enemies, depending on your luck. Thats all for now. Until the next devlog!
[ 2021-03-15 13:14:41 CET ] [ Original post ]
Hello everyone!
The work on the City of Gold update, planned for Summer 2021, is well underway. Itll be the largest update of Stoneshards Early Access so far, adding a huge amount of new content and drastically changing the way the game functions. Today well talk about a number of important features, which we currently develop.
SAVING ON EXIT
Now that City of Gold took a step away from our standard update schedule (once every 2-3 months), we actually have time to make all required changes to the world generation and saving systems. This means that the City of Gold update will finally introduce a highly requested feature - saving on exit. After its proper implementation, you wont have to search for a tavern or a nearby camp in case of emergency or interruption - youll be able to safely close the game and then continue from where you left off whenever youre ready. Its worth mentioning that this is not quick saving - saves on exit will be deleted upon loading. The characters death will still return you to the latest camp or tavern save, preserving the weight of risk and responsibility for your choices.
KILLABLE NPCs
Along with the expansion of the global map, therell be a new event type added to the game - random encounters, during which youll meet new characters and witness many interesting scenes. In order to properly add this feature, we ended up reworking the existing NPC system, making most of them killable. Naturally, killing NPCs will result in consequences other than an obvious hit to your reputation. Right now we work on the crime and punishment system to properly reflect possible outcomes. Well be able to share more details about this feature once its close to completion.
NEW LOCATIONS
Other than random encounters, well also add lots of new points of interest. We wont get into much detail and preserve the intrigue, so here is a screenshot to keep your interest piqued:
RIVERS
Rivers and other bodies of water are an important element of the global map expansion, adding a noticeable amount of variety to the world. Rivers wont just sit there looking pretty - therell be a number of mechanics associated with them, such as swimming.
STEAM ACHIEVEMENTS
Initially we planned to add achievements only after the game is out of Early Access, as their conditions can change significantly during the development. However, we listened to the players and decided to partially implement achievements with the City of Gold update, starting with those which are unlikely to be influenced by possible reworks - about 50 of them in total.
THE LUTE
[previewyoutube=oTXwrXpdEDE;full][/previewyoutube] A small, but a pleasant addition. The Equipment Update II introduced a lute to the game, while City of Gold will let you actually play it. Youll be able to reproduce your favorite musical pieces to lift the characters spirit. Or attract nearby enemies, depending on your luck. Thats all for now. Until the next devlog!
Stoneshard
Ink Stains Games
HypeTrain Digital
2020-02-06
Indie Strategy RPG Singleplayer EA
Game News Posts 142
🎹🖱️Keyboard + Mouse
Mostly Positive
(25515 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/625960 
Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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